Monster: Visceraith

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Twin images of the entity overlap each other. One is a perfectly shaped form of a man, while the other is misshapen mass of bloodied organs, inverted skin, and bare muscles.

CR 11; XP 12,800

CE Medium Undead (incorporeal)
Init +5; Senses darkvision 60 ft., lifesense; Perception +18

AC 25, touch 25, flat-footed 20 (+10 deflection, +5 Dex)
hp 145 (10d8+100)
Fort +13, Ref +10, Will +14
Defensive Abilities channel resistance +4, gruesome return, incorporeal; Immune undead traits

Speed fly 30 ft (perfect)
Melee 2 incorporeal touches +13 (6d6 plus eviscerating touch)
Special Attacks eviscerating touch, messy kills

Str —, Dex 20, Con —, Int 17, Wis 21, Cha 31
Base Atk +7; CMB +7; CMD 32
Feats Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (incorporeal touch)
Skills Fly +26, Heal +15, Intimidate +23, Knowledge (arcana) +16, Knowledge (religion) +16, Perception +18, Spellcraft +16
Language Abyssal, Aklo, Common, Undercommon; telepathy 100 feet
SQ visceral harvest

Environment any
Organization solitary
Treasure standard

Special Abilities

Eviscerating Touch (Su) A visceraith's touch opens deep wounds and rips out pieces of the victim's flesh and organs. It addition to regular damage, eviscerating touch inflicts 1d4 points of ability damage to Strength or Dexterity, or 1 point of Constitution bleed and the visceraith gains 5 temporary hit points.

Gruesome Return (Su) A visceraith is not that easy to get rid off. When a visceraith is reduced to 0 or less hit points or destroyed with an effect such as disruption weapon, it's essence disperses among all Tiny or larger corporeal living beings within 100 feet that have discernible anatomy, are not protected with protection from evil, blessed, or staying within consecrated or hallowed area. The first of those creatures that is reduced to 0 or less hit points within the next 24 hours (unless it was killed with an effect that destroys the body, or is powered by light, good, or positive energy), dies within a shower of blood and gore as the visceraith emerges renewed. Creatures that are prevented from becoming undead or immune to possession are excluded from this effect as well. This is a death effect.

Messy Kills (Su) When a visceraith reduces a living corporeal creature to 0 or less hit points, the victim's body is completely butchered, the skin bursts, the muscles are torn apart, and the organs shred and thrown around in a fountain of blood. The ground within 10 feet of the victim becomes difficult terrain for 1d4+1 rounds, the victim cannot be returned to life with effects that require intact body, and the visceraith can make a demoralize check as a free action, targeting all the sapient creatures that witnessed the demise. The visceraith also gains 2d6 × 5 temporary hit points if the victim was Medium (1d8 if Small, 3d6 if Large, with smaller or larger creatures adjusting the dice used as per natural weapon damage dice size progression). This is a death effect.

Visceral Harvest (Su) Pieces of viscera torn from visceraith's victims keep floating around it forming a gruesome curtain within 30 feet radius. A visceraith can burn 10 temporary hit points to appear as a ghostly version of a person it killed as if using disguise self for 10 minutes. It can burn 25 temporary hit points to produce telekinesis (CL 10th). It can burn 100 temporary hit points to weave the stolen viscera into a temporary physical body to inhabit. The temporary body has 100 hit points that cannot be healed and decay at the rate of 5 points per hour, it also has DR 10/silver and magic, Strength score of 20, and natural armor bonus replacing the deflection bonus to AC. 

Visceraith are cruel, mad spirits formed when a powerful caster suffers from a terrible mishap involving death magic, portals, teleportation, or transformation, that butchered the dying body, and warped the extinguished mind.

Visceraith usually are obsessed with regaining physical form, though a few prefer to go further, seeing their discorporate state as a step above a feeble mortal form.

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