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Bookwyrm
A disproportionate draconic figure stands on its hind legs, hunched forward. It head has bulging eyes with multiple weirdly shaped irises, and its forelimbs end with a very human-like hands.
CR 9; XP 6,400
LE Large Dragon
LE Large Dragon
Init +8; Senses darkvision 120 ft., blindsight 30 ft.; Perception +18
Defense
AC 23, touch 18, flat-footed 19 (+5 deflection, +4 Dex, +5 natural, –1 size)
hp 114 (12d12+36)
Fort +13; Ref +14; Will +13
AC 23, touch 18, flat-footed 19 (+5 deflection, +4 Dex, +5 natural, –1 size)
hp 114 (12d12+36)
Fort +13; Ref +14; Will +13
Defensive Abilities scale-glyphs; Immune paralysis, sleep; SR 20 against language-dependent effects
Offense
Speed 30 ft., fly 40 ft. (average)
Speed 30 ft., fly 40 ft. (average)
Melee bite +15 (2d6+4), tail slash +15 (2d6+4), and 2 wings +15 (1d4+4)
Space 10 ft.; Reach 5 ft. (10 ft. with tail slash)
Special Attacks fumigating breath (30-ft. cone, 10d6 and choking, DC 19 Fort partial)
Spell-Like Abilities (CL 12th, concentration +13)
Constant–comprehend languages, read magic
At Will–arcane mark, erase, explosive runes (DC 14), illusory script, make whole, quench (DC 14)
Statistics
Str 18, Dex 18, Con 16, Int 17, Wis 17, Cha 13
Base Atk +12; CMB +17; CMD 36
Str 18, Dex 18, Con 16, Int 17, Wis 17, Cha 13
Base Atk +12; CMB +17; CMD 36
Feats Combat Reflexes, Flyby Attack, Hover, Improved Initiative, Nimble Moves, Vital Strike
Skills Appraise +18, Fly +19, Knowledge (arcana) +18, Knowledge (nature) +15, Knowledge (religion) +15, Linguistics +18, Perception +18, Profession (librarian) +18, Stealth +15
Languages knows dozens of languages, but doesn't speak, responding in writing
Ecology
Environment ruins, urban, underground
Organization solitary
Treasure standard (mostly books and other written works)
Special Abilities
Environment ruins, urban, underground
Organization solitary
Treasure standard (mostly books and other written works)
Special Abilities
Fumigating Breath (Su) Once every 1d4 rounds, bookwyrms can exhale a cloud of toxic vapors that harm living creatures and vegetation, including fungi, molds, and similar problematic growths, dealing 10d6 points of damage and causing choking (staggered for 1d4 rounds). A successful Fortitude saving throw (DC 19) halves the damage and prevents choking. Creatures that don't breathe don't choke but still suffer damage from the contact toxin. This is a poison effect. The saving throw DC is Constitution-based. A bookwyrm is immune to its own fumigating breath but not to breath of other bookwyrms.
Scale-Glyphs (Su) Each scale and plate of a bookwyrm's hide is covered in minute glyphs that grant +5 deflection bonus to AC and +2 bonus to saving throws (already included in the stat block), and provide them with SR of 20 against language-dependent effects.
Bookwyrms are draconic beings obsessed with writing. They hoard whatever is written upon – books, scrolls, letters, clay tablets, and so on. They often come into possession of written knowledge that they are rather unwilling to part with, unless paid with even more written works, though the way they assign value to written works can be quite perplexing.