2021-02-28

Fantasy Monster: Pyrodendron

       

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Pyrodendron
A bulky, twisted tree with ashen-grey bark and red leaves. It moves around on a multiple overground roots.

CR 8; XP 4,800
N Huge Plant (fire)
Init +2; Senses low-light vision; Perception +2

Defense
AC 19, touch 12, flat-footed 17 (+2 Dex, +8 natural, –2 size)
hp 104 (16d8+32)
Fort +12, Ref +7, Will +7
DR 5/slashing; Immune fire, plant traits
Weakness cold

Offense
Speed 20 ft.
Melee 4 slams +14 (1d8+4)
Space 15 ft.; Reach 10 ft.
Special Attacks hostile pyroforming

Statistics
Str 18, Dex 14, Con 14, Int —, Wis 15, Cha 7
Base Atk +12; CMB +18; CMD 30 (can't be tripped)
Skills Perception +2

Ecology
Environment any hot (even if it wasn't hot before their introduction)
Organization solitary, patch (2–3), grove (4–10)
Treasure incidental

Hostile Pyroforming (Su) As a full-round action, a pyrodendron can project waves of intense heat that dry the land, melt snow and ice, and cause local vegetation to wither. Initial use of hostile pyroforming emanates in a 30-ft. radius spread centered on the pyrodendron. If the pyrodendron continues to use this ability on its following turns, the radius increases by 30 feet per turn, to a maximum of 120 ft. on the fourth and the following turns. The heat abates at the end of pyrodendron's turn following last use of this ability. Any creature ending its turn within an area of hostile pyroforming suffers 6d6 points of fire damage or half of it if it is within overlapping area of a lasting cold or water effect. Multiple overlaping hostile pyroforming zones don't increase the damage.


Pyrodendrons are an invasive tree species coming from a distant, volcanic world. They slowly scorch the surrounding land eliminating native vegetation and turning animals that haven't fled fast enough into soil-nourishing ashes. A few of them appear to be awakened (CR 9), with their hostile pyroforming ability causing roots to sprout all around, acting like entangle (DC 19).

A few fire dragons, devils, and volcanic druids might be currently trying to domesticate this plant, and turn it into a combination of garden ornament and air conditioning. Others think the presence of awakened pyrodendros might be a sign of an otherworldly invasion.


2021-02-21

Fantasy Monster: Blaster Wyrmling

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Blaster Wyrmling

A small but colorful drakeling with three heads and a pair of rapidly beating scintillating wings.


CR 3; XP 800
N Small Dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +8

Defense
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 28 (3d12+9)
Fort +5; Ref +5; Will +5
Defensive Abilities evasion; Immune fear, paralysis, sleep; Resist cold 5, electricity 5, fire 5

Offense
Speed 20 ft., fly 30 ft. (good), swim 20 ft.
Melee 3 bites +4 (1d4)
Ranged 3 elemental spits +6 touch (2d4 energy)
Special Attacks elemental criticals

Statistics
Str 10, Dex 14, Con 14, Int 5, Wis 15, Cha 13
Base Atk +3; CMB +2; CMD 14
Feats Improved Initiative, Toughness
Skills Fly +14, Perception +8, Stealth +12, Swim +8
Languages understand Draconic

Ecology
Environment forests, mountains, ruins
Organization solitary, pair, pack (3–10)
Treasure standard

Special Abilities


Elemental Spits (Su) A blaster wyrmling can spit once as a standar action, or up to three times as a full-round attack, once for each head. Each spit is a ranged touch attack with 60 feet range and no range increment dealing 2d4 points of cold, electricity, or fire damage, depending on a head used. Each spit has an additional effect on a confirmed critical hit, determined by the head—cold criticals entangle the target for 1 round, electrical critical staggers for 1 round, and fire critical causes fatigue lasting 1 round.


Blaster wymlings are small but aggressive three-headed dragons. Sometimes, they form hunting packs that might terrorize surrounding territory, and are usually quite willing to initiating fights with much bigger creatures. They might be placated with occasional offerings of food and shiny or otherwise interesting trinkets and a few of them even became protectors of remote settlements. Some also became mascots of more powerful beings, often dragons, amused by their fierce relentlessness.


