tag:blogger.com,1999:blog-32744653315566575422024-03-17T19:33:01.138+01:00Shaper Of WorldsBlog dedicated to Fantasy, SF, roleplaying games, writing, and occasional creative hijinks by Drejk.Unknownnoreply@blogger.comBlogger639125tag:blogger.com,1999:blog-3274465331556657542.post-49558674601717103072024-03-17T19:32:00.000+01:002024-03-17T19:32:01.758+01:00Fantasy Monster: Toll-o-Bell<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Toll-o-Bell</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A massive brass bell hangs from eight spidery legs made of wrought iron.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 8; XP 4,800</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Huge Construct</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +0; <b>Senses</b> darkvision 60 ft., low-light vision; <b>Perception</b> +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 21, touch 11, flat-footed 21 (+3 deflection, +8 natural, –2 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 106 (12d10+40)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +7; <b>Ref </b>+7; <b>Will</b> +7</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defensive Abilities</b> glance off, resonance; <b>DR</b> 10/adamantine; <b>Immune</b> construct traits; <b>Resist</b> acid 30, cold 30, electricity 30, fire 30, sonic 30</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 20 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> 3 slams +15 (2d6+5 plus deafening)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Space</b> 15 ft.; <b>Reach</b> 10 ft.</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> toll-o-doom</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 20, <b>Dex</b> 10, <b>Con —</b>, <b>Int</b> —, <b>Wis</b> 11, <b>Cha</b> 11</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +12; <b>CMB</b> +19; <b>CMD</b> 29 (41 vs. trip)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Perception +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban, ruins</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary or pair</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Deafening (Ex)</b> Any creature struck by toll-o-bell or damaged by its toll-o-doom special attack is deafened for 1 round, or 1d4+1 rounds on a confirmed critical hit or a failed saving throw.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Glance Off (Ex)</b> Attacks tend to bounce of toll-o-bell sturdy construction. It gains +3 deflection bonus to AC and +3 resistance bonus to saving throws (already included in the stat block).</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Resonance (Su)</b> Whenever toll-o-bell is struck by significant force (weapon attacks, fall, impact of certain spells and combat maneuvers that produce physical force performed by creatures wearing metal armor, force and sonic damage), even if the force failed to penetrate damage reduction or resistance, it gains a charge of resonance. Whenever a toll-o-bell is struck with a melee attack, it inflicts sonic damage equal to the number of resonance charges it has on the attacker.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Toll-O-Doom (Su)</b> As a full-round action, toll-o-bell can discharge all of its accumulated resonance in a single, ear-piercing, glass-shattering, resounding boom, dealing 1d6 points of sonic damage per resonance charge to creatures and objects within 60 feet burst. A successful Fortitude saving throw halves the damage (DC 18). Toll-o-bell always rings on its turn following accumulation of 10 resonance charges, though occasionally they use this ability earlier, though the conditions for its trigger might vary between individual constructs. The saving throw DC is Constitution-based and includes +2 racial bonus.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Toll-o-Bells might have been intended merely as an autonomous upgrade over regular town and castle bells, ringing either when command or on predetermined time, without having to rely on complex rigs of ropes and use of bell-ringers, but they quickly found use as machines of war and siege-craft.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Some toll-o-bells still roam the ruins of fallen cities and crumbled castles, trying to follow their original function, ringing as prescribed by oft forgotten customs and conditions.</span></div><div><br /></div><div><br /></div><div><span style="font-family: georgia, "times new roman", serif; font-size: large;">Constructing toll-o-bell</span></div><div><span style="font-family: georgia, times new roman, serif;"><div>Requires making a huge brass bell and supporting frame of wrought iron costing 3,000 gp.</div><div style="font-family: "Times New Roman";"><b style="font-family: georgia, "times new roman", serif;">CL</b><span style="font-family: georgia, "times new roman", serif;"> 12th; </span><b style="font-family: georgia, "times new roman", serif;">Price</b><span style="font-family: georgia, "times new roman", serif;"> 35,000 gp</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><b>Requirements</b> Craft Construct, <i>geas,</i> <i>shout, telekinesis, wall of iron</i>; <b>Skill </b>Craft (metal-casting or similar) DC 25; <b>Cost</b> 19,000 gp</span></div><div style="font-family: "Times New Roman";"><br /></div><div style="font-family: "Times New Roman";"><br /></div></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-11966319440372811442024-03-10T20:48:00.001+01:002024-03-10T20:48:10.559+01:00Fantasy Monster: Chimeswarm<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Chimeswarm</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A cloud of tiny bells ringing incessantly as they fly through the air.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 7; XP 3,200</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Tiny Construct (swarm)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +4; <b>Senses</b> darkvision 60 ft., low-light vision; <b>Perception</b> +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 20, touch 16, flat-footed 16 (+4 Dex, +4 natural, +2 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 88 (16d10)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +5; <b>Ref </b>+9; <b>Will</b> +5</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defensive Abilities</b> swarm traits; <b>DR</b> 5/adamantine; <b>Immune</b> construct traits; <b>Resist</b> sonic 30</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> fly 30 ft. (perfect)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> swarm attack (4d6 bludgeoning and 4d6 sonic)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Space</b> 10 ft.; <b>Reach</b> 0 ft.</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> deafening ringing (DC 18)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 5, <b>Dex</b> 10, <b>Con —</b>, <b>Int</b> —, <b>Wis</b> 11, <b>Cha</b> 11</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +16; <b>CMB</b> —; <b>CMD</b> —</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Fly +12, Perception +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban, ruins</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or cacophony (3–6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Deafening Ringing (Ex)</b> Creature suffering sonic damage from Chimeswarm attack become deafened for 1 round and have to make a Fortitude saving throw (DC 18). Those who failed their saving throw become deafened and staggered for 1d4 rounds, and suffer –2 penalty to sound-based Bluff, Diplomacy, Perception, Perform, Profession, and Use Magic Device checks for the next 1d4 hours. However, for the same period of time, they receive +2 bonus to saving throws against spoken language-dependent effects and sound-based Bluff, Diplomacy, Perform, or Profession checks made against them suffer –2 penalty </span><span style="font-family: georgia, "times new roman", serif;">as their impaired hearing makes understanding others harder. This is a sonic effect. The saving throw DC is Constitution-based.</span></div></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, "times new roman", serif;">Chimeswarm is a cloud of animate bells. While remaining under command of a skilled conductor, they can be instructed to produce exquisite music, but once abandoned they quickly go <strike>rogue</strike> feral, producing noise whenever something disturbs them, or in response to other sounds—the louder the sound that roused them, the louder their ringing becomes., until their sound becomes mindbogglingly deafening. Multiple groups of unrelated chimeswarms running into each other can easily create perpetual feedback loops heard from miles.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, "times new roman", serif;">A few lone chimeswarms miraculously keep playing melodious tunes, and there is at least one report of a chimeswarm responding harmoniously to a songbird.</span></div><div><br /></div><div><br /></div><div><span style="font-family: georgia, "times new roman", serif; font-size: large;">Constructing Chimeswarm</span></div><div><span style="font-family: georgia, times new roman, serif;"><div>Requires thousand bells costing 1 gp each.</div><div style="font-family: "Times New Roman";"><b style="font-family: georgia, "times new roman", serif;">CL</b><span style="font-family: georgia, "times new roman", serif;"> 16th; </span><b style="font-family: georgia, "times new roman", serif;">Price</b><span style="font-family: georgia, "times new roman", serif;"> 25,500 gp</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><b>Requirements</b> Craft Construct, <i>geas,</i> <i>ghost sound, levitate, shatter</i>; <b>Skill </b>Craft (metal-casting or similar) DC 25; <b>Cost</b> 13,250 gp</span></div><div style="font-family: "Times New Roman";"><br /></div><div style="font-family: "Times New Roman";"><br /></div></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-35319221336954153532024-03-03T19:12:00.000+01:002024-03-03T19:12:22.834+01:00Fantasy NPC: The Thirsty Prince That Drowned<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><span style="font-family: georgia;"><br /><span style="font-size: large;">The Thirsty Prince That Drowned</span><br /><br /></span><div><span style="font-family: georgia;"><i>A translucent figure of golden luminescence resembling a fit young man, wearing a silk skirt, an ornate diadem, and a necklace adorned with lapis lazuli.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: georgia, "times new roman", serif;"><b>CR 6; 2,400 XP</b></span></div><div><span style="font-family: georgia, "times new roman", serif;">LE Medium Undead (incorporeal)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Init</b><span style="font-family: georgia, "times new roman", serif;"> +8</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Senses</b><span style="font-family: "georgia" , "times new roman" , serif;"> darkvision 60 ft.</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Perception </b><span style="font-family: "georgia" , "times new roman" , serif;">+1</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 18, touch 18, flat-footed 13 (+3 deflection, +4 Dex, +1 dodge</span><span style="font-family: georgia, "times new roman", serif;">)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 26 (9d8+27)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+6, <b>Ref </b>+7, <b>Will</b> +9</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> channel resistance +4, incorporeal, rejuvenation; <b>Immune</b> undead traits</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> fly 30 ft. (perfect)</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Melee</b> desiccating touch +10 (6d6 plus fatigue)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> call sandstorm</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Statistics</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> —, <b>Dex</b> 18, <b>Con</b> —, <b>Int</b> 13, <b>Wis</b> 12, <b>Cha</b> 17</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +6; <b>CMB</b> +6; <b>CMD</b> 24</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Ability Focus (desiccating touch), Combat Reflexes, Dodge, Improved Initiative, Iron Will</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Bluff +15, Diplomacy +15, Fly +24, Intimidate +15, Knowledge (nobility) +13, Perception +1, Sense Motive +13</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Language</b> three long forgotten ancient languages</span></div></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><b>Call Sandstorm (Su)</b> The Thirsty Prince can invoke hostile winds across the desert where he perished, disturbing dust and sand across a few miles until the sandstorm reaches full power 3d20 minutes later. Any visibility within the sandstorm is limited to 60 feet, and even then everyone farther than 5 feet gains concealment, movement speed is halved, ranged attacks and Perception checks suffer –4 penalty per 10 feet of distance. Survival checks to avoid getting lost have DC of 30. The sandstorm lasts until the Prince dismisses it, which takes another 3d20 minutes, with a maximum duration of three days. The Prince can't call another sandstorm for as long as the last one lasted.</span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><b>Desiccating Touch (Su)</b> The Thirsty Prince's touch drains moisture from those he touches, dealing 6d6 points of damage to living creatures and making them fatigued until they spend a round drinking water or other refreshing drink. A successful Fortitude saving throw (DC 19) halves the damage and prevents becoming fatigued. Failing multiple saving throws against this ability, does not make the target exhausted, but increases the amount of liquid that needs to be drunk to remove the fatigue. Alternatively, the Thirsty Prince can turn a gallon of liquid or a single touched potion into dust—gaining the effects of the potion in the process as if he drank it. The saving throw DC is Charisma-based.</span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><b>Rejuvenation (Su)</b> The Thirsty Prince is tied to his corporeal remnants, and the royal signet that is still on one of the fingers. After being destroyed, he will reform within 2d4 days next to his bones, or if they are destroyed, near his signet (which is a magic item, granting +2 deflection bonus to AC and +2 resistance bonus to saving throws, worth 14,000 gp, not even going into its even higher artistic and historical value).</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">The Thirsty Prince That Drowned was a royal prince of an ancient dynasty traveling through the desert with a diplomatic mission for his realm. On his way back, his caravan was attacked by local nomads, long feuding with his people. When a sandstorm struck, he escaped, but without his guides, his guards, and his slaves, he quickly got lost. After days of wandering, delirious and weakened, he miraculously stumbled upon an off-trail oasis... And then, his exhaustion and wounds caused him to stumble and fall into the very waters that were meant to be his salvation, and he quickly drowned.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Now, his restless spirits haunts the oasis, waiting for someone to bring his remains back to his father's kingdom, willing to promise royal ransom to anyone who would come... But he is a vain and arrogant youth, convinced of his personal and cultural superiority, demanding servility and adherence to the customs of his long gone lands, willing to call sandstorms on those who would defy or disrespect him. He also has no idea how to reach his kingdoms—he had guides and caravan-master dealing with the route, a duty below his exalted station after all.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Even if his kingdom is reached, it's a land of the dead by now, an abandoned city half consumed by the desert. Putting the Prince to actual rest would require recreating ancient burial customs, taking a few days of preparation, even if many of them would be merely staged pretense, and passing at least three out of four skill checks (all DC 30): Knowledge (nobility), Knowledge (religion), Profession (embalmer), and Perform (act, oratory, or sing). Spending a week deciphering and interpreting inscriptions and pictograms on the ancient necropolis reduces DC of all those checks to 20 and making them untrained. Of course, the necropolis might be seemingly devoid of life, but it doesn't mean that it is safe for the living.