This little blob of rainbow-colored, semi-translucent slime oozes around vigorously.
CR 2; XP 600
N Tiny Ooze
Init +6; Senses blindsight 10 ft., scent; Perception +5
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 19 (3d8+6)
Fort +3, Ref +3, Will +3
Defensive Abilities ooze; Immune disease, fear, nausea, sickened
Speed 20 ft., climb 20 ft., swim 20 ft
Ranged boring acid +6 ranged touch (2d6 acid)
Space 2-1/2 ft.; Reach 0 ft.
Str 4, Dex 14, Con 14, Int 11, Wis 15, Cha 11
Base Atk +2; CMB –3; CMD 9 (can't be tripped)
Feats Alertness, Improved Initiative
Skills Climb +5, Escape Artist +22, Perception +7, Sense Motive +7, Swim +5; Racial Modifiers +20 Escape Artist
Language can't speak
Organization solitary, pair, or swarm (3-20)
Treasure incidental only
Boring Acid (Ex) An oozeling can excrete and spit corrosive fluid dealing 2d6 points of acid damage to single creature or object within 20 feet on a successful ranged touch attack, and reducing acid resistance by 1 until the end of the oozeling's following turn. Resistance reduction from consecutive hits with this ability stack, to a maximum reduction of 10 with each hit resetting duration of the effect. When grappled, pinned or swallowed, an oozeling can excrete corrosive fluid from his whole surface as a standard action, inflicting 4d6 points of acid damage to the grappling, pinning or swallowing creature. Oozelings suffer nonlethal damage from other oozelings' boring acid but have no special resistances against acid damage from other sources.
Oozzlings are sentient, friendly blobs of motile protoplasm, almost certainly a byproduct of some magical or alchemical experiment. They are quite gregarious and curious beings with vigor and attention span of a young kitten. They can be also accidentally destructive due to their natural corrosive qualities and while they can't jump, they can move on almost any horizontal surfaces with ease.
A 3rd level spellcaster with Improved Familiar feat can take oozeling as a familiar.