2021-02-14

Fantasy Monster: Heartsnare Rose

      

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Heartsnare Rose
A tall and thick roses bush. Its flowers are deeply crimson and sweet smelling.

CR 6; XP 2,400
NE Large Plant
Init +2; Senses low-light vision, tremorsense 60 ft.; Perception +19

Defense
AC 19, touch 12, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 75 (10d8+30)
Fort +10, Ref +5, Will +5
Immune plant traits

Offense
Speed 5 ft., climb 5 ft.
Melee 3 slams +11 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks alluring flowers

Statistics
Str 20, Dex 15, Con 16, Int 13, Wis 15, Cha 17
Base Atk +7; CMB +13; CMD 28 (can't be tripped)
Feats Alertness, Combat Reflexes, Defensive Combat Training, Nimble Moves, Stand Still
Skills Climb +13, Perception +19, Sense Motive +14, Stealth +11 (+21 among rose bushes); Racial Modifiers +20 Stealth when hiding among rose bushes
Languages understands Common and Sylvan; telepathic whispers 100 ft.

Ecology
Environment urban
Organization solitary, patch (2–4), garden (5–10)
Treasure incidental

Alluring Flowers (Su) Humanoids smelling heartsnare rose's flowers become charmed on a failed Will saving throw (DC 18), developing desire to protect and take care of heartsnare rose bushes. Preserved flowers have the same effect, though there is a cummulative +1 bonus to the saving throw per hour since the flower was cut. A charmed victim can make a new saving throw each day to shake off the effect, though they remain unaware of the charm effects once it wears off. Once a charmed victim kills another sapient being within 60 feet of the bush, the effect becomes permanent. This is a mind-affecting emotion charm effect. The saving throw DC is Charisma-based.

Telepathic Whispers (Su) A heartsnare rose can communicate telepathically with people it has charmed as long as they are within 100 feet. This communication usually takes form of vague feelings, desires, and occasional whisper, without clear cut messages nor sense of the source of communication.


Heartsnare roses are large ambulatory bushes whose beauty hides self-serving sapience. They seek to enchant two-legs to serve as their caretakers and protectors. While they have instinctual desire to spread, they also have tendency to become envious of attention their thralls show to anyone else, incluing their own kin.

A handful of heartsnare rose seeds need to be buried in ground fertilized with a humanoid corpse for a new heartblood rose bush to grow into a fully-blown specimen instead of stunted, mindless weed.


2021-02-07

Fantasy Monster: Birdflower

     

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Birdflower
A colorful bird-shaped flower.

CR 2; XP 600
N Tiny Plant
Init +2; Senses low-light vision; Perception +6
Aura sweetly scented melody (30 ft.)

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 19 (3d8+6)
Fort +3, Ref +5, Will +3
Immune plant traits

Offense
Speed 10 ft., fly 30 ft. (good)
Melee slam +2 (1d3–2)
Ranged 3 seeds +6 (1d4)
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 6, Dex 14, Con 14, Int 2, Wis 15, Cha 11
Base Atk +2; CMB +2; CMD 10 (can't be tripped)
Feats Hover, Lightning Reflexes
Skills Fly +14, Perception +6, Stealth +14 (+20 in vegetation); Racial Modifier +10 Stealth when hiding in vegetation)
SQ slumbering sapience

Ecology
Environment warm forests,
Organization solitary, garden (2–9), orchard (10–20)
Treasure none

Seeds (Ex) Birdflowers can fire their minute seeds with extreme velocity, making single natural thrown attack as an attack action, or three natural thrown attacks as a full-round attack. Birdflower seeds have range increment of 10 feet and deal 1d4 points of bludgeoning and piercing damage.

Slumbering Sapience (Ex) Birdflowers can be subject to awaken spell as if they were animals. Awakened birdflowers have extended lifespans, comparing to short-lived regular birdflowers.

Sweetest Scented Melody (Ex) Birdflowers produce a combination of pleasant scent and a quite melodic murmur that grants everyone within 30 feet +1 circumstance bonus to Bluff, Diplomacy, Handle Animal, Heal, and Perform checks as well as saving throws against despair, fear, and rage.


Birdflowers are a genus of motile flying plants that are shaped and behave similarly to small birds. They tend to be curious but cautious and rustle a song-like murmurs.

A birdflower can be chosen as an improved familiar (minimum caster level 5th).