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-28360368930464217692024-02-25T22:44:00.002+01:002024-02-25T22:47:06.734+01:00Fantasy Monster: Ginger Hag<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Hag, Ginger</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>An older, but seemingly fit and hale woman, wearing a dusted apron, her grey hair retain some red highlights, and she smells of spices and dough.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 7; XP 3,200</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">LE Medium Monstrous Humanoid</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +2; <b>Senses</b> darkvision 60 ft., scent; <b>Perception</b> +2</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 20, touch 14, flat-footed 18 (+2 armor, +2 deflection, +2 Dex, +4 natural)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 85 (10d10+30)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +7; <b>Ref </b>+11; <b>Will</b> +11</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> apron; <b>SR</b> 18</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> 2 claws +13 (2d4+3) and bite +13 (2d4+3)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> dough</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Spell-Like Abilities</b> (CL 10th, concentration +12)</span></div><div><span style="font-family: georgia, "times new roman", serif;">Constant—<i>magic fang</i></span></div><div><span style="font-family: georgia, "times new roman", serif;">At Will—<i>create water, detect poison</i></span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 14, <b>Dex</b> 14, <b>Con</b> 14, <b>Int</b> 15, <b>Wis</b> 15, <b>Cha</b> 15</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +10; <b>CMB</b> +13; <b>CMD</b> 26</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Alertness, Combat Reflexes, Nimble Moves, Toughness, Vital Strike</span></div><div><b style="font-family: georgia, "times new roman", serif;">Skills</b><span style="font-family: georgia, "times new roman", serif;"> Bluff +12, Disguise +12, Knowledge (engineering) +12, Perception +4, Profession (baker) +15, Profession (miller) +15, Sense Motive +4, Sleight Of Hand +12, Stealth +15</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Languages</b> Aklo, Common, Giant, Sylvan</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>SQ</b> backed goods</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban or rural</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or coven (3 hags of any kind)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Apron (Su)</b> A ginger hag wears an apron that grants her +2 armor bonus, +2 deflection bonus to AC, and +2 resistance bonus to her saving throws. It also masks her with an illusion of elderly woman of various degree of fitness acting as permanent <i>disguise self</i> (DC 17). Anyone wearing the apron can gain the same benefits, though 24 hours after being taken from the ginger hag, the apron burst in flames inflicting 6d6 points of fire damage to anyone wearing it, and is destroyed. A ginger hag can replace destroyed apron by stealing an apron from an humanoid woman of old or older age category. </span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Baked Goods (Sp)</b> A ginger hag can bake magical cookies that produce a number of magical effects on those who eat them: <i>baleful polymorph</i> (anima-shaped cookies), <i>greater heroism</i> (a knight cookie), <i>overland flight </i>(a kite cookie), <i>plane shift</i> (a door cookie). A ginger hag can spend one hour making up to 2d4 such cookies each day, in any combination, and they last for up to three days, though a ginger hag cannot have more than 8 cookies with actual magic power in existence at any one time. Some ginger hags might know secret of making cookies replicating effects of other 5th level spells.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Sticky Dough (Su)</b> A ginger hag can throw a lump of dough at a 5-ft. square within 30 feet as a standard action. Depending on her whim, it will either spread over the square, becoming a difficult terrain until it hardens (anyone moving through becomes stuck on a failed DC 17 Reflex saving throw), grow into an obstacle occupying the square, or become a 5-ft. square piece of a wall a few inches thick, on a side of the square. Regardless of the option used, the hag can't throw another piece of dough until the last one fully hardens over 1d4 rounds (gaining durability of a wooden construction of the same size). Ginger hags often combine those elements to quickly build huts or even whole buildings of hard cake—elements made of this magic dough fuse together seamlessly. The saving throw DC is Strength-based.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">Ginger hags are obsessed with baking cakes, cookies, pies (sweet or savory), and their trademark gingerbreads. The fact that they love to supplement flour with ground bones, and use blood as all-natural dye has no impact on the deliciousness of their products... In fact, it might be the secret behind their irresistibility.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Like majority of hags, ginger hags are cruel and petty, but they also have rather surprisingly strong sense of integrity when it comes to their creations, strictly upholding deals they made, at least as long they involve baking, and they received an advance for their services. They are also quite interested in exotic spices and ingredients they could use in their confections.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-78483295311480454322024-02-18T20:22:00.001+01:002024-02-18T20:22:36.660+01:00Fantasy Monster: Tooth Gremlin<p style="text-align: right;"><span style="font-family: georgia, "times new roman", serif; text-align: right;">You can now support </span><i style="font-family: georgia, "times new roman", serif; text-align: right;">Shaper Of Worlds</i><span style="font-family: georgia, "times new roman", serif; text-align: right;"> on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia, "times new roman", serif; text-align: right;" target="_blank">Patreon</a><span style="font-family: georgia, "times new roman", serif; text-align: right;">.</span></p><span style="font-family: "georgia" , "times new roman" , serif;"><div style="text-align: right;"><br /></div></span><span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Gremlin, Tooth</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><i>A lanky figure with a toothless mouth, wielding a whip made of leather strap embedded with teeth.</i><br /></span><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1/3; XP 135</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">LE Tiny Fey</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +0; <b>Senses</b> low-light vision, smell rotting teeth; <b>Perception</b> +5</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 12, touch 12, flat-footed 12 (+2 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 7 (2d6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+0, <b>Ref </b>+3, <b>Will </b>+3</span><br /><span style="font-family: georgia, times new roman, serif;"><b>DR</b> 2/cold iron; <b>Immune</b> sickness from tooth fairy death throes</span><br /><br /><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 20 ft., climb 20 ft.</span><br /><b style="font-family: georgia, "times new roman", serif;">Melee</b><span style="font-family: "georgia" , "times new roman" , serif;"> toothed whip +4 (1d2) or +6 (1d2+2 plus 2d6) against fey</span></div><div><b style="font-family: georgia, "times new roman", serif;">Space</b><span style="font-family: georgia, "times new roman", serif;"> 2-1/2 ft.; </span><b style="font-family: georgia, "times new roman", serif;">Reach </b><span style="font-family: georgia, "times new roman", serif;">0 ft. (10 ft. with toothed whip)</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Special Attacks</b> corrupt tooth</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 10, <b>Dex</b> 10, <b>Con</b> 10, <b>Int</b> 9, <b>Wis </b>11, <b>Cha</b> 11</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +1; <b>CMB</b> –1; <b>CMD</b> 9</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Blind-Fight</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Climb +8, Knowledge (nature) +4, Perception +5, Profession (dentist) +5, Sleight Of Hand +5, Stealth +13</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages</b> Common, Sylvan</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban or plains</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, scout party (3–6), or war party (7-20)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Corrupt Tooth (Su)</b><span style="font-family: georgia, "times new roman", serif;"> If a tooth gremlin can touch a handful of loose teeth or a single tooth of a willing or helpless (often sleeping) creature for a whole round, it can corrupt that tooth (or 2d4 lose teeth), inflicting them with a degree of decay. A creature suffering from a corrupted tooth feels pain and has problem with speaking, receiving a 20% chance of mispronouncing verbal components of a spell, and –4 penalty to skill checks that rely on effective speech, such as many Bluff, Diplomacy, Perform, Profession, and Use Magic Device, and in some situations even Knowledge checks (e.g. when attempting to correctly recite a mystical oath or pronounce a true name of a supernatural entity), until the tooth is removed or cleaned with magic or a successful DC 15 Heal or Profession (dentist) check. Tooth fairies suffers a cumulative –1 penalty to attack rolls, saving throws, and skill checks, as well as –5 ft. to their flying speed for each corrupted tooth carried. A tooth fairy monarch that consumes a corrupted tooth is magically compelled to think they gained their normal benefits of eating a tooth, but in reality they gain no healing, and suffer the listed penalties for the next 24 hours.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Smell Rotting Teeth (Ex)</b> A tooth gremlin can detect presence of rotting teeth, both decaying normally or made that way with corrupt tooth ability, as if using scent. Tooth gremlins treat Profession (dentist) as a class skill.</span></div><div><b style="font-family: georgia, "times new roman", serif;"><br /></b></div><div><b style="font-family: georgia, "times new roman", serif;">Toothed Whip (Su)</b><span style="font-family: georgia, "times new roman", serif;"> A tooth gremlin can make a toothed whip with a little time and effort by tying teeth into a long strap of leather or piece of string. Toothed whip acts as masterwork Tiny scorpion whip with extra reach and </span><i style="font-family: georgia, "times new roman", serif;">fey bane</i><span style="font-family: georgia, "times new roman", serif;"> magical property.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Tooth gremlins are a tribe of gremlins that wage a never-ending war against tooth fairies over a long forgotten slight or commandment of a higher power.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Because of their limited ability to chase and attack flying tooth fairies, tooth gremlins prefer to use ambushes and trickery. They will scavenge teeth whenever they can, to corrupt them and use as bait for their traps. Some tooth gremlins live among mortals serving as dentists, offering to pull teeth for small fee, stockpiling the former for their use, and the latter being used to purchase more teeth from different mortals, especially children. They avoid taking teeth from living mortals forcibly—that would be too close to what tooth fairies do, after all—but at least some of them are not above sneaking over to human places, corrupting teeth of sleeping people, and then offering to aid with their removal. At other times, they simply offer coins for them, or steal teeth from the dead.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">A few tooth gremlins are making more complex war plans than baiting tooth fairies with acquired teeth and ganging on them, aiming to hunt tooth fairy monarchs. Even fewer are trying to devise even more long-term plans, such as releasing a plague that would cause teeth of all infected children to rot away, introducing laws regulating disposal of children's teeth in manner that would prevent spawning of more tooth fairies, and even more inane solutions.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-30905580102387370232024-02-11T17:39:00.005+01:002024-02-11T17:39:59.409+01:00Fantasy Monster: Roaming Sarcophagus<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Roaming Sarcophagus</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A massive slab of hard stone, adorned with intricate carving and ancient glyphs praising a long dead monarch.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 6; XP 2,400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Large Construct</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +0; <b>Senses</b> darkvision 60 ft., low-light vision; <b>Perception</b> +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 19, touch 13, flat-footed 19 (+4 deflection, +6 natural, –1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 68 (7d10+30)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +5; <b>Ref </b>+5; <b>Will</b> +5</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defensive Abilities</b> blessing of protection; <b>DR</b> 10/adamantine; <b>Immune</b> construct traits; <b>Resist</b> acid 20, cold 20, electricity 20, fire 20, sonic 20</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 20 ft.; hovering</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> slam +12 (4d6+9)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Space</b> 10 ft.; <b>Reach</b> 5 ft.</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> ramming charge</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Spell-Like Abilities</b> (CL 12th)</span></div><div><span style="font-family: georgia, "times new roman", serif;">Constant—<i>desecrate </i>(inside the sarcophagus)<i>, gentle repose</i> (inside the sarcophagus)<i>, shield of faith</i></span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 22, <b>Dex</b> 10, <b>Con —</b>, <b>Int</b> —, <b>Wis</b> 11, <b>Cha</b> 11</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +7; <b>CMB</b> +13; <b>CMD</b> 23 (can't be tripped, 33 against forced movement)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Perception +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban, ruins</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or mausoleum (3–9)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Blessing Of Protection (Su)</b> Roaming sarcophagus bears ancient blessings of protection and resistance granting it +3 resistance bonus as if it had granted power of protection domain using its caster level as its cleric class level.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Hovering (Su)</b> While it doesn't truly fly, a roaming sarcophagus floats in air two or three feet above surface, be it solid ground, mud, sand, or water. It ignores most difficult terrain and is surprisingly hard to move by external forces.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Ramming Charge (Ex)</b> A roaming sarcophagus can charge through Medium or smaller creatures, making a slam attack against each creature moved over in that way as well as single slam attack against one creature of any size in its reach in front of its position at the end of charge. It provokes attacks of opportunity from creatures it moves past as usually, assuming they are still standing after colliding with a massive slab of stone.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">The first roaming sarcophagus was commissioned by an ancient king obsessed with keeping memory of his glorious reign alive among his subject. It had crystal lid that showed the perfectly preserved body of the monarch as it traveled across the country along a preplanned route. It didn't lasted long, though, as the king's successors were less than pleased by being overshadowed by a long dead ruler. After a change of dynasty, the crystal sarcophagus was quietly redirected toward a ravine at the bottom of which it might still remain.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">While the first roaming sarcophagus might be lost, the design was kept and improved upon by a cult of the dead, seeking to turn it into a safe haven and a means of travel for not-so-dead. Since then, a number of roaming sarcophagi is being utilized by vampire lords, mummies, liches, and other intelligent undead when journeying over their domains and beyond.