2020-03-01

Monster: Snow Hog

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Snow Hog

A massive body resembling a furnace or a huge alchemical alembic on a four stumpy legs, with a crudely hewn head and a pair of arms ending with oversized fists. The funnel at the top constantly spews fine, glittering snow.


CR 11; XP 12,800
N Huge Construct
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10

Defense
AC 25, touch 13, flat-footed 23 (+3 deflection, +2 Dex, +12 natural, –2 size)
hp 144 (16d10+56)
Fort +10; Ref +10; Will +10
Defensive Ability whirling snow; DR 10/adamantine and bludgeoning; Immune construct traits; Resist acid 30, cold 30, electricity 30. fire 30; SR 21

Offense
Speed 20 ft.
Melee 2 slams +19 (3d6+5) and body slam +14 (4d6+5 and push)
Space 15 ft.; Reach 10 ft.
Special Attacks push (body slam, 10 ft.), snowblast

Statistics
Str 20, Dex 14, Con –, Int 3, Wis 15, Cha 11
Base Atk +16; CMB +23; CMD 36 (40 vs trip)
Feats Ability Focus (Snowblast), Acrobatic Step, Combat Reflexes, Great Fortitude, Improved Initiative, Nimble Moves, Run, Toughness
Skills Perception +10, Stealth +2 (+22 in snow); Racial Modifiers +20 Stealth in snow
Languages Auran, Sylvan (doesn't speak)
SQ snowbringer

Ecology
Environment urban, ruins
Organization solitary, pair
Treasure standard (sapphire eyes)

Special Abilities


Snowblast (Su) A snow hog can tilt its body and flood an area with a mass of heavy, sticky snow, creating an artificial avalanche in the process. It has to spend a full-round action to tilt its body in specific direction in preparation, followed by another full-round action to eject the snow and rebalance itself again. Prone snow hog doesn't need to prepare itself but can only eject the snow in a random direction determined when it is knocked prone. Snowblast creates a cone, 120 feet long, dealing 6d6 points of bludgeoning damage and 6d6 points of cold damage, and burying Medium or smaller creatures. Creatures that make a successful Reflex saving throw (DC 20) halve the damage and avoid being trapped under the snow. Buried creatures have to make three successful Strength checks (DC 20) to free themselves, with each check requiring a full-round action. Others can similarly contribute to freeing buried creatures, though they can use Profession (miner) or Survival checks in place of Strength check. A snow hog can only use snowblast once per 1d4+1 rounds, up to three times per day. The saving throw DC is Constitution-based.

Snowbringer (Su) A snow hog's presence alters the local weather patterns, slowly turning the local environment into cold one, starting with a random effects resembling control weather spell, and growing into full-scale winter over 2d6 days.

Whirling Snow (Su) A snow hog's huge funnel constantly spews magical snow that shields the construct, granting +3 deflection bonus to AC, +3 resistance bonus to saving throws, and Spell Resistance equal to its CR +10 (already included in the stat-block). It also grants them concealment against ranged attacks and turns their space and the adjacent squares into difficult terrain.


Snow Hogs are potent snow-spreading engines, supposedly serving the various lords and ladies of the winter, arctic demigods, ice genies, or cold dragons. They appear to be made of hardened ceramics or glacial ice, with big sapphires put where their eyes should be.


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