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Zombie-hare Swarm
A swarm of smelly, decaying, half-skeletal hares.
CR 2; XP 600
NE Tiny Undead (swarm)
Init +2; Senses darkvision 60 ft., scent; Perception +0
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 20 (8d8—16)
Fort +0; Ref +4; Will +6
Defensive Ability half weapon damage, swarm traits
Offense
Speed 30 ft.
Melee swarm (2d6)
Space 10 ft.; Reach 0 ft.
Special Attacks devour life, distraction (DC 14), ravenous
Statistics
Str 1, Dex 14, Con —, Int —, Wis 11, Cha 7
Base Atk +6; CMB —; CMD —
Ecology
Environment temperate forests and plains
Organization solitary, pair, plague (3–10 swarms)
Treasure none
Special Abilities
Devour Life (Ex) Whenever a living creature within zombie-hare space recovers hit points, the healing is halved and the zombie-hare swarm regains the same amount of hit points. Whenever zombie-hare swarm consumes eggs of Diminutive or larger creature, it heals 1 hit point per egg devoured.
Ravenous (Ex) Zombie-hare swarm inflicts 1d6 points of additional damage against creatures that are dazed, nauseated, paralyzed, prone, stunned, surprised, or unconscious. Zombie-hare swarm doesn't deal damage to creatures that aren't alive.
Zombie-hare swarms spread to roam grasslands and hills on a few spring nights, consuming whatever living creatures come in their way, especially humanoids, chickens, and sheep. Their only weakness is their rapacious appetite for eggs, which they will devour with great enthusiasm, giving other prey time to flee.
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