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">An undead staying within the roaming sarcophagus of modern design—either laying down, or sitting inside with the lid open—can direct the sarcophagus as a free action.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Building a bigger and more durable roaming sarcophagus, infused with even more magical effects, such as <i>unhallow </i>radiating outwards, capable of repairing and reviving corporeal remains of its master, or acting as a traveling temple of death and decay would be definitely an act of an egocentric madman... Obviously some powerful undead have done that.</span></div><div><br /></div><div><span style="font-family: georgia, "times new roman", serif; font-size: large;">Constructing Roaming Sarcophagus</span></div><div><span style="font-family: georgia, times new roman, serif;"><div>Requires carving a massive sarcophagus out of high quality stone worth at least 1,000 gp.</div><div style="font-family: "Times New Roman";"><b style="font-family: georgia, "times new roman", serif;">CL</b><span style="font-family: georgia, "times new roman", serif;"> 12th; </span><b style="font-family: georgia, "times new roman", serif;">Price</b><span style="font-family: georgia, "times new roman", serif;"> 19,000 gp</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><b>Requirements</b> Craft Construct, <i>desecrate, gentle repose, overland flight</i> or <i>wind walk, shield of faith</i>; <b>Skill </b>Craft (sculpture) DC 25; <b>Cost</b> 10,000 gp</span></div><div style="font-family: "Times New Roman";"><br /></div><div style="font-family: "Times New Roman";"><br /></div></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-60019899689115852322024-02-04T15:50:00.008+01:002024-02-11T15:52:11.475+01:00Fantasy Monster: Monastic Cat<p style="text-align: right;"><span style="font-family: georgia, "times new roman", serif; text-align: right;">You can now support </span><i style="font-family: georgia, "times new roman", serif; text-align: right;">Shaper Of Worlds</i><span style="font-family: georgia, "times new roman", serif; text-align: right;"> on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia, "times new roman", serif; text-align: right;" target="_blank">Patreon</a><span style="font-family: georgia, "times new roman", serif; text-align: right;">.</span></p><span style="font-family: "georgia" , "times new roman" , serif;"><div style="text-align: right;"><br /></div></span><span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Monastic Cat</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><i>A big tomcat wearing a frock made of sack, walking on hindlegs.</i><br /></span><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 2; XP 600</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">CG Small Fey</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +6; <b>Senses</b> low-light vision, scent; <b>Perception</b> +9</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 21 (6d6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+2, <b>Ref </b>+7, <b>Will </b>+5</span><br /><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> walking innocence; <b>DR</b> 5/cold iron</span><br /><br /><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft. (40 ft. on all four), climb 20 ft.</span><br /><b style="font-family: georgia, "times new roman", serif;">Melee</b><span style="font-family: "georgia" , "times new roman" , serif;"> bite +6 (1d4+1), 2 claws +6 (1d4+1)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Spell-Like Abilities</b><span style="font-family: georgia, "times new roman", serif;"> (CL 6th, concentration +7)</span></div><div><span style="font-family: georgia, "times new roman", serif;">1/day—<i>create water, cure moderate wounds, erase, mending, prestidigitation, remove disease</i></span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 12, <b>Dex</b> 15, <b>Con</b> 10, <b>Int</b> 13, <b>Wis </b>11, <b>Cha</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +3; <b>CMB</b> +3; <b>CMD</b> 15</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Improved Initiative, Nimble Moves, Run</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Acrobatics +11, Climb +9, Knowledge (local) +10, Knowledge (religion) +7, Perception +9, Profession (scribe) +6, Sleight Of Hand +11, Stealth +15</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages</b> Understand Common and Sylvan</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> marked for posterity</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> monasteries</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, order (3–10)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Marked For Posterity (Su)</b><span style="font-family: georgia, times new roman, serif;"> Markings left by a monastic cat on objects last forever, and are very hard to remove even when one tries, be they scratches, gnaw-marks, pawprints, or... stains. The DC of any Craft or Profession skill checks made to remove them increases by 20. Any magical means of repairing or removing such markings need to succeed a caster level check against DC of 20+the cat's HD (they work fine to fix all other damage and issues on a failed check, only the monastic cat's markings are omitted). A monastic cat will always recognize markings of another monastic cat for what they are and will never remove markings of any monastic cat, even when magically compelled to do so.</span></div><div><b style="font-family: georgia, "times new roman", serif;"><br /></b></div><div><b style="font-family: georgia, "times new roman", serif;">Walking Innocence (Su)</b><span style="font-family: georgia, "times new roman", serif;"> No one can be mad at a monastic cat for long, even if they witnessed the cat's shenanigans. A monastic cat gains +20 competence bonus to Bluff and Diplomacy checks made to avoid consequences of its errors, missteps, and mischief, or defuse anger and violence.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">No one is certain if monastic cats are mundane animals thoroughly changed by the Otherworld, or faerie spirits that took shapes of earthly beasts to live among mortals. While scholars disagree on that matter, what is know, that monastic cats somehow find their ways into monasteries, covenants, and hermitages, where they live among monks, nuns, and anchorites, where they mimic the lives of mortals, in comedic, flawed, but dedicated way.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Many monks find them nuisance and distraction but others find them charming and genuinely helpful, even if the monastic cats tend to fail to grasp the essence of monasticism, and definitely are completely out of the line when it comes to ascetism.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">While they lack opposable thumbs, their paws are surprisingly agile allowing them to aid the monks in everyday and not so everyday task. Or commit mischief, such as tampering with texts, misplacing holy objects, mixing foods in violation of religious restrictions and fasts, drawing silly graffiti on the walls, ceilings, and margins of the books.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">A gossip goes that there are few monasteries that are fully composed of monastic cats only, trying their best at mimicking lives of mortal monks. Most actual monks think those stories a mere fairy tales, or parables at best, not expecting monastic cats to be able to keep their covenants running for long.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">A monastic cat can potentially be kept as an Improved Familiar (caster level 7th).</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-40907973449735800202024-01-28T22:44:00.004+01:002024-02-04T15:56:49.129+01:00Fantasy Monster: Pipe-Rat<p style="text-align: right;"> <span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Pipe-Rat</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>An oversized brass and copper rat, with a mane of steel wire, all matted and tarnished.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1; XP 400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Small Construct</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> darkvision 60 ft., low-light vision; <b>Perception</b> +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 12, touch 12, flat-footed 11 (+1 Dex, +1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 15 (1d10+10)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +0; <b>Ref </b>+1; <b>Will</b> +0</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>DR</b> 2/adamantine; <b>Immune</b> construct traits</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 40 ft., climb 20 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> bite +2 (2d4)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> gnaw</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 10, <b>Dex</b> 12, <b>Con —</b>, <b>Int</b> —, <b>Wis</b> 11, <b>Cha</b> 1</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +1; <b>CMB</b> +0; <b>CMD</b> 11</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Climb +8, Perception +0, Swim +0</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> compression</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban, ruins</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or pack (3–10)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Gnaw (Ex)</b> A pipe-rat deals full damage to objects, ignoring hardness of 8 or less (hardness 9 or more applies fully). It can slowly chew through stone or timber.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Pipe-rats were designed as cleaners, with the original purpose behind their creation and shape given to them being unclogging sewer pipes stuck with alchemical gunk and detritus left from magical operations. With some tweaking and a few completely inconsequential accidents, their field of expertise was expanded to cover keeping ventilation shafts operational, and removing random trash, though the latter seems to be only a moderate success. They also seem to function well to keep off living rodents, though on a few occasions, pipe-rats were seemingly adopted by rat nests as not-particularly bright, but exceptionally durable foster-siblings.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">If a pipe-rat seems to developed some degree of intelligence, possession by a rat-ghost is the first thing that should be suspected, though, on occasions, intelligent pipe-rats show near-human level of sapience. The attempts to explain such behavior give, thus far, inconclusive results.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">A pipe-rat can function as an Improved Familiar (minimum caster level 5).</span></div><div><br /></div><div><span style="font-family: georgia, "times new roman", serif; font-size: large;">Constructing Pipe-Rat</span></div><div><span style="font-family: georgia, times new roman, serif;"><div>Requires minute amount of diamond shards worth 250 gp to reinforce its teeth.</div><div style="font-family: "Times New Roman";"><b style="font-family: georgia, "times new roman", serif;">CL</b><span style="font-family: georgia, "times new roman", serif;"> 12th; </span><b style="font-family: georgia, "times new roman", serif;">Price</b><span style="font-family: georgia, "times new roman", serif;"> 750 gp</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><b>Requirements</b> Craft Construct, <i>beast shape I</i>, <i>magic fang, geas/quest</i>, ; <b>Skill </b>Craft (jewelry) DC 20; <b>Cost</b> 500 gp</span></div><div style="font-family: "Times New Roman";"><br /></div><div style="font-family: "Times New Roman";"><br /></div></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-36137891826887909002024-01-21T21:35:00.006+01:002024-01-21T21:35:48.793+01:00Fantasy Monster: Gym Gremlin<p style="text-align: right;"> <span style="font-family: georgia, "times new roman", serif; text-align: right;">You can now support </span><i style="font-family: georgia, "times new roman", serif; text-align: right;">Shaper Of Worlds</i><span style="font-family: georgia, "times new roman", serif; text-align: right;"> on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia, "times new roman", serif; text-align: right;" target="_blank">Patreon</a><span style="font-family: georgia, "times new roman", serif; text-align: right;">.</span></p><span style="font-family: "georgia" , "times new roman" , serif;"><div style="text-align: right;"><br /></div></span><span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Gremlin, Gym</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><i>A small imp with disproportionally big muscles of its arms and legs.</i><br /></span><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1; XP 400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">CG Small Fey</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> low-light vision; <b>Perception</b> +0</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Aura</b> careless effort (60 ft.)<br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 12, touch 12, flat-footed 11 (+1 Dex, +1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 18 (4d6+4)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+4, <b>Ref </b>+5, <b>Will </b>+4</span><br /><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> quick recovery; <b>DR</b> 2/cold iron</span><br /><br /><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft.</span><br /><b style="font-family: georgia, "times new roman", serif;">Melee</b><span style="font-family: "georgia" , "times new roman" , serif;"> 2 slams +4 (1d4+1)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ranged</b> thrown object +4 (1d4+1)</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Special Attacks</b> merciful pummeling</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 12, <b>Dex</b> 12, <b>Con</b> 12, <b>Int</b> 7, <b>Wis </b>11, <b>Cha</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +2; <b>CMB</b> +2; <b>CMD</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Endurance, Great Fortitude</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Acrobatics +8, Climb +8, Perform (motivational speech) +8, Swim +8</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages</b> Common, Sylvan</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> training regimen</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, school (3–6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><b>Careless Effort (Su)</b> A mere presence of gym gremlins seems to increase number of accidents and unforeseen complications during physical activity. All non-gremlins within 60 feet of one or more gym gremlins suffers –4 penalty to ability checks, skill checks, and saving throws made to avoid injury and other negative consequences of exercise, exertion, athletics or acrobatic endeavors, and falling. All damage caused by such activities is increased by 50%.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Merciful Pummeling (Ex)</b> A gym gremlins do not suffer attack roll penalties when they choose to inflict nonlethal damage. They can even inflict nonlethal damage with thrown objects.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Quick Recovery (Ex)</b> A gym gremlin needs only 10 minutes of rest or light activity to heal all nonlethal damage suffered and remove fatigued condition or downgrade exhausted to fatigued.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Training Regimen (Su)</b> A non-gremlin person training under supervision of a gym gremlin for at least 1 hour gains +2 enhancement bonus to a single ability score of their choice, but they suffer –4 penalty to a random ability score (roll d6: 1–Str, 2–Dexterity, 3–Constitution, 4–Intelligence, 5–Wisdom, 6—Charisma, yes, the penalty can apply to an ability score enhanced by this ability, better luck next time). Both the bonus and the penalty last for 1d4+1 days. A creature can only benefit from a single training regiment at a time. The subject of this ability does not actually have to consent to gym gremlin's supervision, but the gremlin has to focus their attention on the subject during the training and provide help and advice.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Gym gremlins are personification of self-improvement gone... Not exactly wrong, but definitely sideways. Unlike many other gremlins their intentions are helpful and they do want to see other become better selves, but they are too obsessed with physical exercise and training to truly understand the need for balance and moderation or potential for harm from overexertion.