Skela Tur Veir-Barrin, Princess Of Veir
A wild-haired, sun-tanned tomboy in a worn leather armor. Her brown hair are full of leaves and straw, and... Is that a silkworm?!
CR 3; XP 800
Female half-elf wildshaper druid 4
N Medium Humanoid (human, elf)
Init +6; Senses low-light vision; Perception +15
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 29 (4d8+8)
Fort +6, Ref +5, Will +7
Speed 30 ft.
Melee quarterstaff +5 (1d6+3)
Melee (bear form) 2 claws +6 (1d4+3) and bite +6 (1d4+3)
Special Attacks wildshape 3/day
Druid Spells Prepared (CL 4th, concentration +7)
2nd level—barkskin, bull's strength
1st level—goodberry, shillelagh (×2), speak with animals
0 (at will)—create water, detect magic, guidance, light
Str 14, Dex 14, Con 14, Int 12, Wis 16, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Skills Climb +6, Heal +7, Knowledge (nature) +10, Knowledge (nobility) +5, Perception +15, Survival +12, Stealth +9, Swim +6
Language Common, Druidic, Sylvan
SQ elven blood, nature sense, trackless step, wild empathy +4, woodland stride
Skela Tur was born a princess, whereas she should have been born a forest imp, or so her mother say. She inherited much of her elven father's wanderlust and love of the wilds, and before anyone could stop her, she learned much of nature from a hermit living in a grove across the lake, including how to turn herself into beasts and walk among them.
Now, she comes and goes when she pleases, escaping her guards and chaperones with ease. Sometimes it takes an adventure in itself to get her back to the castle for important events where presence of the royal family is crucial.