2016-12-04

Fantasy Races: 5th Edition Update, part 1

Since I recently professionally expanded into 5th edition of the most popular fantasy pen and paper rpg system, I will post 5th edition conversions for (some of) the races I posted on my blog.

Azan
Azan Traits
Ability Score Increases. Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age. Azan are already fully grown up when they leave their vat. Their natural, unaugmented lifespan seems to be around 100 years, though almost invariably have access to alchemical, medical, and magical treatments that extend their "natural" lifespan into 300 years. Many azan seek to extend their lives beyond that period via more advanced methods.
Alignment. Azan gravitate toward aloof neutrality and various degrees of selfishness.
Size. Azan are small and light, standing around 3 feet tall and weighing approximately 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.
Apprentice Training. You gain proficiency in one Intelligence or Wisdom-based skill.
Magic Item Handling. You gain an advantage on Intelligence checks made to recognize magic items and recall information pertaining to them, on Charisma checks made during personality conflicts with sentient items, and on saving throws against side effects of magic items you activated, including cursed items.
Magetech. You are proficient in magetech tools. During a long or a short rest, you can use a set of magetech tools to build a simple magetech trinket. Select a cantrip you are aware of when you build the trinket. The trinket can be activated with an action to duplicate effects of that cantrip, using your Intelligence bonus as its spellcasting ability. Once used, the trinket loses its power. You can have single magetech trinket in existence at any one time.
Languages. You can speak Common and Azan.

Ker-Azan
Ker-Azan share Azan traits, except for:
Ability Score Increases. You Intelligence score increases by 2, and your Strength score increases by 1.
Construct Implants. You gain advantage on saving throws against diseases, poisons, and charmed condition. You are treated as humanoid and construct for purpose of being targeted with abilities such as rangers' favored enemy or items such as arrow of slaying. You do not gain Apprentice Training or Magic Item Handling traits.

Kai-Tang
Kai-Tang Traits
Ability Score Increases. Your Strength score increases by 2, and your Intelligence score increases by 1.
Age. Kai-Tang reach maturity around 10th year of age, and usually live to be 150 years old.
Alignment. Kai-Tang can be of any alignment, though a significant fraction prefers the belief in greater order and harmony becoming lawful.
Size. Kai-Tang are heavier and bulkier than humans, though they are slightly shorter averaging 5 feet. Your size is Medium.
Speed. Your base walking speed is 25 feet, and you have climb speed of 25 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.
Jungle-Born. You have an advantage on ability checks made to survive and travel through jungle, including noticing and avoiding natural hazards, finding water, edible plants, and safe place for rest, and recognizing native creatures and recalling their strengths and weaknesses.
Mighty Fists. Your unarmed strike inflicts 1d4 points of damage. If you gain a feature that would increase your unarmed damage to 1d4 or more (such as monk's martial arts), you gain +1 bonus to damage rolls of such ability.
Scholarly. You gain proficiency in single Intelligence-based skill or learn an additional language.
Languages. You can speak Common and Kai-Tang.

Kyo
Kyo Traits
Ability Score Increases. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age. Kyo are considered adult after reaching 8th year of life. Brown and Night castes usually live 50 years, Silver and Gold 75 years, and Sky caste can live up to a century.
Alignment. Kyo favor order over chaos, hierarchy over anarchy, and proper social behavior over individualistic glory-seeking.
Size. Kyo are slightly taller but lighter than humans, usually reaching 7 feet of height and 120 pounds.
Speed. Your base walking speed is 30 feet.
Etiquette. You gain proficiency in one of Deception, History, Insight, or Persuasion.
Heron's Strike. You gain an advantage on attack rolls and ability checks made as a part of readied actions or reaction.
Memories Of The High Sky. You gain an advantage on ability checks made to determine where the north is, to navigate, and to pilot a flying vehicle or ride a flying mount. When you fall you can use your reaction to reduce falling damage by 2 dice.
Languages. You can speak Common and Kyo.

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