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Gym gremlins happily converge at athletic events, sports and gladiatorial schools, dojos, and everywhere where mortals might be training, performing physical exercise, or attempt self-improvement. They shun places of actual physical labors—it seems that only <strike>the honest</strike> ambition to master the body through training regimen, and ambition to win in athletic competitions actually attracts them. Many gym gremlins love to make pranks over those who would cheat their way to success in training or competition, creatively tampering with stimulants and tools of deception, though some fell to corrupting desire for victory at all cost and might help a cheater, or take actions to undermine efforts of opponents of their favored competitor.</span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-78538798346045626392024-01-14T20:10:00.001+01:002024-01-14T20:12:23.950+01:00Fantasy Monster: Arteur Gremlin<p style="text-align: right;"><span style="font-family: georgia, "times new roman", serif; text-align: right;">You can now support </span><i style="font-family: georgia, "times new roman", serif; text-align: right;">Shaper Of Worlds</i><span style="font-family: georgia, "times new roman", serif; text-align: right;"> on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia, "times new roman", serif; text-align: right;" target="_blank">Patreon</a><span style="font-family: georgia, "times new roman", serif; text-align: right;">.</span></p><span style="font-family: "georgia" , "times new roman" , serif;"><div style="text-align: right;"><br /></div></span><span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Gremlin, Arteur</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><i>A rather tall figure, for a gremlin, wearing a fancy frock and even fancier wig, both stained with paints and clay.</i><br /></span><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1/2; XP 200</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">CN Tiny Fey</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> low-light vision; <b>Perception</b> +6</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 13, touch 13, flat-footed 13 (+1 Dex, +2 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 10 (3d6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+1, <b>Ref </b>+4, <b>Will </b>+3</span><br /><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> creative input; <b>DR</b> 2/cold iron</span><br /><br /><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft.</span><br /><b style="font-family: georgia, "times new roman", serif;">Melee</b><span style="font-family: "georgia" , "times new roman" , serif;"> chisel or brush +3 (1d3)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ranged</b> handful of dye +4 touch (dazzled for 1d3+1 rounds, 18–20/blindness for 1d3+1 rounds)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Space</b><span style="font-family: georgia, "times new roman", serif;"> 2-1/2 ft.; </span><b style="font-family: georgia, "times new roman", serif;">Reach</b><span style="font-family: georgia, "times new roman", serif;"> 0 ft.</span></div><div><b style="font-family: georgia, "times new roman", serif;">Spell-Like Abilities </b><span style="font-family: georgia, "times new roman", serif;">(CL 3rd, concentration +4)</span></div><div><span style="font-family: georgia, "times new roman", serif;">At Will—<i>erase, mage hand, mending, open/close, prestidigitation</i></span></div><div><span style="font-family: georgia, "times new roman", serif;">2/day—<i>stone shape </i>or<i> wood shape</i></span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 10, <b>Dex</b> 13, <b>Con</b> 10, <b>Int</b> 11, <b>Wis </b>11, <b>Cha</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +1; <b>CMB</b> –1; <b>CMD</b> 10</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Nimble Moves, Run</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Craft (any art) +0, Craft (alchemy) +6, Perception +6, Profession (art critic) +3, Sleight Of Hand +7, Stealth +15, Use Magic Device +7</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages</b> Common, Sylvan, Terran</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> mix dyes</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, school (3–6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Creative Input (Ex) </b><span style="font-family: georgia, "times new roman", serif;">Even when manipulated with mundane or magical means to provide aid, be it Diplomacy, Intimidation, charms, or compulsion, they show surprising amount of creative initiative, adjusting the parameters of requests and commands enough to add their own unique touches to the final creation. Their artistic spirit can't be suppressed.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><b style="font-family: georgia, "times new roman", serif;">Mix Dyes (Ex and Su)</b><span style="font-family: georgia, "times new roman", serif;"> An arteur gremlin is exceptionally skilled at mixing dyes of vibrant and surprising hues... Often completely changing their color as they dry or are exposed to certain common conditions, such as light, darkness, heat, or cold. They can make weird and exotic dyes from improvised materials, using little more than kitchen supplies if needed, though they do prefer to work with alchemical tools. They can always produce more dye to throw it at others, leaving lasting stains on exposed skin, and permanent traces on everything else.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">Arteur gremlins fancy themselves superb visual artists—painters, sculptors, weavers—and foremost critics of such arts. They spend their time seeking to improve and enhance the works of lesser artists, in creative, unorthodox, and almost always unasked for ways. Their input is rarely appreciated by others, though, as it often involves flashy and clashing colors, ridiculous, grotesque, and suggestive, if not outright vulgar shapes, misshapen forms, random holes, and scrawled insults. Also, trash and dirt.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">The two main schools of arteur gremlin art is the Most Pompous Creator School, and the Utterly Humblest Adjuster School. The former insist on taking direct credit for their creations, while the later claim to be merely a shy and humble assistants correcting and improving on the work of their mundane wards. Members of both are meddlesome and obnoxious, in their own way.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-60983953065465568032024-01-07T23:03:00.001+01:002024-01-07T23:05:22.207+01:00Fantasy NPC: Colors-Of-Seasons<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><span style="font-family: georgia;"><br /><span style="font-size: large;">Colors-Of-Seasons</span><br /><br /></span><div><span style="font-family: georgia;"><i>A tall and slender figure with butterfly wings, hair and robes matching the surrounding vegetation in hue and spread.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: georgia, "times new roman", serif;"><b>CR 2; 600 XP</b></span></div><div><span style="font-family: georgia, "times new roman", serif;">CN Medium Fey</span></div><div><b style="font-family: georgia, "times new roman", serif;">Init</b><span style="font-family: georgia, "times new roman", serif;"> +4</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Senses</b><span style="font-family: "georgia" , "times new roman" , serif;"> low-light vision</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Perception </b><span style="font-family: "georgia" , "times new roman" , serif;">+10</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 14, touch 14, flat-footed 14 (+4 Dex</span><span style="font-family: georgia, "times new roman", serif;">)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 21 (6d6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+2, <b>Ref </b>+9, <b>Will</b> +6</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> seasonal adaptation; <b>DR</b> 5/cold iron</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft., fly 30 ft. (good)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Melee</b><span style="font-family: georgia, "times new roman", serif;"> sharpening knife or brush +8 (1d4+5, 19–20/×2)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> broad strokes</span></div><div><b style="font-family: georgia, "times new roman", serif;">Spell-Like Abilities</b><span style="font-family: georgia, "times new roman", serif;"> </span><span style="font-family: georgia, "times new roman", serif;">(CL 6th; concentration +9)</span></div><div><span style="font-family: georgia, "times new roman", serif;">At Will—<i>mage hand</i> (used almost exclusively to grab the right brush or dip it in paint without having to approach the supplies), <i>mending, open/close, </i></span><i style="font-family: georgia, "times new roman", serif;">prestidigitation</i></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Statistics</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 10, <b>Dex</b> 18, <b>Con</b> 10, <b>Int</b> 13, <b>Wis</b> 13, <b>Cha</b> 17</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +3; <b>CMB</b> +3; <b>CMD</b> 17</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Nimble Moves, Skill Focus (Profession [painter]), Weapon Finesse</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Craft (making pigments) +10, Fly +17, Knowledge (nature) +10, Perception +10, Profession (painter) +20, Use Magic Device +12; <b>Racial Modifier</b> +2 Profession (painter)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Language</b> Aquan, Auran, Sylvan, Terran</span></div></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> tools of trade</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Broad Strokes (Su)</b> Colors-Of-Seasons wields pencils, sharpened charcoals, and even brushes with perfect finesse, treating them as <i>+1 daggers</i>, and adding Dexterity bonus to damage inflicted. Colors-Of-Season also use Dexterity instead of Wisdom on Profession (painter) skill checks.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Seasonal Adaptation (Ex)</b> Colors-Of-Seasons always finds natural weather of the current season, whatever it would be, pleasant and comfortable. Only really unusual temperatures, humidity, and air conditions might faze them.</span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><b>Tools Of Trade (Su)</b> After finding a suitable place for work, Colors-Of-Season can take 1 round to conjure 1d4+1 gremlins carrying masterwork tools and supplies necessary for artistic work—easels, charcoals, crayons, pencils, brushes, and paints (though about quarter the time they bring equipment for a wrong profession, leading to additional effort necessary to call more gremlins, while the wrongdoers disperse while giggling with glee). Aside of those who brought wrong supplies, the gremlins called by Colors-Of-Seasons are uncharacteristically deferent, somewhat helpful, and might even occasionally be obedient of Colors, though if engaged in violence they flee and hide, only actually fighting back if there is absolutely no other option. This is a conjuration (calling) effect.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Colors-Of-Seasons is an otherworldly painter—both literally and figuratively: a renowned artist among Fey courts of the Otherworld, dedicated to creating fanciful paintings, portraits, and drawings, capricious, focused when creating, yet prone to unexpected distractions and making silly demands—such as an occasional venture into the world of mortals, to depict the mundane and prosaic scenes.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Being sort of pampered pet celebrity artist of otherworldly courts, Colors-Of-Seasons is not really prepared for unsupervised trips to the mortal world, or any world really, compelling various fey monarchs and nobles to pull the strings to arrange some sort of oversight for such endeavors. Depending on the individual patron approach and capabilities, it might take form of hired mundane bodyguards, charming the sapient monsters along the planned trip's path into harmlessness, or threatening the local mortal authorities with dreadful curses if anything wrong happens to the unwitting artist. Assuming the current patron was made aware of the impromptu expedition in the first place.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Colors-Of-Seasons very appearance, attitude, and mood changes from season to season, matching the state of the nature, or some Otherworldly approximation thereof.</span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-14605563316319437892023-12-31T19:55:00.000+01:002023-12-31T19:55:07.617+01:00Fantasy NPC: End-Of-Kings, The Anarchist Dragon<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><span style="font-family: georgia;"><br /><span style="font-size: large;">End-Of-Kings, The Anarchist Dragon</span><br /><br /></span><div><span style="font-family: georgia;"><i>A long and sinuous dragon, with burnished amber scales and strikingly emerald eyes.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: georgia, "times new roman", serif;"><b>CR 10; 9,600 XP</b></span></div><div><span style="font-family: georgia, "times new roman", serif;">CN Large Dragon</span></div><div><b style="font-family: georgia, "times new roman", serif;">Init</b><span style="font-family: georgia, "times new roman", serif;"> +10</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Senses</b><span style="font-family: "georgia" , "times new roman" , serif;"> darkvision 120 ft., blindsense 60 ft., scent</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Perception </b><span style="font-family: "georgia" , "times new roman" , serif;">+17</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 24, touch 15, flat-footed 24 (+4 Dex, +2 insight, +9 natural, –1 size</span><span style="font-family: georgia, "times new roman", serif;">)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 136 (13d12+52)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+14, <b>Ref </b>+14, <b>Will</b> +13; +8 resistance bonus against mind-affecting effects</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> <i>mind blank</i>, preternatural cunning; <b>DR</b> 5/magic; <b>Immune</b> paralysis, sleep; <b>Resist</b> electricity 30, fire 30; <b>SR</b> 21</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 40 ft., climb 20 ft., fly 60 ft. (average), swim 20 ft.</span></div><div><b style="font-family: georgia, "times new roman", serif;">Melee</b><span style="font-family: georgia, "times new roman", serif;"> bite +17 (2d6+5), 2 claws +17 (1d8+5), tail slap +17 (2d6+5)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Space</b> 10 ft.; <b>Reach</b> 5 ft. (10 ft. with bite and tail slap)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Special Attacks</b> breath weapon (60 ft. line, 13d6 electricity and fire damage, DC 20 Reflex for half), inspire zeal</span></div><div><b style="font-family: georgia, "times new roman", serif;">Spell-Like Abilities</b><span style="font-family: georgia, "times new roman", serif;"> </span><span style="font-family: georgia, "times new roman", serif;">(CL 13th; concentration +14)</span></div><div><span style="font-family: georgia, "times new roman", serif;">Constant—<i>greater magic fang</i> (+1 enhancement, all natural and unarmed attacks), <i>mind blank</i></span></div><div><span style="font-family: georgia, "times new roman", serif;">At Will—<i>mage hand, modify memory</i> (DC 18, once per day on each creature affected), <i>prestidigitation, unseen servant</i></span></div><div><span style="font-family: georgia, "times new roman", serif;">1/day—<i>mass modify memory</i> (6th level, DC 20, affects up to 13 creatures at once)</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Statistics</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 18, <b>Dex</b> 18, <b>Con</b> 18, <b>Int</b> 17, <b>Wis</b> 13, <b>Cha</b> 19</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +13; <b>CMB</b> +18; <b>CMD</b> 34 (38 vs trip</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Acrobatic Steps, Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Iron Will, Nimble Moves</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Bluff +20, Climb +12, Disguise +17, Fly +18, Knowledge (nobility) +19, Linguistics +19, Perception +17, Perform (oratory) +17, Sense Motive +17, Stealth +16, Swim +12</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Language</b> Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwarf, Elf, Giant, Gnome, Goblin, Ignan, Infernal, Protean, Sylvan, Terran</span></div></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> change shape (Tiny, Small, Medium, or Large animal, humanoid, magical beast, monstrous humanoid, or undead; <i>shapechange</i>, <i>monstrous physique II</i> or <i>undead anatomy II</i>), skilled linguist</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Breath Weapon (Su)</b><span style="font-family: georgia, "times new roman", serif;"> End-Of-Kings has a breath weapon that takes shape of a 60-ft. long beam of intensely hot light, scorching anything in its path, dealing electricity and fire damage (half on a successful Reflex save, DC 20). The saving throw DC is Constitution-based.