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Ghostly Muncher
A blurry form of a moderately sized ghostly dog.
CR 3; XP 800
CG Small Undead (incorporeal)
CG Small Undead (incorporeal)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +15
Defense
AC 15, touch 15, flat-footed 13 (+2 deflection, +2 Dex, +1 size)
hp 19 (3d8+6)
Fort +3; Ref +3; Will +6
AC 15, touch 15, flat-footed 13 (+2 deflection, +2 Dex, +1 size)
hp 19 (3d8+6)
Fort +3; Ref +3; Will +6
Defensive Abilities channel resistance +4, incorporeal, still a good boy; Immune undead traits
Offense
Speed fly 50 ft. (perfect)
Speed fly 50 ft. (perfect)
Melee incorporeal bite +5 (3d6)
Special Attacks snatch and chow
Statistics
Str –, Dex 14, Con —, Int 2, Wis 17, Cha 15
Base Atk +2 CMB +2 (+6 steal); CMD 16
Str –, Dex 14, Con —, Int 2, Wis 17, Cha 15
Base Atk +2 CMB +2 (+6 steal); CMD 16
Feats Hover, Improved Initiative
Skills Fly +16, Perception +15, Sense Motive +15, Stealth +6; Racial Modifiers +8 Perception, +8 Sense Motive
Languages understands some worlds related to food and play in Common
Ecology
Environment urban, ruins
Organization solitary, pair, or kennel (3–10)
Treasure incidental
Special Abilities
Environment urban, ruins
Organization solitary, pair, or kennel (3–10)
Treasure incidental
Special Abilities
Snatch And Chow (Su) A ghostly muncher can hold a single object of no more than ten pounds in their incorporeal jaw and carry it around as long as it is entertaining, nibbling and gnaw on it. The object remains fully physical, which can cause problems when the ghostly muncher invariably tries to pass through walls with it, likely while running away from someone wishing to recover the snatched object. A ghostly muncher can also initiate a steal combat maneuver without triggering attacks of opportunity and gets +4 racial modifier to its CMB when doing so.
Still A Good Boy (Ex) A ghostly muncher can be influenced with Handle Animal or wild empathy as if it was still a living dog. While under necromantic control, such as Command Undead feat, command undead spell, or control undead spell, it ignores commands to attack targets it considers friendly or harmless, such as children or small animals, trying to play with them instead.
Some dogs are so full of joy, happiness and sheer energy, that they remain so after death, leaving cheerful ghosts that keep bring merry turmoil around them. They are very playful, cunning, and now unbound by constraints of physical form that hold them back for so long.
They can be a bit mischievous, and love finding new toys and stealing food.