Monster: Toy Swarm

Toy Swarm

A mass of worn out toys of various types marches like a deadly wave.

CR 3; XP 800
N Tiny Construct (swarm)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 33 (6d10)
Fort +2, Ref +5, Will +2
Defensive Abilities half damage from weapons, swarm traits; Immune construct traits

Speed 20 ft., climb 20 ft.
Melee swarm (2d6 plus distraction and grasping arms)
Special Attacks distraction (DC 13), grasping arms (DC 13)

Str 10, Dex 16, Con —, Int —, Wis 11, Cha 1
Base Atk +6; CMB —; CMD —
Skills Climb +7, Stealth +3
SQ hidden monsters, patch the ranks

Environment any urban
Organization solitary, pair, or band (3-12)
Treasure standard

Special Abilities

Grasping Arms (Ex): A toy swarm can exert a surprising amount of force on the creatures caught within. All Medium or smaller corporeal creatures suffering swarm damage from a toy swarm have to succeed on a Reflex saving throw (DC 13) or become entangled for 1 round. The saving throw DC if Constitution-based.

Hidden Monsters (Ex): A toy swarm can hide among mundane toys with ease. When in place where a toy could be expected it can use Stealth even without proper cover or concealment and can take 20 on the Stealth check.

Patch The Ranks (Ex): A toy swarm can use replenish its numbers repairing 1 point of damage per minute of scrounging and assembling, as long as there are mundane toys or parts suitable to build new toys available nearby.

Toy swarms are occasionally assembled and animated by groups of dire toys to serve as support. Occasionally, they raise spontaneously when one or more dire toys are destroyed among large amount of other toys available—their animating spirit torn asunder and bringing a semblance of life to a numerous smaller toys. A toy swarm follows the original mission of the dire toy that created it, except for toy swarms created when both Lawful Good and Chaotic Evil dire toys were vanquished at once, those are unpredictable and often tend to be generally aggressive.

Variant Toy Swarms

Lead Troops (CR +1): A swarm of fine lead soldiers, immune to weapon damage with AC of 17, HD 8, and 44 hit points. It inflicts bleed damage with its swarm attack but lacks grasping hands special ability.


Toys requires to compose initial swarm cost 300 gp (average of 1 gp per toy).

Dire Toy
CL 8th; Price 8,300 gp.
Requirements Craft Construct, charm personmendingunseen servantSkill Craft (tailor); Cost 4,300 gp.

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