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Inspire Zeal (Su)</b> End-Of-Kings can inspire other creatures with her fiery speeches against the tyranny and hierarchy, granting those who listen to her speaking for at least 10 minutes +2 morale bonus to attack rolls, weapon damage rolls, saving throws, skill checks, and AC, and 10 temporary hit points for the next 24 hours as long as they truly believe in the cause presented to them. This is a language-dependent, mind-affecting compulsion effect that can be ended prematurely with <i>calm emotion</i> spell.</span></div><div><b style="font-family: georgia, "times new roman", serif;"><br /></b></div><div><b style="font-family: georgia, "times new roman", serif;">Preternatural Cunning (Su)</b><span style="font-family: georgia, "times new roman", serif;"> End-Of-Kings seems to act as if could predict things that are going to happen, or maybe merely reacts to them faster than anyone else, gaining +2 insight bonus to AC, saving throws, and initiative checks, and never loses her Dexterity bonus to AC unless physically restrained.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Skilled Linguist (Ex)</b> End-Of-Kings can retrain any language known for another with a day of exposure and study.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">End-Of-Kings is a dragon with a mission—toppling monarchies and other strictly hierarchical rulers and governments. Unlike many other revolutionaries, she does not offer any solutions afterwards, seeking neither to take over, nor proposing alternatives. Taking down kings and queens is her sole goal, her sole dedication. The fate of the subjects and citizens of the states she undermines is of little concern to her—not out of actual malice, though, merely inability to empathize with humanoids. As a mighty dragon, she is simply unable to comprehend little lack of the monkeys' capacity for survival on their own and their dependence on community to thrive.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Her typical modus operand is to infiltrate a kingdom in a mundane guise </span><span style="font-family: georgia, "times new roman", serif;">(or not so mundane, she pretended to be a restless ancestor a few times)</span><span style="font-family: georgia, "times new roman", serif;">, identify the trouble makers, the disowned, the downtrodden, the malcontent, and persecuted, and slowly inspire the fires of defiance until they explode into an outright rebellion. Rarely, she attacks the monarchs directly, though she is not above dealing the final strike when needed. Numerous times, just after the first rebellion succeeded, she turned on her erstwhile allies trying to establish themselves as the new overlords in the place of the deposed tyrant. She never does it before it actually happens, even if she knows that the motives of her allies are ulterior.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">While she does accumulate hoards from various sources—sometimes treasuries of kingdoms that fell into anarchy through her machinations, sometimes spoils of markets crashed as a side effect of political instability—she spends them to finance new revolutions.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Ending kings is her dedication and life goal, but she is not above other pastimes—she does enjoy art and comforts of civilization, and she occasionally takes lovers, usually passionate about her revolutionary lifestyle, though a few times he fell for people she fought against—it did not prevent her from accomplishing her goals. At least once, however, she managed to crash a monarchy by convincing a reluctant princess-heir she romanced to abandon her realm, with the following succession crisis splintering the kingdom.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-48391170604565069412023-12-24T22:33:00.000+01:002023-12-24T22:33:41.987+01:00Fantasy Monster: Ice Siren<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Ice Siren</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A pale humanoid torso grows out of a thick serpentine tail that resembles body of big eel. Her metallic blue hair are strangely smooth and shining.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 7; XP 3,200</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">NE Medium Monstrous Humanoid (aquatic)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +4; <b>Senses</b> darkvision 60 ft., tremorsense (snow or ice only) 120 ft.; <b>Perception</b> +16</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 85 (10d10+30)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +6; <b>Ref </b>+11; <b>Will</b> +10</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> arctic adaptation; <b>Resist</b> cold 30</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft., burrow (snow and ice only) 30 ft., swim 30 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> bite +13 (1d4+3) and 2 claws +13 (1d4+3)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> burst through ice</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 16, <b>Dex</b> 18, <b>Con</b> 16, <b>Int</b> 9, <b>Wis</b> 17, <b>Cha</b> 15</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +10; <b>CMB</b> +13; <b>CMD</b> 27</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Blind-Fight, Combat Reflexes, Improved Initiative, Lunge, Power Attack</span></div><div><b style="font-family: georgia, "times new roman", serif;">Skills</b><span style="font-family: georgia, "times new roman", serif;"> Acrobatics +14, Perception +16, Perform (sing) +12, Swim +11</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Languages</b> speak (but don't write or read) Aquan and Auran</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>SQ</b> arctic song, amphibious</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> cold fresh and salt waters, glaciers</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or choir (3–7)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Arctic Adaptation (Ex)</b> Ice sirens can move on slippery surfaces such as ice, or deep snow without any hindrance and are unaffected by hindrance caused by cold environments and weather.</span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Arctic Songs (Su)</b> In cold environment, one or more ice sirens can sing, altering the weather to their tastes. They can bring or dismiss hail, sleet, or snowfall, turn existing precipitation into a blizzard, or diminish blizzard into a regular snowstorm. The effects takes at least 10 minutes to occur after at least 10 minutes of singing, extending over an area approximately half a mile per ice siren singing in radius, and lasts as long as the song continues plus one hour per siren taking part.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Burst Through Ice (Ex)</b> An ice siren burrowing underneath ice or snow can take a full-round action to move up to her burrow speed, emerge, and make a full attack against targets within her reach.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">Ice sirens live in the frozen regions of the world, sapient and capable of speech but living in semi-feral groups that have little regard for culture, civilization, or beings other than themselves and their small groups. When they don't hunt, eat, or rest, they mate or sing, which seem to be their only forms of passing time. They have no taboos about consuming flesh of sapient beings—while most groups of ice sirens don't go out of their way to actively seek and hunt speaking prey, they won't let a good opportunity for a feast to go to waste either. While they can be bargained with, they lack such notions as honor or sense of obligation, so any deal made with them will last only as long as it continues to benefit them or is backed up with sufficient force.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-2909364364362242142023-12-17T18:48:00.000+01:002023-12-17T18:48:13.024+01:00Fantasy Monster: Alchemicow<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Alchemicow</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A cow wrought out of iron and brass, blackened by soil and soot.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 4; XP 1,200</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Large Construct</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +0; <b>Senses</b> darkvision 60 ft., low-light vision; <b>Perception</b> +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 17, touch 9, flat-footed 17 (+8 natural, –1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 41 (2d10+30)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +0; <b>Ref </b>+0; <b>Will</b> +0</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>DR</b> 5/adamantine; <b>Immune</b> construct traits; <b>Resist</b> acid 10, cold 10, electricity 10, fire 10</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 40 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> gore +7 (2d6+9)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> alchemical breath (DC 15)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 22, <b>Dex</b> 10, <b>Con —</b>, <b>Int</b> —, <b>Wis</b> 11, <b>Cha</b> 1</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +2; <b>CMB</b> +9; <b>CMD</b> 19 (23 vs trip)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Perception +0</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> alchemical harvest</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> any</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or herd (3–10)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard (mostly alchemical parts and materials)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Alchemical Breath (Su)</b> An alchemicow can exhale a gout of flaming, corrosive or noxious byproducts of its operation in a 20-ft. long cone-shaped burst. Alchemical breath either inflicts 4d6 points of acid or fire damage (DC 15 Reflex save for half) or causes sickened condition for 1d4+1 rounds on a failed Fortitude save (DC 15). Each exhalation consumes 1 gp worth of stored harvest. An The saving throw DC is Constitution-based and includes +4 racial bonus.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Alchemical Harvest (Su)</b> Each alchemicow is constructed to harvest, process, and refine one specific alchemical substance or ingredient, typically distilling alcohol, organic acid, or oil from consumed vegetation, though alchemicows that gather and purify sulfur and natron are not uncommon. Each day of grazing in suitable environment accumulates up to 4 gp of worth of specific substance or ingredient, with each alchemicow having a storage capacity of 1000 gp worth of specific substance or ingredient. It takes one day of servicing for a properly trained assistant to empty the storage without spoilage, loss, or damage to the alchemicow internal construction or the assistant.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Alchemicows are animate, autonomous alchemical laboratories that harvests and processes specific substance on their own, made in the shape and size of a metal cows. They are tough enough to be able to repel misguided predators and unprepared thieves, though they might need protection against bigger monsters, raiders, and specialized bandits.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><b style="font-family: georgia, "times new roman", serif;">Alchemical goat (CR 2)</b><span style="font-family: georgia, "times new roman", serif;"> </span><span style="font-family: georgia, "times new roman", serif;">is a more compact, cheaper, and less efficient variant that can be used in places where bulky alchemicow could not fit. It is Small with 14</span><span style="font-family: georgia, "times new roman", serif;"> </span><b style="font-family: georgia, "times new roman", serif;">AC</b><span style="font-family: georgia, "times new roman", serif;">, 21 <b>hp</b>, <b>Ref</b> +2, <b>Atk</b> gore +3 (2d4), Str 10, Dex 14, CMB +1, CMD 13 (17 vs. trip). Its alchemical breath deals 2d6 points of damage and has saving throw DC of 13. It accumulates 1 gp worth of processed product and can store up to 10 gp worth of bounty. <b>Spindlesheeps</b> have the same statistics but instead of producing alchemical ingredients, they harvest and process fibrous plant matter into threads that can be used in weaving and other crafts.</span></div><div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif; font-size: medium;">Constructing Alchemicow</span></div><div>Requires elements from alchemical laboratory worth 500 gp fitted inside a shell of iron and brass.</div><div style="font-family: "Times New Roman";"><b style="font-family: georgia, "times new roman", serif;">CL</b><span style="font-family: georgia, "times new roman", serif;"> 12th; </span><b style="font-family: georgia, "times new roman", serif;">Price</b><span style="font-family: georgia, "times new roman", serif;"> 8,500 gp (2,250 gp for alchemical goats and spindlesheeps)</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><b>Requirements</b> Craft Construct, <i>beast shape II</i>, <i>fabricate</i>, <i>geas/quest</i>, ; <b>Skill </b>Craft (alchemy) DC 25; <b>Cost</b> 4,500 gp (1,250 gp for alchemical goats and spindlesheeps).</span></div><div style="font-family: "Times New Roman";"><br /></div><div style="font-family: "Times New Roman";"><br /></div></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-61578629062728118482023-12-10T19:08:00.002+01:002024-01-28T15:16:25.444+01:00Fantasy Monster: Lepusal Agathion<p style="text-align: right;"> <span style="font-family: georgia, "times new roman", serif; text-align: right;">You can now support </span><i style="font-family: georgia, "times new roman", serif; text-align: right;">Shaper Of Worlds</i><span style="font-family: georgia, "times new roman", serif; text-align: right;"> on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia, "times new roman", serif; text-align: right;" target="_blank">Patreon</a><span style="font-family: georgia, "times new roman", serif; text-align: right;">.</span></p><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Agathion, Lepusal</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><i><span style="font-family: "georgia" , "times new roman" , serif;">An anthropomorphic bunny wearing the apron of a midwife, with a sash smelling of herbs and soap.