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Ceramic MediumAn androgynous porcelain figure with featureless face, clad in simple robes of a funerary attendant.
CR 8; 4,800 XP
LN Medium Construct
Init +6; Senses darkvision 60 ft., low-light vision, deathwatch; Perception +17
Defense
AC 21, touch 17, flat-footed 19 (+5 deflection, +2 Dex, +4 natural)
AC 21, touch 17, flat-footed 19 (+5 deflection, +2 Dex, +4 natural)
hp 98 (12d10+32)
Fort +9, Ref +8, Will +11
Fort +9, Ref +8, Will +11
DR 10/bludgeoning; Immune construct traits
Offense
Speed 30 ft.
Speed 30 ft.
Melee 2 slams +15 (2d6+3)
Special Attacks spirit killer
Spell-Like Abilities (CL 12th, concentration +17)
Constant—deathwatch
At Will—call spirit (DC 22), calm spirit (DC 17), make whole
Statistics
Str 14, Dex 14, Con —, Int 15, Wis 21, Cha 21
Str 14, Dex 14, Con —, Int 15, Wis 21, Cha 21
Base Atk +12; CMB +14; CMD 31
Feats Ability Focus (call spirit), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness
Feats Ability Focus (call spirit), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness
Skills Diplomacy +17, Knowledge (religion) +14, Perception +17, Sense Motive +17
Language Celestial, Common, Infernal
SQ spirit vessel
Spirit Killer (Su) Ceramic Medium slam attacks count as +1 ghost touch incorporeal bane weapon. Ceramic Medium may also grapple and pin an incorporeal beings.
Spirit Vessel (Su) When the Ceramic Medium calls spirit, it doesn't manifest as an intangible presence as is typical for that spell, instead inhabiting the ceramic medium's hollow body. When this happens, an illusory semblance of the spirit's self-perceived visage veils the ceramic medium as if a disguise self spell was used. The spirit can use Bluff in place of Disguise to adjust its appearance or outright pretend to be as someone else. The spirit responds to questions issued by witnesses through the ceramic medium's mouth. If the called spirit is an actual incorporeal undead, it will be transported to Ceramic Medium's location on a failed save (though it might deliberately fail the saving throw to come, having a vague idea that it is being called by a medium and aware of identities of people present). Ceramic Medium can also serve as a voluntary host for a ghost or another incorporeal undead capable of possession. Such possession doesn't give the entity control over the body, though it can communicate with Ceramic Medium and speak through its mouth.
Ceramic Medium is a mercenary conjurer of deceased spirits, an animate figure offering its service as speaker for the dead, and an occasional banisher of restless souls. It does fight back when attacked by wrathful entities and will defend clients if there is such need, but won't accept contracts where fighting or destroying spirits – instead of putting them to rest – is the goal.
Interestingly, Ceramic Medium is very strict and inflexible when it comes to payments for its service, both pre-contracted and those that came up spontaneously. What happens with the money after the Ceramic Medium deposits them in the bank accounts remains a mystery, though.