Bone Pyromancer
A skeletal figure in half-burned robes with a pair of embers where eyes should be. Its hands burn with flames and heat distorts air all around it.
CR 6; XP 2,400
CE Medium Undead (fire)
Init +8; Senses darkvision 60 ft., Perception +12
Aura restless heat
Defense
AC 19, touch 15, flat-footed 14 (+4 Dex, +1 dodge, +4 natural)
hp 68 (8d8+32)
Fort +6, Ref +6, Will +9
Defensive Abilities absorb fire, undead traits; DR 5/bludgeoning; Immune fire
Vulnerability cold
Offense
Speed 30 ft.
Melee 2 claws +8 (1d4+2 plus 1d6 fire)
Ranged scorching ray +10 touch (4d6 fire)
Spell-Like Abilities (CL 5th, concentration +9)
At will—burning hands (DC 15), flaming sphere (DC 16), pyrotechnics (DC 16), scorching ray, spark
Statistics
Str 14, Dex 18, Con –, Int 13, Wis 13, Cha 19
Base Atk +6; CMB +8; CMD 22
Feats Combat Casting, Dodge, Improved Initiative, Iron Will
Skills Intimidate +15, Knowledge (arcana) +12, Knowledge (religion) +12, Perception +12, Spellcraft +12
Language Abyssal, Common, Ignan
Ecology
Environment any
Organization solitary
Treasure standard
Special Abilities
Absorb Fire (Su): Bone pyromancers arise from fiery destruction. They are not only immune to fire damage but flames mend their undead bodies. Whenever a bone pyromancer is exposed to fire effect, it heals 1 hit point per 3 points of damage the attack would otherwise deal. If the amount of healing would cause the pyromancer to exceed its full normal hit points, it gains any excess as temporary hit points. A bone pyromancer usually deliberately fails its saving throw against fire effects to maximize effects of this ability.
Restless Heat (Su): Bone pyromancers emanate aura of unholy heat that augments nearby undeads. All the undeads within 60 feet gain 10 points of fire resistance and their natural and manufactured weapons gain flaming weapon property.
Sometimes, when a pyromaniac caster dies, especially when the deceased died in his beloved flames, when the flesh burns away, the blackened bones keep going, spreading the fire. Bone pyromancers are animated by a insane will focused on watching the world burn. They are malevolent beings having little interest beyond causing fiery destruction around them.
More willful spellcasters whose bodies were burned away might arise as spectral pyromancers (CR 8). They gain 2 additional Hit Dice, advanced template, incorporeal subtype, incorporeal special quality, and Empower Spell-like Ability (burning hands) feat but they lose DR and replace natural armor bonus to AC with deflection bonus. Their spell-like abilities have 7th caster level and they can use fireball three times per day.
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