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Truth Eater
A translucent jelly floats through the air. It's dome disturbingly resembles an exposed brain.
CR 4; XP 1,200
CN Tiny Aberration (incorporeal)
CN Tiny Aberration (incorporeal)
Init +6; Senses greater thoughtsense 120 ft.; Perception +12
Aura consume truth (60 ft.)
Defense
AC 17, touch 17, flat-footed 15 (+3 deflection, +2 Dex, +2 size)
hp 39 (7d8+7)
Fort +3; Ref +4; Will +7
AC 17, touch 17, flat-footed 15 (+3 deflection, +2 Dex, +2 size)
hp 39 (7d8+7)
Fort +3; Ref +4; Will +7
Defensive Abilities incorporeal; Immune non-magical damage
Weakness vulnerable to mind-affecting damage
Offense
Speed fly 30 ft. (perfect)
Melee 3 psychokinetic lashes +9 touch (2d4)
Space 2-1/2 ft.; Reach 30 ft.
Statistics
Str —, Dex 14, Con 12, Int 11, Wis 15, Cha 17
Str —, Dex 14, Con 12, Int 11, Wis 15, Cha 17
Base Atk +5; CMB +5; CMD 15
Feats Alertness, Combat Reflexes, Hover, Improved Initiative
Skills Bluff +10, Fly +14, Perception +14, Sense Motive +11, Stealth +20
Language don't communicate with others, but seem to have telepathy with 120 ft. range they use between themselves
SQ incorporeal
Ecology
Environment show near settlements of sapient beings that communicate through language
Organization solitary, pair, judgement (3–12)
Treasure standard
Special Abilities
Environment show near settlements of sapient beings that communicate through language
Organization solitary, pair, judgement (3–12)
Treasure standard
Special Abilities
Consume Truth (Su) When a sapient creature starts to speak while within the aura, it feels growing tension over speaking the truth ‒ if they choose to tell the truth, they suffer a jolt of pain that deals 2d4 points of damage. If they choose to lie or otherwise avoid telling a truth, the truth eater gains 2d4 temporary hit points. This hit points stack, and when they reach truth eater's max hit point, the creature splits into two identical specimens over 1d4 rounds, remaining dazed during the process. This is a mind-affecting effect that has no effect on creatures whose minds are shielded from effects that would read them or discern lies. Damage from multiple overlapping consume truth auras stack, turning speaking truth while surrounded by a group of truth eaters into a lethal gamble.
Greater Thoughtsense (Su) A truth eater can sense, locate, and recognize creatures that have Intelligence score and are not immune to or hidden from mind-affecting effects as if it had blindsight. It can also recognize the creature's type, and detect presence of psychic powers or telepathy. Additionally, it can sense general presence, direction and distance toward large groupings of sapient minds from miles away.
Vulnerability To Mind-Affecting Damage (Su) Mind-affecting effects that deal damage (such as mind thrust spells) inflict one and half damage to truth eaters.
Truth eaters are strange psychic beings that are attracted to settlements of mundane sapient beings, hovering around. They seem to punish speaking the truth and bloat themselves on lies spoken in their neighborhood.
Their ability to prevent people from speaking the truth and multiply quickly around lies makes even a arrival of even a single one of them a serious threat to a fair, a court, or an assembly.
While they are passive most of the time, they lash violently against attacks, attempts to remove them. If local community manages to maintain silence and avoid communicating altogether for weeks or months, they might move on, seeking another spot to feed.