</span></i></span><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1; XP 400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">NG Small Outsider (agathion, extraplanar, good)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init </b>+1; <b>Senses</b> darkvision 60 ft., low-light vision, scent; <b>Perception </b>+8</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 12, touch 14, flat-footed 15 (+1 Dex, +1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 13 (2d10+2)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+1, <b>Ref </b>+4, <b>Will </b>+6</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defensive Abilities</b> mother's embrace; <b>DR</b> 5/evil or silver; <b>Immune</b> electricity, petrification; <b>Resist</b> cold 10, sonic 10; <b>SR</b> 11</span><br /><br /><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 40 ft.; freerunner</span><br /><b style="font-family: georgia, "times new roman", serif;">Melee</b><span style="font-family: "georgia" , "times new roman" , serif;"> 2 kicks +3 (1d4)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Spell-Like Abilities</b> (CL 2nd; concentration +4)</span></div><div><span style="font-family: georgia, times new roman, serif;">Constant—<i>feather fall</i>, <i>speak with animals</i><br /></span><span style="font-family: georgia, "times new roman", serif;">At Will—</span><i style="font-family: georgia, "times new roman", serif;">create water (</i><span style="font-family: georgia, "times new roman", serif;">cold or warm</span><i style="font-family: georgia, "times new roman", serif;">)</i><span style="font-family: georgia, "times new roman", serif;">, </span><i style="font-family: georgia, "times new roman", serif;">light, prestidigitation, unseen servant</i><span style="font-family: georgia, "times new roman", serif;"> (1 active servant at a time)</span></div><div><span style="font-family: georgia, times new roman, serif;">3/days—<i>create food and water</i> (a thick milky syrup sufficient to feed up a baby for a day)</span></div><div><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 10, <b>Dex</b> 13, <b>Con</b> 12, <b>Int</b> 13, <b>Wis </b>17, <b>Cha</b> 15</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +2; <b>CMB </b>+1; <b>CMD</b> 12</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Run</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Acrobatics +14 (+18 when leaping), Heal +16, Perception +8, Profession (midwife) +16, Sense Motive +8, Stealth +10; <b>Racial Modifiers</b> +8 Acrobatics, +8 Heal, +8 Profession (midwife)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages</b> Celestial, Common, Draconic, Sylvan; speak with animals, truespeech</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> change shape (Small humanoid, <i>alter self</i>), lay on hands 1d6 (3/day), recognize ward</span><br /><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> any (Elysium)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary or pair</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard (always carries medical, cleaning, and baby supplies)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><div><span style="font-family: georgia, times new roman, serif;"><b>Freerunner (Ex)</b> A lepusal can run without stopping and without tiring, and without risking harm coming to the child they carry. They can make running jumps from stand still, bounce off the walls to change direction of their leaps, and make high jumps with double the usual height (DC is equal to twice the height in feet, instead of 4×).</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div><span style="font-family: georgia, times new roman, serif;"><b>Mother's Embrace (Su)</b> A newborn carried by a lepusal remains safe. As long as the lepusal holds the baby, it cannot be targeted by non-harmless effects, and any damage the child would suffer are dealt to the lepusal instead. The only way of wresting the child from the lepusal's arms is to incapacitate the lepusal—neither the physical force nor magical compulsions will suffice.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Recognize Ward (Ex)</b> </span><span style="font-family: georgia, "times new roman", serif;">A lepusal always recognizes a child they helped deliver or cared for, and will never mistake two newborn babies for each other.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;">Lepusals are celestial midwives, agathions serving to help mothers and newborns—especially those who are particularly threatened by forces of evil, with death or corruption, such as children of heroes, prophesized champions, or those with celestial or fiendish blood. They are not above stealing children if they think that it will be in the baby's best interest—such as to save a child from being raised by a tyrannical overlord as equally cruel heir, sacrificed by a dark magician, or killed by overzealous neighbor as demonic spawn. Lepusals are strong believers in nurture over nature, and willing to pass the child into hands of those who will actually care for the baby and raise them as good people.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;">Lepusals are no warriors, though, and while they might fight in defense of their wards, if there is absolutely no other option, their primary response is to take the child and run, seeking a safe place for the child. In extreme cases they might hide the child and then bait the enemies away, taking them on a wild pursuit and hoping they will be able to return later or someone else will find the child.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-57878926505808128742023-12-03T21:20:00.000+01:002023-12-03T21:20:23.418+01:00Fantasy Monster: Electrocrab<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Electrocrab</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A blue and yellow crab scuttles on all eight. Its pincers have surprisingly metallic sheen.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 3; XP 800</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Small Vermin (aquatic)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> darkvision 60 ft.; <b>Perception</b> +5</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 33 (6d8+6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +6; <b>Ref </b>+3; <b>Will</b> +3</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Immune</b> mind-affecting effects; <b>Resist</b> electricity 5</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft., climb 20 ft., swim 20 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> 2 claws +6 (1d4+1)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> conductive shock (2d6 electricity)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 12, <b>Dex</b> 12, <b>Con</b> 12, <b>Int</b> –, <b>Wis</b> 13, <b>Cha</b> 2</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +4; <b>CMB</b> +4; <b>CMD</b> 15 (21 vs trip)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Skills</b><span style="font-family: georgia, "times new roman", serif;"> Climb +9, Perception +5, Stealth +5, Swim +9; <b>Racial Modifiers</b> +4 Perception</span></div><div><b style="font-family: georgia, "times new roman", serif;">SQ</b><span style="font-family: georgia, "times new roman", serif;"> </span><span style="font-family: georgia, "times new roman", serif;">amphibious</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> any aquatic</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary or cast (2–12)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> incidental</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Conductive Shock (Ex)</b> Electrocrabs have glands in their pincers that produce electric charge and deliver it to their prey when they close the circuit. When an electrocrab hits its target with both claw attacks, the victim suffers additional 2d6 points of electricity damage. Larger electrocrabs increase this damage by 1d6 per additional CR.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">Electrocrabs are a lineage of crab-like crustaceans that developed organs letting them produce electric charges, not dissimilarly to electric eels, that help them incapacitate prey and dissuade predators.</span></div><div><br /></div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-8153541979289174352023-11-26T22:22:00.005+01:002023-11-26T22:27:03.886+01:00Fantasy Monster: Snail Hag<p style="text-align: right;"> <span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Hag, Snail</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A small, goblinesque crone with a lower body of a snail carrying a big spiral shell on her back.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1; XP 400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">NE Small Monstrous Humanoid</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> darkvision 60 ft.; <b>Perception</b> +6</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 12, touch 12, flat-footed 11 (+1 Dex, +1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 15 (2d10+4)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +2; <b>Ref </b>+4; <b>Will</b> +4</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> protective shell, sticky foot</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 15 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> 2 claws +3 (1d4)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Ranged</b> <i>magic stone</i> +5 (1d6+1)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> spread mucus (DC 12)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Spell-Like Abilities</b> (CL 2nd, concentration +3)</span></div><div><span style="font-family: georgia, "times new roman", serif;">Constant—<i>endure elements</i> (while hiding in her shell)</span></div><div><span style="font-family: georgia, "times new roman", serif;">At Will—<i>magic stone</i> (using empty shells and shell fragments, only one casting can be active at a time), <i>mending</i></span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 10, <b>Dex</b> 12, <b>Con</b> 14, <b>Int</b> 15, <b>Wis</b> 13, <b>Cha</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +2; <b>CMB</b> +1; <b>CMD</b> 12 (16 against forced movement)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Endurance</span></div><div><b style="font-family: georgia, "times new roman", serif;">Skills</b><span style="font-family: georgia, "times new roman", serif;"> Climb +4, Knowledge (arcana) +4, Knowledge (nature) +4, Perception +6, Spellcraft +4, Stealth +9</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Languages</b> Aklo, Common, Giant, Sylvan</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>SQ</b> hold breath (1 hour)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> temperate forests, marshes, and riversides</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or coven (3 hags of any kind)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Protective Shell (Ex)</b> A snail hag can position the shell that she carries on her back creating a cover for herself. As a swift action she can designate a single side of her square, gaining cover against all attacks and effects coming from that side. When a snail hag uses total defense action, she squeezes herself into her shell gaining hardness 10 and +4 natural armor bonus until she moves out.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Spread Mucus (Ex)</b> As a standard action, a snail hag can produce a puddle of mucus that covers area of 20-ft. radius spread centered on one of the corners of her space, until it evaporates 1d4+1 rounds later. The mucus is a difficulty terrain that is either very sticky or very slippery—everyone moving through the mucus either is entangled or falls prone on a failed Reflex saving throw (DC 13). The saving throw DC is Constitution-based.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Sticky Foot (Ex)</b> Lower part of a snail hag, clearly resembling a snail's foot, which is surprisingly muscular and produces sticky mucus. A snail hag ignores slippery or difficult terrain and gains +4 bonus to her CMD against any attempts to move her. Any magical effects that forcibly move a snail hag, move her half the actual distance (rounded down to a multiple of 5 feet).</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">Snail hags are petty hags that live in moist, verdant regions, occasionally pestering local gnomes, halflings, goblins, and other small humanoids, similarly to bigger hags preying on bigger humanoids. They like collecting shiny shells and can be temporarily placated with gifts of those, but they are very picky, and don't like getting shells they already have in their collections.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">A coven of snail hags can craft <i>salve of slipperiness</i> and <i>sovereign glue</i> as if they had Craft Wondrous Items feat and required spells, with +10 competence bonus to their Spellcraft check.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-81491699530068434972023-11-19T20:09:00.000+01:002023-11-19T20:09:53.538+01:00Fantasy Monster: Knightmare<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Knightmare</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A towering figure of bones, forming an armored silhouette fused with a ghastly steed.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 16; XP 76,800</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">LE Large Undead</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +6; <b>Senses</b> darkvision 60 ft.; <b>Perception</b> +30</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 31, touch 11, flat-footed 29 (+10 armor, +2 Dex, +7 natural, +3 shield, –1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 252 (24d8+144); fast healing 10</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +14; <b>Ref </b>+12; <b>Will</b> +19</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Immune</b> undead traits; <b>Resist</b> acid 10, cold 10, electricity 10, fire 10</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 50 ft., fly 50 ft. (clumsy)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> lance charge +30 (2d6+9, ×3 on charge, or ×5 on critical hit) or longsword +26/+21/+16/+11 (2d6+9, 19–20/×2), bite +24 (1d8+4), and 2 hooves +24 (1d4+4)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Ranged</b> bone javelin +20 (1d8+9)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Space</b> 10 ft.; <b>Reach</b> 5 ft. (10 ft. with bone lance)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Special Attacks</b> ghastly charge, staggering critical (DC 28)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 26, <b>Dex</b> 15, <b>Con —</b>, <b>Int</b> 15, <b>Wis</b> 16, <b>Cha</b> 23</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +18; <b>CMB</b> +27; <b>CMD</b> 39 (43 vs. trip and overrun)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Critical Focus, Furious Focus, Improved Initiative, Iron Will, Lightning Reflexes, Mounted Combat, Multiattack, Power Attack, Quick Draw, Run, Spirited Charge, Staggering Critical</span></div><div><b style="font-family: georgia, "times new roman", serif;">Skills</b><span style="font-family: georgia, "times new roman", serif;"> Acrobatics +26, Fly +19, Intimidate +33, Knowledge (nobility) +26, Perception +30, Ride +29</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Languages</b> Common, Draconic, Giant</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>SQ</b> the rider and the mount</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> battlefields, graveyards, ruins, roads</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard (including <i>+1 lance, +1 longsword, +1 large shield</i>, the heavy armor and barding are fused and twisted together, and can only be recovered as a magical curio)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Ghastly Charge (Su)</b> A knightmare can charge across difficult terrain and other creatures, friend or foe, as long as it doesn't stop in their space. A knightmare doubles attack bonus (already included in the lance charge attack in the stat block) and ignores AC penalty of the charge action and gains +4 bonus to AC against attacks of opportunity triggered by the movement while charging.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>The Rider And The Mount (Ex)</b> Despite being a singular creature, a knightmare counts as a rider, a mount, or both, depending on what would be the most beneficial in the specific circumstances, allowing it to, among the others, benefit from mounted charge damage multipliers and negate one hit with Mounted Combat feat. A knighmare ignores max Dexterity, armor check penalty, and movement speed reduction of heavy armor and barding worn.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">A knightmare is an profane amalgamation of a once might cavalier and their steed—an unliving warrior roaming the roads, battlefields, and ruined castles, seeking challenges and spreading death. While some of the knighmares keep some twisted sense of chivalry, others differ little from robber-knights (whom they might had been in life), aside of having little use for wealth and comforts of the living.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-17936614610805561952023-11-12T21:13:00.002+01:002023-12-17T18:07:38.954+01:00Fantasy Monster: Nail Golem<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Golem, Nail</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A vaguely anthropomorphic silhouette made of fused of nails.