11 December 2016

Fantasy Races: 5th Edition Update, part 2

A new batch of 5th edition conversion of my fantasy races.

Part 1 (Azan, Ker-Azan, Kai-Tang, and Kyo).

Luminars
Luminarian Traits
Ability Score Increases. Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age. Luminars reach adulthood at 13th circle of age and live for approximately hundred circles or two generations.
Alignment. Keepers are generally lawful neutral, Inheritors vary between lawful good, neutral good, and neutral, and Unchained faction is somewhere between chaotic good, neutral good, and pure neutral. Individual luminars spread across all the alignment options, though there is strong bias against evil.
Size. Luminars are roughly the same size and build as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Crystal Affinity. You gain advantage on Intelligence and Wisdom checks made to appraise, examine, and work with crystals and gems.
Natural Glow. Your body emanates with natural luminescence, producing bright light within up to 20 feet, and dim illumination within twice the bright light radius. You can reduce the bright light radius or completely suppress the light on your turn. The glow will return to normal strength when you are rendered unconscious. When you are killed the glow immediately flares providing bright illumination within 60 feet for 1 round and then vanishes.
Natural Power Source. Your body generates a field of exotic energy that can power low-yield luminarian devices. You can consciously channel your energy reserves to power high-yield luminarian technology, sacrificing your available hit dice for a variety of results dependent on device used.
Sleepless. You never sleep. You cannot be put to sleep with magical means, though you can be put into a sleep-like state with poisons and pharmaceuticals. You never dream and are immune to dream-based effects, even when under effects of pharmaceutical substances.
Advanced Technology. Luminars have their own brand of exotic technology. You are proficient with all common luminarian devices.
Languages. You can speak Common and Luminarian.

Therigens
Therigen Traits
Ability Score Increases. Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age. Therigens are considered adult after reaching seventh year of age, and live up to one hundred and twenty years.
Alignment. While some degree of neutrality is predominant, Therigen followers of the Green Law tend toward good, and followers of Red Law tend toward evil.
Size. Therigen are shorter than humans, rarely exceeding 5-1/2 feet of height, with exact build varying between different animal themes. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.
Native Land. Select one type of environment: woodlands, mountains, swamps, or underground. You have an advantage on ability checks made to survive and travel through selected terrain, including noticing and avoiding natural hazards, finding water, edible plants, and safe place for rest, and recognizing native creatures and recalling their strengths and weaknesses.
Natural Weapons. You can use your bite, beak, or claws efficiently in combat, dealing 1d3 points of damage with unarmed strikes.
Wild Blessing. You have an additional animal feature, based on your animal theme selected from following choices: climb speed 30 feet, swim speed 30 feet, thick hide (your unarmored AC is 12 + Dexterity bonus), quick (your base walking speed is 40 feet), or powerful natural weapons (your unarmed strike inflicts 1d4 points of damage).
Languages. You can speak Common and Sylvan.

Troldhrym
Troldhrym Traits
Ability Score Increases. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Troldhryms become adults at the age of 21, and can live up to hundred and fifty years.
Alignment. Chaotic is dominant alignment among troldhrym.
Size. Therigen are slightly bigger than humans, both in height and weight, though not terribly much. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.
Relentless. You gain an advantage on saving throws against all forms of fear and frightened condition, and effects that cause exhaustion.
Resist Elements. You can withstand both colder and hotter environment than humans without ill effects (such as standing naked on a glacier, or travelling through desert with only the regular daily amount of water). You gain resistance to one of cold, fire, or lightning, as befitting your tribe. Tribeless troldhrym gain resistance to force.
Troll Blood. You can spend one hit dice to heal oneself as a bonus action.
Languages. You can speak Common and Giant.

Xenopi
Xenopi Traits
Ability Score Increases. Your Constitution score increases by 2, and your Intelligence score increases by 1.
Age. It's uncertain how long xenopi lives as sub-sapient larva before developing functional luminescent glands and ability to communicate coherently, though it's estimated it takes between 1 and 10 years. Mature xenopi can live up to 30 years, though occasional xenopi reaches 40.
Alignment. Xenopi have slight predisposition toward good and chaotic alignments.
Size. Xenopi body is usually two and a half feet long with tentacles being another two feet in length. Your overall size is Small.
Speed. Your base walking speed and climbing speed are 20 feet, and your swim speeds is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.
Bioluminescence. You can make your skin glow with colorful bioluminescent glow as bright as torch, and you can show simple patterns, or whole sentences written in Aklo on your skin as easily as you can speak.
Tentacles And Water Jet. You have an advantage on ability checks made to climb, swim, and balance yourself on surfaces to which your suckers stick.
Languages. You can speak Common and Aklo.

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