Radiant Exemplar, Golden
A regal anthropomorphic heron spreads its wings of sunlight and fire. In its four scaly slender arms it wields a rapier and a hunting bow. Its blinding white feathers are tinted with unearthly golden glow.
CR 5; XP 1,600
LN Medium Outsider (extraplanar, lawful)
Init +7; Senses darkvision 60 ft.; Perception +12
Aura radiant inspiration (120 feet)
AC 18, touch , flat-footed (+4 armor, +3 Dex, +1 natural)
hp 52 (7d10+14)
Fort +4, Ref +8, Will +7
Defensive Abilities flying evasion, unsullied by earth or water; DR 5/chaotic; Immune blindness, dazzled; SR 16
Speed fly 30 feet (perfect)
Melee +1 rapier +11/+6 (1d6+3, 18-20/×2)
Ranged +1 composite long bow +11/+6 (1d8+3 plus cast into dark, ×3)
Special Attacks channel positive energy 6/day (DC 16, 4d6)
Spell-like Abilities (CL 7th, concentration +10)
At-will—commune with birds
Str 14, Dex 16, Con 14, Int 15, Wis 15, Cha 17
Base Atk +7; CMB +9; CMD 22
Feats Deadly Aim, Improved Initiative, Point-Blank Shot, Precise Shot
Skills Bluff +13, Diplomacy +13, Fly +22, Heal +12, Knowledge (planes) +12, Knowledge (religion) +12, Perception +12, Sense Motive +12; Racial Modifiers +4 Fly
Languages Celestial, Infernal, Kyo
SQ expeditious flight, infinite quiver, no breath
Organization solitary, pair, or flock (3-12)
Cast Into Dark (Su): A creature struck with one of the radiant exemplar's arrows is shrouded with a dark gloom and gain negative energy affinity until the end of the radiant exemplar's following turn. Undeads and creatures with racial negative affinity suffer -2 penalty to saving throw against positive energy effects.
Expeditious Flight (Ex): As a free action, a radiant exemplar can change its flying speed to 60 feet and maneuverability to average, or to 120 feet with clumsy maneuverability until the start of its following turn.
Flying Evasion (Ex): As long as radiant exemplar is flying, it gains benefit of evasion ability, suffering no damage on a successful Reflex saving throw from effects that allow a Reflex saving throw for half damage.
Infinite Quiver (Su): A radiant exemplar can always draw an arrow from its quiver. Arrows drawn from its quiver vanish 1 round after being fired or dropped.
Radiant Inspiration (Su): A radiant exemplar blazes with heavenly glow that inspires righteous kyo to greatness granting +2 morale bonus to attack rolls, weapon damage rolls, saving throws, ability checks, and skill checks. Kyo that were branded outlaws by the Radiant Empire are shaken as long as they see a radiant exemplar and for 1d4 rounds thereafter.
Unsullied By Earth Or Water (Ex): A radiant exemplar is above the grasp of earth itself. If a radiant exemplar is unable to fly for any reason, it slowly descends to ground as if under a constant feather fall effect and remains hovering a foot or two above the ground or surface of water. A radiant exemplar deliberately entering water can use its flying speed as a swim speed but if anything prevents it from flying or taking actions it will emerge at the rate of 60 feet per round.
Radiant exemplars are honored heroes of the Radiant Empire, the most virtuous kyo raised to the semi-divine states posthumously by imperial edicts. As ascended beings they are free from the grasp of earth, flying on the wings of sunlight and righteousness to bring example and aid to the denizens of the Radiant Empire.
Priests and oracles of the Radiant Empire can call aid of radiant exemplars with their planar ally spells or summon them for a short time with summon monster V. Kyo can pick the Augment Calling feat and select "radiant exemplars" as a suitable category of outsiders, applying benefits of that feat to radiant exemplars of all castes.