2018-08-19

Monster: Drac'coon

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Drac'coon

A cat with long head, slender limbs, lithe torso, and a pair of bat-like wings. Its body is covered with fur and bony plating, with short bony horns growing between its furry ears.


CR 2; XP 600

N Small Dragon
Init +6; Senses blindsense 30 ft., darkvision 60 ft., low-light vision; Perception +10

Defense

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 19 (3d12)
Fort +3, Ref +5, Will +5
Defensive Abilities evasion; Immune paralysis, sleep, dragons' frightful presence

Offense
Speed 40 ft., climb 40 ft., fly 40 ft. (average)
Melee 2 claws +4 (1d4), bite +4 (1d4)
Special Attacks hypnotic purr, odious vomit, pounce

Statistics
Str 10, Dex 14, Con 10, Int 13, Wis 15, Cha 15
Base Atk +3; CMB +2; CMD 14 (18 vs. trip)
Feats Alertness, Improved Initiative
Skills Acrobatics +5 (+9 jumping), Climb +8, Knowledge (arcana) +7, Perception +10, Sense Motive +10, Stealth +12, Swim +6, Use Magic Device +8
Languages Common, Draconic

Ecology
Environment temperate forests and hills, urban, ruins
Organization single or pair
Treasure standard

Special Abilities


Hypnotic Purr (Su) A drac'coon can purr as a standard action, fascinating those within 30 feet who fail their Will saving throw (DC 13) for as long as drac'coon purrs plus 1d4 rounds thereafter. Fascinated creature may approach the purring drac'coon and pet it, if they are not afraid of being scratched. A content drac'coon can purr for hours. Dragons and big felines suffer –4 penalty to their saving throws. The saving throw DC is Charisma-based.

Odious Vomit (Ex) A drac'coon can spew an odious vomit in a 5-ft cone. A living creature caught within the cone that fails a Reflex saving throw (DC 11) is sickened for 1d4 rounds. The saving throw DC is Constitution-based.


Drac'coon combine (some would say the worst) qualities of cats and dragons. They are vain, capricious, inquisitive, playful, lazy, gluttonous beings. These days, they are more likely to be found among humanoids and dragons, living as pampered pets, watchers, and spies, than living in the wilds. They like collecting shiny things, especially magic items that generate light, though they are not really greedy, considering them mere toys. Some of them like hunting, though often they lose track and turn to searching for strange and hidden things, or exploring new places, though when doing this then can be distracted again by potential prey.

A young drac'coon (CR 1, Tiny) can be selected as an Improved Familiar (required caster level 5th). It usually grows to full size around caster level 9th.

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