21 August 2016

Planar NPC: Merekh Ren

Merekh Ren

This blurred man is translucent grey, with pale outline, clearly a ghost of some sort.

CR 5; XP 1,600
Ghost male human expert 5
CG Medium Undead (extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +20

Defense
AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 deflection)
hp 47 (5d8+25)
Fort +5, Ref +3, Will +8
Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits

Offense
Speed fly 30 ft. (perfect)
Melee corrupting touch +5 (5d6, Fort half, DC 16)
Special Attacks possession (DC 16)

Statistics
Str —, Dex 14, Con —, Int 16, Wis 15, Cha 18
Base Atk +3; CMB +3; CMD 20
Feats Alertness, Dodge, Iron Will, Toughness
Skills Bluff +12, Diplomacy +12, Fly +18, Heal +10, Knowledge (local) +11, Perception +20, Sense Motive +12, Sleight Of Hand +10, Stealth +18, Use Magic Device +12
Language Common, Abyssal, Celestial, Ignan

Ecology
Environment any
Organization unique
Treasure none

Special Abilities


Possession (Su) Merekh can posses an adjacent creature as a standard action as if using possession spell with duration of up to 12 hours. When the possession ends or is prevented by a successful saving throw, Merekh can't attempt to possess the same target for the next 24 hours. While using this ability, Merekh's incorporeal body remains within the subject's physical body. Saving throw DC is Charisma-based. Merekh avoids using this ability on unwilling innocent subjects, though he will use this ability if he thinks that innocent lives are at stake. He has much less compunctions about possessing wrong-doers, though he finds the experience straining.

Rejuvenation (Su) Even when destroyed, Merekh reforms in 2d4 days, back in his office.

Merekh Ren was a mortal man living in a marvelous interdimensional city at the junction of the planar routes. Now, he is a spirit lingering where he lived. When alive, he was a private investigator, a thief-taker, a denouncer, and occasionally a snitch. His unexpected death hadn't made him quit. In fact, returning as a ghost created new opportunities, though it made being paid quite hard. At least he does not have to earn living wage, though he still needs to pay for his office (a small room in obscure tenement house). After meeting his diminished financial needs, his favored payment is living: being allowed to possess the customer's body (or convincing another person to agree to being possessed for a limited amount of time) and experiencing the simple joys of life.

When alive, Merekh was restraining himself to simple and boring investigations, tracking unfaithful spouses, finding debtors, searching for missing relatives, undermining wills, and similar down to earth cases. After his death, which was honest accident involving panicked horses unprepared for streets of planar metropolis, Merekh stayed behind, feeling unfulfilled, seeking to do more good and become better investigator than he was.

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