A child-sized teddy bear, clearly tattered and patched with cloth and fur.
CR 4; XP 1,200
LG or CE Small Construct
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
hp 37 (5d10+10)
Fort +1, Ref +7, Will +3
Defensive Abilities evasion; Immune construct traits
Speed 20 ft., climb 15 ft.
Melee bite +8 (1d6+2), 2 claws +8 (1d6+2)
Special Attacks pounce
Str 14, Dex 18, Con —, Int 11, Wis 15, Cha 11
Base Atk +5; CMB +6; CMD 20
Feats Combat Reflexes, Improved Initiative, Lightning Reflexes
Skills Acrobatics +12, Climb +10, Perception +15, Stealth +13; Racial Modifiers +8 Acrobatics, +8 Perception
Language Common (understands but does not speak)
SQ compression, hidden monster, patch and stitch
Environment any urban
Organization solitary, pair, or band (3-12)
Hidden Monster (Ex): A dire toy can hide oneself among mundane toys with ease. When in place where a toy could be expected it can use Stealth even without proper cover or concealment and can take 20 on the Stealth check.
Patch And Stitch (Ex): A dire toy can use parts from other toys or other materials, such as clothing and pieces of cured leather to repair itself. Each minute of work repairs 1 point of damage. Three dire toys can work together to create a new dire toy as if they had Craft Construct feat and all the required spells—instead of a regular crafting check they need to roll a Wisdom check (DC 10). On a successful check, they create a dire toy matching their alignment and role. On a failed check the created dire toy has opposite alignment.
A thrown away teddy bear, a porcelain figurine, a rag doll... Any of those mundane toys could really be a dire toy. An animated construct tasked with defense of children from the darkest nightmares, or a corrupted monster bent on protecting the children from adults... By destroying any adults around. Good or bad, dire toys normally look like rather big mundane toys, until they engage in combat when their mouth open unnaturally wide revealing powerful fangs, and their hands or paws sprout long talons. Unlike majority of animated toys, dire toys are not only ambulatory but also fairly intelligent, capable of planning and even building more of their kind.
A dire toy is made of cloth, cured leather, wood, metal wires, porcelain, with the body itself costing approximately 50 gp.
CL 10th; Price 10,050 gp.
Requirements Craft Construct, charm person, mending, unseen servant; Skill Craft (tailor); Cost 5,050 gp.