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Grand Bookworm
An enormous amalgamate of books, parchments, and shelves, its outer shell made of thick hide and metal fittings.
CR 17; XP 102,400
N Colossal Construct (animate)
N Colossal Construct (animate)
Init +6; Senses darkvision 60 ft., low-light vision, blindsense 120 ft.; Perception +28
Defense
AC 32, touch 10, flat-footed 30 (+11 armor, +6 deflection, +2 Dex, +11 natural, –8 size)
hp 270 (20d10+160); fast healing 30
Fort +18; Ref +18; Will +18
AC 32, touch 10, flat-footed 30 (+11 armor, +6 deflection, +2 Dex, +11 natural, –8 size)
hp 270 (20d10+160); fast healing 30
Fort +18; Ref +18; Will +18
Defensive Abilities enhanced durability 4, enhanced protection 6, hardness 15; Immune construct traits; SR 28
Offense
Speed 40 ft., burrow 40 ft.
Speed 40 ft., burrow 40 ft.
Melee headbutt +27 (10d6+15, 19–20/×2), tail slap +27 (10d6+15, 19–20/×2)
Space 30 ft.; Reach 20 ft.
Special Attacks absorb knowledge, roll over (20d6, DC 24 Ref negates)
Statistics
Str 40, Dex 15, Con —, Int 11, Wis 15, Cha 11
Base Atk +20; CMB +43; CMD 60 (can't be tripped)
Str 40, Dex 15, Con —, Int 11, Wis 15, Cha 11
Base Atk +20; CMB +43; CMD 60 (can't be tripped)
Feats Combat Reflexes, Critical Focus, Great Fortitude, Improved Critical (headbutt), Improved Critical (tail slap), Improved Initiative, Nimble Moves, Run, Skill Focus (Perception), Staggering Critical
Skills Perception +28, Stealth +6 (+26 in libraries); Racial Modifiers +20 Stealth in libraries
SQ compression
Ecology
Environment ruins
Organization solitary
Treasure standard (books, scrolls, and valuable notes that were part of its body)
Special Abilities
Environment ruins
Organization solitary
Treasure standard (books, scrolls, and valuable notes that were part of its body)
Special Abilities
Absorb Knowledge (Su) Anyone hitting a grand bookworm with a magical melee touch attack has to make a Reflex saving throw (DC 24) or become sucked within the glyphs and text contained within the bookworm innards. This works similarly to maze spell, with the victim having to navigate through an endless labyrinth of shelves with a successful Intelligence (DC 20) check made as a full-round action. On each failed navigation check, however, the victim receives a negative level as their memories and knowledge is drained away and stored away as notes and biographies in that endless library, and a cumulative +1 bonus to Intelligence check to navigate the library, as they understand the labyrinth better (balancing the negative level penalty on that specific check). Once the negative energy levels exceed the victim's level, the subject completely ceases to exist, except as a footnote within the endless archive, and can only be revived with wish effect). Each creature has to find their way out, or become absorbed, there is no 10 minute time limit as in case of regular maze spell. The saving throw DC of this teleportation effect is Dexterity-based and includes +2 racial bonus.
Enhanced Durability 4 (Ex) A grand bookworm has +4 racial bonus to its saving throws and 4 additional hit points per HD.
Enhanced Protection 6 (Ex) A grand bookworm has +6 deflection bonus to AC and +6 resistance bonus to saving throw.
Roll Over (Ex) As a full-round action, a gran bookworm can roll over a group of creatures and objects, up to the distance of twice its speed, dealing 20d6 points of bludgeoning damage to each creature (books, times, scrolls, and such are absorbed inside instead). Creatures aware of the attack can either make an attack of opportunity or attempt a Reflex saving throw (DC 24) to move out of the area. The saving throw DC is Dexterity-based and includes +2 racial modifier.
Grand bookworm is an animate manifestation of power of libraries, an amalgamate of parchment pages, leather covers, brass fittings, and less recognizable parts of ancient tomes. While it does seem to be intelligent, its mind seems to be alien and incomprehensible, never responding to communication.
It roams crumbling libraries devouring remnants of shelves and books, incorporating them into its body, preserving what was left of them, until it excretes amended tomes and repaired scrolls, though not without mix-ups and unexpected replacements...
It also attacks any perceived threats to its territories, though it often ignores entities that it considers native to the library it currently roams, such as waxen scholars, or miscriber gremlins. Except when it shows to destroy and devour a library, which has happened a few times—though it is not certain if it done so to preserve the contents of library damned to destruction any way, or in response of presence of some sort of forbidden knowledge, hidden within the tomes present in the condemned facilities.
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