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 5; XP 1,600</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Medium Construct</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +3; <b>Senses</b> darkvision 60 ft., low-light vision; <b>Perception</b> +1</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 58 (7d10+20)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +2; <b>Ref </b>+5; <b>Will</b> +3</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>DR</b> 5/adamantine; <b>Immune</b> construct traits, magic</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Weakness </b>susceptible to rust</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 20 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> 2 slams +10 (2d6+3)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Ranged</b> 2 nails +10 (thrown, 20 ft., 2d6+3)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> rain of nails (6d6, 20 ft., Reflex DC 15 for half)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 16, <b>Dex</b> 16, <b>Con —</b>, <b>Int</b> —, <b>Wis</b> 13, <b>Cha</b> 1</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +7; <b>CMB</b> +10; <b>CMD</b> 23</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Perception +1</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban, ruins</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or group (3–6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard (including leftover high quality nails)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Immunity To Magic (Ex)</b> A nail golem is immune to spells and spell-like abilities that allow Spell Resistance. Certain spells and effects function differently against it, as not below:</span></div><div><ul style="text-align: left;"><li><span style="font-family: georgia;">A nail golem suffers half damage from fire effects. <i>Heat metal </i>can target nail golem, dealing its damage to the golem and adding its current damage to the nail golem's attacks.</span></li><li><span style="font-family: georgia;">A nail golem heals 1 point of damage for every 3 points of cold damage it should suffer.</span></li><li><span style="font-family: georgia;">An electricity effect deals half damage to a nail golem, and half damage to everyone within the golem's reach.</span></li><li><span style="font-family: georgia;">A nail golem is affected by rust attacks, such as those of rust monster or </span><i style="font-family: georgia;">rusting grasp</i><span style="font-family: georgia;"> spell.</span></li></ul><div><span style="font-family: georgia;"><br /></span></div></div><div><b style="font-family: georgia, "times new roman", serif;">Rain Of Nails (Ex)</b><span style="font-family: georgia, "times new roman", serif;"> When a nail golem is dropped to 0 hit points by an attack other than rust, it explodes in a rain of nails, dealing 6d6 points of piercing and slashing damage within 20 feet radius burst. If the nail golem was destroyed with fire damage, the fire damage received by the golem is added to the damage of rain of nails. A successful Reflex saving throw halves the damage (DC 15). The saving throw DC is Constitution-based and includes +2 racial bonus.</span></div></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Nail golems were devised as a cheaper and more compact alternative to more powerful metal golems. Initially, they were quite problematic to create, until an innovative priest of a god of forging and artifice tried a method of mass stamping the nails with requisite mystical symbols.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif; font-size: medium;">Constructing Nail Golem</span></div><div>Requires a large pile of nails, with some of them etched or stamped with mystical sigils costing a total of 500 gp.</div><div style="font-family: "Times New Roman";"><b style="font-family: georgia, "times new roman", serif;">CL</b><span style="font-family: georgia, "times new roman", serif;"> 12th; </span><b style="font-family: georgia, "times new roman", serif;">Price</b><span style="font-family: georgia, "times new roman", serif;"> 13,000 gp.</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><b>Requirements</b> Craft Construct, <i>geas/quest</i>, <i>greater magic weapon</i>, <i>make whole</i>; <b>Skill </b>Craft (armor, weapon, or sculpting) DC 25; <b>Cost</b> 6,750 gp.</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><b>Pebble Golem (CR 4)</b> is similar golem made of mass of fused small pebbles instead of nails. It has 4 <b>HD</b>, 42 <b>hp</b>, <b>AC</b> 17, has +7 bonus on its attacks and deals 1d8+3 damage with each attack, reverses the effects of fire and cold, has no susceptibility to electricity or rust, but acid deals it half damage and makes it produce a cloud of acrid smoke for 1d4+1 round, similar to the one produced by <i>pyrotechnics</i> spell. It explodes in a rain of pebbles when destroyed dealing 3d6 points of bludgeoning damage or half on a successful Reflex saving throw (DC 14).</span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div style="font-family: "Times New Roman";"><span style="font-family: georgia, times new roman, serif;"><br /></span></div></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-70908555379946543002023-11-05T19:29:00.001+01:002024-01-28T15:18:40.503+01:00Fantasy Monster: Gravelights<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Gravelights</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A cloud of ephemeral flames slowly floats over the ground of the graveyard.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 6; XP 400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">LE Tiny Undead (incorporeal, swarm)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> darkvision 60 ft.; <b>Perception</b> +1</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Aura</b> eerie glow (improves illumination to dim level within 60 ft.)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 14, touch 14, flat-footed 13 (+1 deflection, +1 Dex, +2 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 66 (12d8+12)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +5; <b>Ref </b>+5; <b>Will</b> +9</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defensive Abilities</b> incorporeal, swarm; <b>Immune</b> undead traits; <b>Resist</b> cold 10, electricity 10, fire 10</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Weakness </b>susceptible to magical area effects</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> fly 20 ft. (perfect)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> swarm attack (6d6 plus haunting)</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Space</b> 10 ft.; <b>Reach</b> 0 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Special Attacks</b> haunting (DC 17)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> —, <b>Dex</b> 13, <b>Con —</b>, <b>Int</b> –, <b>Wis</b> 12, <b>Cha</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +9; <b>CMB</b> —; <b>CMD</b> —</span></div><div><b style="font-family: georgia, "times new roman", serif;">Skills</b><span style="font-family: georgia, "times new roman", serif;"> Fly +13, Perception +1</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> battlefields, graveyards</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, funeral (2–5), or festival (6–10)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Haunting (Su)</b> Sentient creatures damaged by gravelight's swarm attack are haunted by visions of their dead family, friends, acquaintances, and foes, acting <i>confused </i>for 1 round on a failed Will saving throw (DC 17), ignoring the gravelight and its attacks. This is a mind-affecting illusion (pattern) effect. The saving throw DC is Charisma-based.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Incorporeal Swarm (Ex)</b> As a swarm of Tiny incorporeal creatures, gravelight ignores damage from nonmagical weapons and nonmagical area effects. It receives half damage from <i>ghost touch</i> weapons, and quarter damage from other magical weapons. Magical area effects inflict full damage.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Swarm Attack (Su)</b> Gravelight burns living creatures with cold, deathly flames that ignore resistance or immunity to fire but deal extra damage to creatures susceptible to fire. Corpses exposed to gravelight burn to ashes in 1d4+1 rounds, unless they are on a consecrated, desecrated, hallowed or unhallowed ground. The flames can only be extinguished with magic (such as <i>quench</i>, but also <i>gentle repose</i> and <i>consecrate</i>) or holy water. Undead creatures and haunts within the gravelight space, corporeal or not, are outlined with <i>faerie fire</i> instead, and benefit from the gravelight's resistances.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">Gravelights are spiritual vestiges that accumulate over graveyards and battlefields, and manifest out of amassed candle- and bonfire flames, ephemeral and flickering. They are attracted by funeral processions and ceremonies honoring the dead, following the participants from the distance, but they are easily provoked into anger by violation of local taboos regarding the dead and their resting places, disturbance of graves and cairns without following the correct rituals, and even inadequate or subpar offerings to the dead.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-26300227749348986852023-10-29T18:38:00.000+01:002023-10-29T18:38:51.715+01:00Fantasy NPC: Lord Quaysall and Lady Dorvenor, Spectral Heads<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="http://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><span style="font-family: georgia;"><br /><span style="font-size: large;">Lord Quaysall and Lady Dorvenor, Spectral Heads</span><br /><br /></span><div><span style="font-family: georgia;"><i>A pair of glowing blue-grey heads floats around, both attractive despite their clearly spectral nature. Both wear intricate hairstyles and courtly hats a few decades old.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: georgia, "times new roman", serif;"><b>CR 5 (as a pair); 1,600 XP</b></span></div><div><span style="font-family: georgia, "times new roman", serif;">CE and LE Tiny Undead (incorporeal)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Init</b><span style="font-family: georgia, "times new roman", serif;"> +5</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Senses</b><span style="font-family: "georgia" , "times new roman" , serif;"> darkvision 60 ft.</span><span style="font-family: "georgia" , "times new roman" , serif;">; </span><b style="font-family: georgia, "times new roman", serif;">Perception </b><span style="font-family: "georgia" , "times new roman" , serif;">+8</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 15, touch 15, flat-footed 14 (+2 deflection, +1 Dex, +2 size</span><span style="font-family: georgia, "times new roman", serif;">)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 26 (4d8+8)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort </b>+3, <b>Ref </b>+2, <b>Will</b> +5</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Defensive Abilities</b> channel resistance +4, incorporeal, rejuvenation; <b>Immune</b> undead traits</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> fly 20 ft. (perfect)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Space</b><span style="font-family: georgia, "times new roman", serif;"> 2-1/2 ft.; </span><b style="font-family: georgia, "times new roman", serif;">Reach</b><span style="font-family: georgia, "times new roman", serif;"> 0 ft.</span></div><div><b style="font-family: georgia, "times new roman", serif;">Special Attacks</b><span style="font-family: georgia, "times new roman", serif;"> vile utterance</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Statistics</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> —, <b>Dex</b> 13, <b>Con</b> —, <b>Int</b> 13, <b>Wis</b> 12, <b>Cha</b> 15</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +3; <b>CMB</b> +2; <b>CMD</b> 14 (can't be knocked prone)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Hover, Improved Initiative</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Bluff +9, Diplomacy +9, Fly +13, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Stealth +9</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Language</b> Common, Duc, Infernal</span></div></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> courtly bearing</span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><b>Courtly Bearing (Ex and Su)</b> Being executed courtiers, both Lord Quaysall and Lady Dorvenor treat Bluff, Diplomacy, and Knowledge (nobility) as class skills.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Rejuvenation (Su)</b> Lord Quaysall and Lady Dorvenor are bound to haunt the royal palace until both of them are destroyed at exactly the same time, otherwise they will both recover within 1d4 days.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Vile Utterance (Su)</b> Both Lord Quaysall and Lady Dorvenor can utter deplorable words from beyond the veil of death that stops heartbeat, wither plants, and scares animals. Using this ability is a standard action that targets either one or all beings within 20 feet that can hear them. A successful Will saving throw (DC 14) negates all effects. Affected living targets suffer 3d6 points of damage. Creatures of animal intelligence also panic for 1d4+1 rounds. Mindless undead are dazed for 1d4+1 rounds. Evil creatures suffer –2 penalty to their saving throw against this effect. Creatures that are sleeping, unconscious, unable to hear, or fascinated by something else can't be affected by this ability. This is a sonic necromantic effect. The saving throw DC is Charisma-based.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Both of those spectral heads were courtiers of little prominence and much overinflated egos and sense of self-importance. When their kingdom faced a period of unrest, they tried to fan the flames of riots and start a revolution, hoping to turn it against the royal family and take over themselves. They were far from the master intriguers they viewed themselves to be, though, with their blatant meddling attracting scorn of the protesters and ire of the crown alike. For their actions, they were executed, and to make thing worse, made scapegoats for both the riots and their handling, allowing the court to appease the people and pardon the real culprits.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Now they haunt the capital and the royal palace, fiercely bickering or weaving complex but futile intrigues in turn. Sometimes, they approach lesser nobles, courtiers, and politicians trying to coax them into attempt the most convoluted, self-serving, and inane schemes. At other times, they try to suck up to royal family and greater nobles, or pester and disturb palace servants and guards.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-81654739014353511232023-10-22T21:36:00.002+02:002023-10-22T21:36:36.091+02:00Fantasy Monster: Voracious Turf<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Voracious Turf</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>This patch of lawn looks weirdly suspicious... Wait... Why is it moving?! Why is it moving so faaaaassttt?!! Get it off of me!</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 12; XP 19,200</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Colossal Plant</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> blind and deaf, lifesense 120 ft., tremorsense 120 ft.; <b>Perception</b> +25</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 27, touch 3, flat-footed 26 (+1 Dex, +24 natural, –8 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 170 (20d8+80)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +16; <b>Ref </b>+7; <b>Will</b> +11</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defensive Abilities</b> always suffer half damage from effects that allow a Reflex saving throw for half; <b>DR</b> 10/slashing; <b>Immune</b> plant traits; <b>Resist </b>acid 10, cold 10, electricity 10, fire 10</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> none</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Space</b> 30 ft.; <b>Reach</b> 0 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Special Attack</b> crushing trample (10d8, DC 21)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 30, <b>Dex</b> 13, <b>Con</b> 18, <b>Int</b> –, <b>Wis</b> 19, <b>Cha</b> 1</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +15; <b>CMB</b> +33; <b>CMD</b> 44 (can't be tripped or forcibly moved)</span></div><div><b style="font-family: georgia, "times new roman", serif;">Skills</b><span style="font-family: georgia, "times new roman", serif;"> Perception +25, Stealth +21; <b>Racial Modifiers</b> +20 Perception, +20 Stealth</span></div><div><b style="font-family: georgia, "times new roman", serif;">SQ</b><span style="font-family: georgia, "times new roman", serif;"> too big to notice</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> cold and warm plains and forest glades</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, meadow (3—9)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b><br /></b></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Crushing Trample (Ex)</b> A voracious turf can move over any number of Large or smaller creatures and obstacles as a full-round action (a staggered voracious turf can move attempt crushing trample moving up to half of its speed as a standard action). Any creature that is within the area over which voracious turf moves may either make an attack of opportunity against the turf or attempt a Reflex saving throw (DC 21) to avoid being run over and crushed. Creatures that succeed their saving throw are pushed to the sides or front of moving voracious turf. Creatures that failed their Reflex saving throw or never attempted it, are crushed for 10d8 points of bludgeoning damage, immobilized prone underneath the voracious turf, and forced to hold their breath. On their turn they can attempt to escape as a full-round action by making a successful Escape Artist or grapple check against the voracious turf's CMD, or a Reflex saving throw against DC of 21. Alternatively, they can attempt to attack the turf with light weapons held, cast spells or use other abilities if they make a concentration check (treating crushing damage of this ability as continuous effect), or do nothing to save their breath. On its turn, voracious turf can deal crushing damage to all creatures already underneath it instead of taking any actions (<strike>even</strike> especially if it would be unable of taking any actions for some reason). The saving throw DC is Dexterity-based.