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Snowling Ball
An oversized snowball rolls around on its own.
CR 5; XP 1,600
N Medium Construct (cold)
N Medium Construct (cold)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +2
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 53 (6d10+20); cold healing 10
Fort +4; Ref +8; Will +4
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 53 (6d10+20); cold healing 10
Fort +4; Ref +8; Will +4
DR 10/bludgeoning; Immune cold, construct traits
Weakness susceptible to fire
Offense
Speed 40 ft.; ignores difficult terrain caused by snow and ice
Speed 40 ft.; ignores difficult terrain caused by snow and ice
Melee slam +8 (3d6+3 plus 3d6 cold)
Special Attacks roll through (DC 15)
Statistics
Str 14, Dex 18, Con —, Int —, Wis 15, Cha 1
Base Atk +6; CMB +8; CMD 22 (can't be tripped)
Str 14, Dex 18, Con —, Int —, Wis 15, Cha 1
Base Atk +6; CMB +8; CMD 22 (can't be tripped)
Feats Great FortitudeB, Improved InitiativeB, Lightning ReflexesB
Skills Acrobatics +4, Perception +2
Ecology
Environment any cold
Organization solitary, pair, or snowfight (3–6)
Treasure standard
Special Abilities
Environment any cold
Organization solitary, pair, or snowfight (3–6)
Treasure standard
Special Abilities
Cold Healing (Ex) A snowling ball gains fast healing 10 in cold or colder environment.
Roll Through (Ex) A snowling ball can roll with great speed and force as a full-round action, moving up to twice it speed in a straight line. Each corporeal creature in the line that fails a Reflex saving throw (DC 15) suffers snowling ball's slam damage and is knocked prone. Creatures that are already prone, get no saving throw suffering slam damage and are staggered for 1d4 rounds. Snowling ball stops in its tracks if it hits Large or larger corporeal creature or obstacle.
Susceptible To Fire A snowling ball is vulnerable to fire (+50% damage). If it suffers fire damage it loses its cold healing ability, halves its speed, and doesn't deal cold damage for 1 round.
Snowling balls are animate orbs of snow (with occasional chunks of ice inside) that are made by frost giants and ice dragons as toys for their young. And like all toys, they get lost, misplaced, or thrown out once they are no longer needed or wanted. Unlike most toys, though, they don't don't stay discarded for long, driven by their programming to keep playing with moving targets, often to the detriment of lesser, less sturdier creatures.
Some of them might respond to certain commands in Draconic or Giant, others, not so much.
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