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A tall and thick roses bush. Its flowers are deeply crimson and sweet smelling.
CR 6; XP 2,400
NE Large Plant
Init +2; Senses low-light vision, tremorsense 60 ft.; Perception +19
Defense
AC 19, touch 12, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 75 (10d8+30)
Fort +10, Ref +5, Will +5
AC 19, touch 12, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 75 (10d8+30)
Fort +10, Ref +5, Will +5
Immune plant traits
Offense
Speed 5 ft., climb 5 ft.
Melee 3 slams +11 (1d6+5)
Speed 5 ft., climb 5 ft.
Melee 3 slams +11 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks alluring flowers
Statistics
Str 20, Dex 15, Con 16, Int 13, Wis 15, Cha 17
Base Atk +7; CMB +13; CMD 28 (can't be tripped)
Str 20, Dex 15, Con 16, Int 13, Wis 15, Cha 17
Base Atk +7; CMB +13; CMD 28 (can't be tripped)
Feats Alertness, Combat Reflexes, Defensive Combat Training, Nimble Moves, Stand Still
Skills Climb +13, Perception +19, Sense Motive +14, Stealth +11 (+21 among rose bushes); Racial Modifiers +20 Stealth when hiding among rose bushes
Skills Climb +13, Perception +19, Sense Motive +14, Stealth +11 (+21 among rose bushes); Racial Modifiers +20 Stealth when hiding among rose bushes
Languages understands Common and Sylvan; telepathic whispers 100 ft.
Ecology
Environment urban
Organization solitary, patch (2–4), garden (5–10)
Treasure incidental
Environment urban
Organization solitary, patch (2–4), garden (5–10)
Treasure incidental
Alluring Flowers (Su) Humanoids smelling heartsnare rose's flowers become charmed on a failed Will saving throw (DC 18), developing desire to protect and take care of heartsnare rose bushes. Preserved flowers have the same effect, though there is a cummulative +1 bonus to the saving throw per hour since the flower was cut. A charmed victim can make a new saving throw each day to shake off the effect, though they remain unaware of the charm effects once it wears off. Once a charmed victim kills another sapient being within 60 feet of the bush, the effect becomes permanent. This is a mind-affecting emotion charm effect. The saving throw DC is Charisma-based.
Telepathic Whispers (Su) A heartsnare rose can communicate telepathically with people it has charmed as long as they are within 100 feet. This communication usually takes form of vague feelings, desires, and occasional whisper, without clear cut messages nor sense of the source of communication.
Heartsnare roses are large ambulatory bushes whose beauty hides self-serving sapience. They seek to enchant two-legs to serve as their caretakers and protectors. While they have instinctual desire to spread, they also have tendency to become envious of attention their thralls show to anyone else, incluing their own kin.
A handful of heartsnare rose seeds need to be buried in ground fertilized with a humanoid corpse for a new heartblood rose bush to grow into a fully-blown specimen instead of stunted, mindless weed.
This has a wonderful AD&D 1e feel to it!
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