Abductor Toad
An enormous toad with multiple eyes, row of small horns and spikes along its back and spots of weird colors on its skin.
CR 9; XP 6,400
N Huge Magical Beast
Init +5; Senses darkvision 60 ft., low-light vision, sense teleport; Perception +16
Defense
AC 23, touch 9, flat-footed 22 (+1 Dex, +14 natural, -2 size)
hp 115 (10d10+60)
Fort +11, Ref +10, Will +8
Defensive Abilities no freebies
Offense
Speed 20 ft.
Melee bite +17 (1d8+9 plus grab), 2 claws +17 (1d8+9), tongue +17 (grab and pull)
Space 15 ft.; Reach 10 ft. (30 ft. with tongue)
Special Attacks pull (tongue, 25 ft.), swallow whole (3d6 acid, AC 21, 23 hp), teleport assault
Spell-Like Abilities (CL 13th, concentration +15)
At will—greater teleport (self and creatures and objects swallowed)
Statistics
Str 28, Dex 12, Con 22, Int 11, Wis 16, Cha 11
Base Atk +10; CMB +21 (+25 grapple); CMD 34
Feats Combat Casting, Improved Initiative, Iron Will, Lightning Reflexes, Uncanny Concentration
Skills Perception +16, Survival +16
Language Abyssal, Draconic, Infernal
SQ breach ward, prison gut
Ecology
Environment any
Organization solitary
Treasure standard
Special Abilities
Breach Ward (Sp): An abductor toad teleportation ability is powerful, capable of penetrating effects that would block it. This works like a greater dispel magic targeted against dimensional anchor, dimensional lock or any effect that prevents teleportation, that activates together with the teleportation effect used by the toad. If the dispel check is successful the blocking effect is suppressed for 1d4 rounds. Effects that could not be affected by dispel magic (such as antimagic field) cannot be breached by this ability.
Prison Gut (Ex): An abductor toad's innards were deliberately shaped to hold swallowed creatures. An abductor gut increases its natural armor by 4 and doubles amount of hit points needed to cut oneself out while swallowed. Swallowed creatures are unable to use teleportation effects and living creatures not immune to poison are sickened. An abductor toad can suppress or resume dealing continuous acid damage to swallowed creatures as a free action.
Sense Teleport (Su): An abductor toad can sense all teleportation effects and their residual aura as if using constant detect magic. It can take a move action to determine destination location of any sensed teleport effect.
Teleport Assault (Su): An abductor toad can make a single attack as a swift action after using its greater teleport spell-like ability.
No Freebies (Ex): A mercenary mindset is so deeply imprinted in the abductor toad's brain, that it cannot be compelled by mind-affecting effects to use its teleportation abilities against its will, and it will demand an appropriate payment for its teleportation services while charmed.
Abductor toads were deliberately created as a tool for precise teleportation strikes and, as their name implies, abduction. It is known that their creator used a sample of slime from a toad god to grow cunning weapon, but it is not known if their sapience was intentional or not. Since their creation abduction toads spread and grew independent. They have little love for humanoids but are sometimes willing to sell their services for prodigious amounts of food and fancy trinkets from time to time, acting as mercenary kidnappers, or more rarely offering transportation services (as long as the traveler is willing to trust being swallowed by a humongous toad and has enough hope that he will be spit out at the end of the journey).
Abductor toad eyes can be used as an additional material component while casting teleportation spells increasing their caster level by 2.
Elder abductor toads (CR 11) grow even larger, gaining advanced and giant simple templates, increasing their caster level to 20 and being able to use interplanetary teleport and plane shift spell-like abilities.
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