This gigantic, shimmering-scale covered serpent flickers in air, appearing and vanishing with unpredictable frequency.
CR 12; XP 19,200
CN Gargantuan Magical Beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +30
AC 27, touch 11, flat-footed 22 (+4 Dex, +1 dodge, +16 natural, –4 size)
hp 157 (15d10+75); flickering regeneration 10
Fort +14, Ref +13, Will +11
Defensive Abilities warp coils
Speed 40 ft.
Melee bite +21 (4d6+15 plus poison)
Space 20 ft.; Reach 20 ft.
Special Attacks warp lunge, warp pursuit
Str 30, Dex 18, Con 20, Int 13, Wis 19, Cha 13
Base Atk +15; CMB +25; CMD 39 (can't be tripped)
Feats Combat Expertise, Dodge, Improved Vital Strike, Iron Will, Mobility, Spring Attack, Vital Strike, Whirlwind Attack
Skills Acrobatics +30, Perception +30, Stealth +18; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth
Language Draconic, Protean
SQ compression, warp slither
Environment forests, mountains, and undergound
Organization single or pair
Disrupting Venom (Su) Bite—injury; save Fort DC 22; frequency 1/round for 10 rounds; effect 1 Str, Dex, and Con; cure 1 save. If the poisoned creature is affected with teleportation effect, it suffers effects of another dose of disrupting venom. This is a poison and teleportation effect.
Flickering Regeneration (Su) A warp serpent vanishes and reconstructs itself constantly, rebuilding any lost tissue and healing at the rate of 10 hit points and 1 point of ability damage to each ability score at the beginning of each of its turns. All severed body parts re-attach immediately making it immune to vorpal weapons. A dimension anchor suppresses flickering regeneration for 1 round and then ends. Dimensional locks, antimagic fields and similar effects suppress flickering regeneration as long as the warp serpent remains within area of the effect. This is a teleportation and creation effect.
Warp Coils (Su) A warp serpent can take a swift action to twist magic and space around itself in a defensive shell until the start of the following turn. It gains +2 deflection bonus to AC, +2 resistance bonus to saving throws, evasion special ability, and Spell Resistance 23 against non-touch ranged spells and spell-like abilities.
Warp Lunge (Su) A warp serpent can take a swift action to extend its reach by its base speed until the beginning of its following turn and can make unlimited number of attacks of opportunity. It flickers and translocates within the area as if moving faster than any eye can see. This is a teleportation effect.
Warp Pursuit (Su) A warp serpent can teleport to a space adjacent to any creature currently suffering effects of its poison as a swift action. This is a teleportation effect.
Warp Slither (Su) A warp serpent ignores difficult terrain and can move through obstacles, though it can't ends its move within an obstacle that occupies more than a half of its space.
Warp serpents are voracious but intelligent predators. They physical presence is unstable, allowing them to twist space and control the matter they are composed of to a certain degree. Their abilities consume large amounts of energy being responsible for their gluttony but make them capable of surviving in wider range of climates than common snakes.
Elder warp serpents (CR 14) have advanced and giant templates, with their flickering regeneration healing 20 hit points and 2 points of ability damage per turn, and their warp coil granting +4 bonuses to AC and saving throws, and SR 25.