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A four armed imp, with a row of quills running down its spine. Its fingers end with a split claws that drip ink.
CR 3; XP 1,200
CN Tiny Fey
Init +6; Senses low-light vision; Perception +9
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 33 (6d6+12)
Fort +4, Ref +7, Will +5
DR 5/cold iron; SR 14 vs. language dependent magic, magic traps, runes, and symbols
Offense
Speed 30 ft., climb 30 ft.
Melee bite +5 (1d3), 4 claws +5 (1d3 plus ink branding)
Ranged 2 quills +7 (2d3 plus ink branding)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks chain pounce, ink branding
Special Attacks chain pounce, ink branding
Spell-Like Abilities (CL 6th, concentration +6)
At Will—erase (DC 11)
Statistics
Str 10, Dex 14, Con 14, Int 21, Wis 11, Cha 11
Base Atk +3; CMB +3; CMD 16
Feats Defensive Combat Training, Improved Initiative, Nimble Moves
Skills Acrobatics +11, Climb +8, Knowledge (arcana) +11, Knowledge (engineering) +11, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (religion) +11, Linguistics +11, Profession (scribe) +9, Perception +9, Spellcraft +11
Statistics
Str 10, Dex 14, Con 14, Int 21, Wis 11, Cha 11
Base Atk +3; CMB +3; CMD 16
Feats Defensive Combat Training, Improved Initiative, Nimble Moves
Skills Acrobatics +11, Climb +8, Knowledge (arcana) +11, Knowledge (engineering) +11, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (religion) +11, Linguistics +11, Profession (scribe) +9, Perception +9, Spellcraft +11
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Ignan, Infernal, Sylvan, Terran, Undercommon
SQ malicious scribe
Ecology
Environment urban
Organization solitary, pair, or scriptorium (3—12)
Treasure standard
Chain Pounce (Ex) During a charge, a miscribe gremlin can leap between up to four Small or larger corporeal targets within 10 feet of the previous target without provoking attacks of opportunity, making a single claw attack against each. The total distance traveled during the charge cannot exceed twice the gremlin's speed, though it doesn't have to be in a straight line.
Ink Branding (Su) Any corporeal creature struck with a miscribe gremlin claw attack is marked with a glyph magically linking the target to the gremlin. Any harmful magical effect targeting the gremlin is also affecting all the branded creatures. Each brand retains its power for 3 rounds, unless removed with erase. The physical markings lasts for weeks unless removed with erase or really good scrubbing with alchemical cleaning agents.
SQ malicious scribe
Ecology
Environment urban
Organization solitary, pair, or scriptorium (3—12)
Treasure standard
Chain Pounce (Ex) During a charge, a miscribe gremlin can leap between up to four Small or larger corporeal targets within 10 feet of the previous target without provoking attacks of opportunity, making a single claw attack against each. The total distance traveled during the charge cannot exceed twice the gremlin's speed, though it doesn't have to be in a straight line.
Ink Branding (Su) Any corporeal creature struck with a miscribe gremlin claw attack is marked with a glyph magically linking the target to the gremlin. Any harmful magical effect targeting the gremlin is also affecting all the branded creatures. Each brand retains its power for 3 rounds, unless removed with erase. The physical markings lasts for weeks unless removed with erase or really good scrubbing with alchemical cleaning agents.
Malicious Scribe (Ex and Su) Miscribe gremlin can meddle with written texts, adding, removing, or replacing words in a subtle way. While most of the time, it only distorts the contents of mundane texts, they can even tamper with magical texts. When they fix a scroll, there is 25% chance the intended spell will be replaced with a random spell of the same level, and 25% chance the intended spell will be accompanied by a random effect, and 50% chance that the scroll will work correctly. Gods have mercy on people who try to perform an occult ritual doctored by a miscribe gremlin. Altering (or copying and altering) texts take a single miscribe gremlin one hour per page of texts, though multiple gremlins can work together on a single text.
Quills (Ex) A miscribe gremlin can eject a quill or two as a thrown ranged attack with range increment of 20 feet. Their regrowth rate is sufficient to supply the gremlin with practically unlimited ammunition.
Miscribe gremlins are pests infesting libraries, bookshops, academies, scholarly monasteries, and other places where books are collected, written, and copied. They tamper with the texts, favoring making "interesting" (i.e. causing confusion, shock, and arguments) adjustments to work of history, religious lore, and noble genealogies, as well as modifying magical texts.
Some devils seem to have a love-hate relationship with miscriber gremlins, happily supporting their alterations to religious texts, leading to schisms and heresies, while mercilessly hunting them down when they inevitably start to "improve" bureaucratic notes and legal documents.
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