2020-01-12

Fantasy NPC: Anasathiel, The Herald Of Truth

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Anasathiel, The Herald Of Truth

A short and a bit pudgy youth, in bright white robes, with a feathery mantle. His eyes seem to glow with an unearthly light, and his smile is quite disarming.

CR 3; 800 XP 
LG Medium Outsider (angel, extraplanar, good, lawful)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
Aura truth (1 mile)

Defense
AC 15, touch 15, flat-footed 13 (+2 deflection, +2 Dex, +1 dodge)
hp 30 (4d10+8); fast healing 2
Fort +3, Ref +6, Will +6; +4 vs. poison
DR 5/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10

Offense
Speed 30 ft., fly 30 ft. (average)
Melee 2 slams +6 (1d4+2)
Special Attacks holy strikes
Spell-Like Abilities (CL 4th; concentration +6)
Constant—shield of faith
At Will—light, mending, prestidigitation
2/day—cure moderate wounds, lesser restoration, spiritual weapon (+6, 1d8+1)

Statistics
Str 14, Dex 14, Con 14, Int 13, Wis 15, Cha 15
Base Atk +4; CMB +6; CMD 21
Feats Dodge, Endurance, Diehard
Skills Fly +9, Heal +9, Knowledge (planes) +8, Knowledge (religion) +8, Perception +9, Perform (sing) +9, Spellcraft +9

Language Abyssal, Celestial, Common, Infernal; truespeech

Aura Of Truth (Su) Where Anasathiel goes, the truth prevails. Any sapient creature within 1 mile of Anasathiel's location that attempts to lie has to succeed a Will saving throw (DC 14) to do so. On a failed saving, it feels compelled to say the truth. Each time a creature fails a saving throw against aura of truth, it gets a cumulative –1 penalty to saving throw, resetting every day after the creature rests for at least eight hours. Aura of truth doesn't prevent avoiding answering or using misleading answers, only speaking an actual lie triggers the saving throw, though the speakers are unaware of that. This is a mind-affecting compulsion effect. The saving throw DC is Charisma-based. Anasathiel himself never lies.

Holy Strikes (Su) Anasathiel is not an impressive combatant, but his slam attacks are considered magic, good, lawful, cold iron, and silver weapons, and deal additional 1d4 points of damage to creatures with chaotic or evil subtypes.


Anasathiel is a friendly and helpful angel who wishes to share with the mortals the gift of truth that he bears... But for reasons that are beyond his comprehension, the mortals seem to be baffled and annoyed by this blessing more than appreciating it. He had been run out of multiple settlements by now. While he is almost sure that it must be some sort of recurring misunderstanding, he slowly starts to suspect a ploy by some vile but petty fiends to deny the mortals the enlightening presence of truth.

Anasathiel can fold his celestial wings so they look like a mantle over his simple, always clean robes.


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