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Brother Lie
A hulking figure in expensive hooded robes adorned with intricate, abstract patterns on the hems.
CR 10; XP 4,800
CN Large Aberration
Init +6; Senses darkvision 60 ft., thoughtsense 100 ft., Perception +25
Aura distortion (100 ft.)
Defense
AC 24, touch 11, flat-footed 22 (+3 armor, +2 Dex, +10 natural, –1 size)
hp 133 (14d8+70); regeneration 10 (dimensional anchor or other effects that prevent extraplanar access)
Fort +9, Ref +8, Will +13
Immune confusion, disease, insanity, poison; SR 21 vs divine magic
Offense
Speed 30 ft.
Melee 2 tentacles +16 (1d8+6 plus grab)
Space 10 ft.; Reach 15 ft.
Special Attacks constrict (1d8+6), hurl, mind-suck
Statistics
Str 22, Dex 14, Con 20, Int 17, Wis 19, Cha 15
Base Atk +10; CMB +17 (+21 grapple); CMD 29 (can't be tripped)
Feats Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Weapon Focus (tentacle)
Skills Bluff +16, Diplomacy +20, Knowledge (dungeoneering) +20, Intimidate +20, Perception +25, Sense Motive +22, Profession (gardener) +18
Language Aklo, Common, Draconic, Protean; telepathy 100 ft.
SQ eldritch ritualist, no breath
Aura Of Distortion (Su) Brother Lie's presence warps the very fabric of nearby space. All calling, summoning, and teleportation effects used or arriving within the aura end 1d6 × 5 feet away in a random direction from their intended destination point.
Eldritch Ritualist (Su) Brother Lie can use Knowledge (dungeoneering) in place of any Knowledge checks made to perform occult rituals and knows a plethora of occult rituals that deal with old ones, outer gods, and other eldritch entities that should not be.
Hurl (Su) Brother Lie can telekinetically hurl a grappled creature of Medium or smaller size with great force, up to 100 feet, dealing 7d6 points of damage to the victim and the creature or object struck, leaving Medium or smaller targets pushed away 10 feet and both knocked prone. The target of the attack can avoid the damage with a successful Reflex saving throw (DC 19). The saving throw DC is Charisma-based.
Mind-Suck (Su) Brother Lie can suck brain fluids of a pinned living creature, dealing 10d6 points of damage and 1d4 points of Intelligence damage per round of maintaining the pin. Brother Lie and any of allied cultists within telepathy range gains 10 temporary hit points and +2 insight bonus to attack rolls, weapon damage rolls, and saving throws for 1 round.
Brother Lie is an affable though inhuman monster, the leader of aberrant cult that worships Things That Should Not Be offering bogus enlightenment into the "True Nature Of The Universe". While not outrightly malicious on individual level, Brother Lie aims of drawing attention of bigger and more alien aberrations to the mortal world do not bode well. Being surrounded by more or less insane, desperate, and chaotic cultists does not make things better either. Still, Brother's words offer a strangely attractive temptation to the downtrodden, depressed, and suffering.
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