An anthropomorphic figure in blue robes covered with intricate silver patterns. Its face is covered with featureless ice mask, or is that the face itself?
CR 10; XP 9,600
CE Medium Outsider (chaotic, cold, demon, evil)
Init +9; Senses darkvision 60 ft., sense heat 60 ft., Perception +20
AC 24, touch 16, flat-footed 18 (+4 armor, +5 Dex, +1 dodge, +4 natural)
hp 126 (12d10+60)
Fort +9, Ref +13, Will +13
Defensive Abilities frostwraith; DR 10/cold iron and good; Immunity cold, electricity, poison; Resist acid 10, fire 10; SR 21
Speed 30 ft.; air walk
Melee 2 claws +18 (2d6+6 plus 2d6 cold)
Ranged 4 shards of ice +18 (1d6 plus 2d6 cold)
Spell-Like Abilities (CL 12th, concentration +16)
Constant—air walk, mage armor (manifesting as a blue robe covered with silver patterns)
At will—create water, frigid touch, greater teleport (self plus 50 lbs. of objects only), prestidigitation, quench, ray of frost
3/day—cone of cold (DC 19), quickened frigid touch
1/day—icy prison (DC 19), summon monster V (ice elementals only), weather control
Str 22, Dex 20, Con 20, Int 17, Wis 21, Cha 19
Base Atk +12; CMB +18; CMD 34
Feats Combat Casting, Deceitful, Dodge, Improved Initiative, Quicken Spell-Like Ability (frigid touch), Weapon Focus (shard of ice)
Skills Bluff +23, Diplomacy +19, Disguise +23, Intimidate +19, Knowledge (nature) +15, Knowledge (planes) +18, Knowledge (religion) +15, Perception +20, Sense Motive +20
Language Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ change shape (alter self, Small or Medium humanoid), profane gift of the Frostmask
Environment any (Abyss)
Organization solitary (unique)
Frostwraith (Ex): The Frostmask can phase through the snow and ice as if it was incorporeal being when it desires. This allows the demon to ignore any hindrance and harm caused by snow, ice, and cold effects that do not explicitly affect incorporeal beings.
Profane Gift Of The Frostmask (Su): Tempter at its heart, the Frostmask can offer power to mortals. Once per day, as a full-round action it may grant profane gift to a willing humanoid by touching the recipient for one round. The target gains +2 profane bonus to an ability score of its choice and resistance to cold 10. A single target can not have more than one profane gift of the Frostmask at a time. As long as the profane gift of the Frostmask persist, the Frostmask can communicate telepathically with the target across any distance, use its greater teleport ability to travel to the target's location, and scry on the bearer as if using greater scrying. A profane gift of the Frostmask can be removed with dispel evil (DC 23). The Frostmask can remove its profane gift as a free action dealing 2d6 points of Charisma drain to the target.
Sense Heat (Ex): The Frostmask can sense presence of sources of heat warmer than the local environment as if using blindsense. It can pinpoint exact position of open fires and all forms of active fire magic as if using blindsight.
Shards Of Ice (Ex): The Frostmask in combat can grow and fire icy shards from its fingers with a range of 60 feet.
The demon know as the Frostmask is a bit of enigma. Cunning, manipulative, cordial, and a bit cowardly, it is a trickster spirit first. It's still a fiend, though, and as a demon it bears affinity for destruction and corruption deep within its (frozen) heart. It seems to be particularly interested in thwarting activities of beings attuned to fire—be they gods, genies, devils or other demons.
In combat it grows scythe-like claws but it prefers to avoid direct combat unless it has advantage over its opponents—available allies or minions, unreachable perch from which it can blast enemies with ice and cold, fighting weaker enemies alone.