The body of this giant is weirdly disproportionate, with oversized feet, hands, and bulbous nose, its skin white, red, and black.
CR 5; XP 1,600
CN Large Humanoid (giant)
CN Large Humanoid (giant)
Init +8; Senses low-light vision; Perception +14
Defense
AC 18, touch 13, flat-footed 14 (+4 Dex, +5 natural, –1 size)
hp 55 (10d8+10)
AC 18, touch 13, flat-footed 14 (+4 Dex, +5 natural, –1 size)
hp 55 (10d8+10)
Fort +4; Ref +11; Will +4
Defensive Abilities funny bone
Offense
Speed 40 ft.
Speed 40 ft.
Melee slapstick +10/+5 (2d4+4 plus bounce)
Ranged thrown pie +10 touch (laughing madness)
Space 10 ft.; Reach 10 ft.
Statistics
Str 18, Dex 18, Con 12, Int 15, Wis 13, Cha 13
Base Atk +7; CMB +12; CMD 29
Str 18, Dex 18, Con 12, Int 15, Wis 13, Cha 13
Base Atk +7; CMB +12; CMD 29
Feats Acrobatic Step, Combat Reflexes, Defensive Combat Training, Improved Initiative, Nimble Moves
Skills Acrobatics +17, Escape Artist +17, Perception +14, Perform (comedy) +14
Languages a pidgin of Aklo, Common, and Giant
SQ impossible compression
Ecology
Environment any
Organization solitary, pair, or band (3–10)
Treasure standard
Environment any
Organization solitary, pair, or band (3–10)
Treasure standard
Special Abilities
Funny Bone (Ex) Clown giants threat Acrobatics, Escape Artist, Perception, and Perform (comedy) are class skills. A clown giant affected by hideous laughter or similar effects does laugh insanely, but remains standing and fully capable of acting, and gains +2 morale bonus to attack rolls, weapon damage rolls, and saving throws.
Impossible Compression (Su) Any number of clown giants can fit in a 5-ft. space, though they can't really take any physical actions, other than leaving that space, if there are more than two compressed in such way. They also seem to be able to hold breath indefinitely in extradimensional spaces.
Slapstick (Su) Clown giants are armed with various silly looking clubs which they use to slap anyone around them, and they seem able to conjure them into their hands with a swift action, if needed. Creature struck by the slapstick is subject to a free combat maneuver check from clown giant that doesn't provoke attacks of opportunity. If successful, the target is forcibly moved 5 feet in direction of clown giant choosing, plus additional 5 feet for each 5 point the combat maneuver check exceeded the target's CMD.
Thrown Pie (Su) Clown giants can conjure and throw large pies, using them as thrown splash weapon. Creatures struck directly by the thrown pie are staggered for 1 round, or on a failed Will saving throw (DC 16) become either confused or afflicted by hideous laughter (50% chance for either) for 1d4+1 rounds. Creatures splashed by the pie become staggered for 1 round on a failed Will saving throw (DC 16). The saving throw DC is Charisma-based.
Clown giants are a tribe of dwarfish cloud giants who believe that existence is a cosmic joke, devoid of any serious and deep meaning or purpose, eternally laughing at the absurdity of life and death.