Monster: Frog-Eater

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A brown and rotting green crocodile with multiple legs and an elongated tail, with a giant insect-like growth on its end.

CR 9; XP 6,400

NE Huge Magical Beast
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +20


AC 23, touch 8, flat-footed 23 (+15 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +8, Will +10
Immune poison

Speed 30 ft., burrow 30 ft., swim 30 ft.
Melee bite +16 (3d6+5 plus grab), sting +16 (3d6+5 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks fast swallow, swallow whole (3d6 acid, AC 17, 12 hp)

Str 20, Dex 10, Con 18, Int 11, Wis 19, Cha 11
Base Atk +13; CMB +15; CMD 13
Feats Iron Will, 3, 5, 7, 9, 11,  13
Skills Perception +20, Stealth +8 (+20 in water and mud), Swim +13; Racial Modifiers +12 Stealth in water and mud
Languages Boggard, Grippli
SQ hold breath

Environment warm swamps
Organization solitary
Treasure standard

Burrow (Ex) A forg-eater can burrow through mud and sand, though not through soil or stone.

Frog-Eater Poison (Ex and Su) Sting—injury; save Fort DC 20, frequency 1/round for 6 rounds, effect 1 Str, 1 Dex, and sickened condition until the beginning of the next turn, cure 2 consecutive saves. Humanoid and monstrous humanoid creatures that fail all the saving throws against the frog-eater poison, suffer from a feverish dreams the next time they go to sleep, having 50% chance of gaining ability to cast a random spell-like ability exactly once (d12)—1: beast shape I, 2: cure light wounds, 3: detect aberrations, 4: detect animals and plants, 5: endure elements, 6: heightened awareness, 7: hide from animals, 8: monkey fish, 9: speak with animals, 10: speak with plants, 11: tree shape, 12: whispering lore. After the spell-like ability is used, it's gone. A creature can collect multiple such spell-like abilities, though each has to be gained separately on a different day.

Frog-eaters are crocodilian monstrosities that savor the taste of grippli and boggard flesh, whom they bait with their insect-shaped growth on their tails. While intelligent, they have simple animalistic desires and emotions focused on eating, sleeping, and occasional mating. Their tails, in addition to functioning as a frog-bait, hides a sting that can deliver a poison that can induce hallucinations and an occasional glimpse of shamanic insight.

A few frog-eaters became a petty deities for boggard and grippli communities, accepting sacrifices in return for their protection and access to their poison to their favored servants.

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