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Too Big To Notice (Ex)</b> A voracious turf is exceptionally flat for a colossal creature, ignoring size penalty to Stealth checks. It cannot move over Large obstacles, though, nor can it move through the space occupied by other specimens of its kind.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;">Voracious turf is a colony of motile grass, taking the form of a big moving patch of turf, with the grass roots intertwined with soil and clay, and extensive muscle-like fibers carrying it around like thousands of legs.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Voracious turfs often migrate in search of better quality soils—which they tend to degrade quite fast. Crushing other living creatures, animal and plant alike, into pulpy mush helps fertilize the soil for a time, delaying turf migrations.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-24025465506336984882023-10-15T22:30:00.001+02:002023-10-15T22:30:25.428+02:00Fantasy Monster: Strawman<p style="text-align: right;"> <span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Strawman</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A silhouette of a man made of tightly bound straw.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1; XP 400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Medium Construct</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +0; <b>Senses</b> darkvision 60 ft., low-light vision; <b>Perception</b> +0</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 12, touch 10, flat-footed 12 (+2 natural)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 15 (1d10+10)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +0; <b>Ref </b>+0; <b>Will</b> +0</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>DR</b> 5/slashing; <b>Immune</b> construct traits</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Weakness </b>vulnerable to fire</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> 2 slams +2 (1d4+1)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 12, <b>Dex</b> 10, <b>Con —</b>, <b>Int</b> 11, <b>Wis</b> 11, <b>Cha</b> 11</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +1; <b>CMB</b> +2; <b>CMD</b> 12</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Blind-Fight</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Craft (baskets) +4, Profession (farmer) +4</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Language</b> understand Common</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>SQ</b> create strawman, farmer, fragile, semblance of life</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> rural</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair, or village (3+)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Create Strawman (Su)</b> Strawmen make more of their kind whenever they can, weaving new strawmen bodies out of available straw, cord, and pieces of old rags. It takes six, twelve hour workdays to create a new strawman, and up to three strawmen can work together on a single new strawman.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Farmer (Ex)</b> Strawmen treat Craft (weaving) and Profession (farmer) as class skills.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Fragile</b> Strawmen are much less sturdy than other Constructs of comparable size, and receive only half the regular bonus hit points for their size category.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Semblance Of Life (Su)</b> When the creation process includes significant amount of personal clothing, the resulting strawman has a semblance of a somewhat bland (usually) humanoid being fitting the local population, gaining +20 bonus to Disguise checks made to pass as one of local denizens, and is capable of actual speech, knowing the dominant local language. If strand of hair, a handful of bodily fluids, or a piece of humanoid bone is used in the creation process, the newly created strawmen looks (and sounds) like a copy of an individual whose bodily matter was used and gains +20 bonus to Disguise checks to pass as that individual. Such strawman also inherits +4 bonus in four skills that the original individual had (those count as one skill rank in each, making it trained skills, with all four skills counting as class skills).</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;">Strawmen are constructs made from straw, hay, and rags that obsessively build more of their kind once they find supplies of those materials. While they are not aggressive, they are stubborn and quite unwilling to stop until the available supply is converted to more of their kind.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Occasionally a small group of strawmen can settle in abandoned farms or even depopulated villages, where they create more of their kind, and some might even deliberately cultivate and harvest grasses and even grain just to have more straw.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">When not having supplies to make more, strawmen are usually mimicking lives of simple farmers, going through the motions of farming—which is occasionally used by actual farmers who "hire" them as farmhands, though they need some supervision to avoid harvesting growing plants for straw before the grain is ripe.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">Some people are worried by the strawmen tendency to create more and more human-like strawmen, causing suspicions there is a much more sinister secret behind their spread.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-28169606056363208752023-10-08T21:07:00.002+02:002023-10-08T21:07:45.765+02:00Fantasy Monster: Scorchblin<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Scorchblin</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A burning goblin runs around screaming.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 1; XP 400</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">CE Small Undead (goblinoid)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +1; <b>Senses</b> darkvision 60 ft.; <b>Perception</b> +0</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Aura</b> running conflagration (10 ft.)</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 12, touch 12, flat-footed 11 (+1 Dex, +1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 16 (3d8+3)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +2; <b>Ref </b>+2; <b>Will</b> +3</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defensive Abilities</b> erratic stride; <b>Resist</b> cold 10, fire 10</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 30 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> none</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 10, <b>Dex</b> 13, <b>Con —</b>, <b>Int</b> 5, <b>Wis</b> 11, <b>Cha</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +1; <b>CMB</b> +1; <b>CMD</b> 11</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Nimble Moves, Run</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Acrobatics +2, Climb +4, Profession (demolitionist) +1</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages</b> blabbers in a mixture of Common and Goblin</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban, ruins, underground</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary or conflagration (2–16)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Erratic Stride (Ex)</b> A scorchblin moves around in unpredictable and wobbly motion. All attacks of opportunity against scorchblin are made with –4 penalty.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Running Conflagration (Su)</b> A scorchblin constantly burns producing waves of flames and heat. Anyone exposed to a scorchblin's aura suffers fire damage at the end of their turn on a failed Reflex saving throw (DC 12, or the highest DC among multiple triggering scorchblins)—they suffer 1d4 points of fire damage, added together, for each of the following circumstances: they started their turn within a scorchblin's aura, they struck a scorchblin with one or more non-reach melee attack since the end of their last turn, they end their turn within a scorchblin's aura. Flammable objects within the aura suffer 2d4 points of fire damage. A scorchblin also gives illumination comparable to a sunrod (30 ft. of bright light, increase illumination level by one step within another 30 feet). The saving throw DC is Charisma-based. <i>Note that the aura inflicts damage at the end of the turn, even if the scorchblin emitting it is already destroyed.</i></span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">When some goblins die in fire or explosion, they don't stop moving. Instead, they keep going on, spreading the lovely-lovely destructive fire around. While they operate mostly on destructive insanity, their retain enough of mental clarity to recognize potential flammables and explosives... And then they rush them and doing whatever they can to ignite them.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3274465331556657542.post-20327637986807306292023-10-01T21:51:00.000+02:002023-10-01T21:51:16.766+02:00Fantasy Monster: Dire Dog<p style="text-align: right;"><span style="font-family: georgia; text-align: right;">You can now support Shaper Of Worlds on </span><a href="https://www.patreon.com/Drejk" style="font-family: georgia; text-align: right;">Patreon</a><span style="font-family: georgia; text-align: right;">.</span></p><br /><span style="font-family: georgia;"><span style="font-size: large;">Dog, Dire</span></span><div><i><span style="font-family: georgia;"><br /></span></i></div><div><span style="font-family: georgia;"><i>A massive shaggy dog, large enough to be ridden by a human.</i></span></div><div><span style="font-family: georgia;"><i><br /></i></span></div><div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>CR 7; XP 3,200</b></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;">N Large Animal</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Init</b> +9; <b>Senses</b> low-light vision, scent; <b>Perception</b> +15</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Defense</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>AC</b> 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>hp</b> 85 (10d8+40)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Fort</b> +10; <b>Ref </b>+12; <b>Will</b> +7</span></div><div><br /></div><div><b style="font-family: georgia, "times new roman", serif;">Offense</b><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Speed</b> 50 ft.</span></div><div><span style="font-family: georgia, "times new roman", serif;"><b>Melee</b> bite +13 (2d8+10)</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Space</b> 10 ft.; <b>Reach</b> 5 ft.</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Special Attacks</b> warning growl</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Statistics</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Str</b> 24, <b>Dex</b> 20, <b>Con</b> 16, <b>Int</b> 2, <b>Wis</b> 15, <b>Cha</b> 13</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Base Atk</b> +7; <b>CMB</b> +4; <b>CMD</b> 16 (20 vs. trip)</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Feats</b> Combat Reflexes, Improved Initiative, Iron Will, Toughness, Vital Strike</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills</b> Intimidate +11, Perception +15, Survival +6; <b>Racial Modifiers</b> +4 Survival while tracking by scent</span></div><div><br /></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><b>Ecology</b></span></span></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Environment</b> urban, rural</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Organization</b> solitary, pair or pack (3–6)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b>Treasure</b> standard</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><br /><b>Special Abilities</b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Warning Growl (Ex)</b> A dire dog gains bonus to Intimidate checks equal to its HD. It can demoralize a single foe within 30 feet that can hear it as a move action. A dire dog can select Dazzling Display feat without meeting its prerequisites.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">These dogs were breed over generations, by carefully picking the largest and fiercest pups and crossing them multiple times with dire wolves—the rumors claiming they were also hybridized with bears are definitely outlandish. What isn't outlandish, are the stories of those dogs being used to hunt actual bears, or even more powerful beasts, nor their occasional use as mounts by certain groups and cultures.</span></div></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif;">They are generally friendly toward humanoids and loyal toward those who raise and keep them, showing surprising amount of gentleness and prudence when dealing with pups and children—threaten their masters, their friends, or their wards, and they quickly turn into vicious guardians, though.</span></div><div><span style="font-family: georgia, times new roman, serif; font-size: medium;"><b><br /></b></span></div><div><span style="font-family: georgia, times new roman, serif; font-size: medium;"><b>New Feats</b></span></div><div><span style="font-family: georgia, times new roman, serif;">Here are two new feats dealing with dogs in general and dire dogs specifically.</span></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div><div><span style="font-family: georgia, times new roman, serif; font-size: medium;">Dire Dog Companion</span></div><div><span style="font-family: georgia, times new roman, serif;">You keep a dire dog as your companion or even a mount.</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Prerequisite</b>: Animal companion or equivalent feature.</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Benefit</b>: You can have a dire dog as an animal companion or a mount. It uses dog animal companion statistics but is one size category larger (Medium at level 1-3, Large after level 4th advancement), adjusting its statistics in the following way: +4 Strength, –2 Dexterity, +2 Constitution, increase natural armor bonus by 2, and its bite damage die size by one step (to 1d8 for Medium and 2d6 for Large). Your dire dog companion can select Dazzling Display feat by growling at the enemies.</span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif; font-size: medium;">Dog-Whisperer</span></div><div><span style="font-family: georgia, times new roman, serif;">You have a knack for dealing with canines.</span></div><div><span style="font-family: georgia, times new roman, serif;"><b>Benefit</b>: You can affect canines as if you had wild empathy feature with level equal to one-half your character level, or gain +4 bonus to existing wild empathy checks when using it on canids. You also gain +4 bonus to Handle Animal checks made on canids, and you can make Handle Animal checks to teach, rear, and train canids untrained.</span></div><div><br /></div><div><span style="font-family: georgia, times new roman, serif;"><br /></span></div>Unknownnoreply@blogger.com0