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Slurrakh The Polisher
A mound of grayish goo with multiple pseudopods extending. In its upper part a vague impression of a face forms, and a number of skulls floats within its gelatinous depths.
CR 9; 6,400 XP
LN Large Ooze
Init +0; Senses blindsight 60 ft., scent; Perception +12
Defense
AC 23, touch 9, flat-footed 23 (+14 natural, –1 size)
hp 114 (12d8+60); fast healing 5
Fort +13, Ref +8, Will +13
Defensive Abilities oozing; DR 10/—; Immune acid, disease, ooze traits
Offense
Speed 20 ft., swim 20 ft.
Melee 3 slams +14 (2d6+5 plus grab)
Ranged thrown slime +8/+8/+8 touch (2d6 acid and entangle)
Space 10 ft.; Reach 10 ft.
Special Attacks quick grab, swallow
Statistics
Str 20, Dex 10, Con 20, Int 21, Wis 21, Cha 11
Base Atk +9; CMB +15 (+19 grapple); CMD 25 (can't be tripped)
Feats Craft Wondrous Item, Great Fortitude, Iron Will, Lightning Reflexes, Master Craftsman (Craft [bone-working]), Weapon Focus (slam)
Skills Craft (bone-working) +22, Diplomacy +17, Linguistics +17, Perception +17, Profession (bone connoisseur) +20, Sense Motive +17, Stealth +8, Swim +13
Language Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Elven, Giant, Ignan, Infernal, Sylvan, Terran, Undercommon
SQ acidic excretions
Gear token of resistance +2 (as cloak of resistance but doesn't occupy an item slot, floating inside Slurrakh)
Acidic Excretions (Ex) Slurrakh can use its very own excretions to clean, polish, and shape bones and other materials, allowing him to use its Craft skill and Craft Wondrous Item feat without need for additional tools. Slurrakh also treats all Craft and Profession skills as class skills.
Oozing (Ex) Slurrakh oozing mass is not hindered by difficult terrain and it can even move around smaller obstacles. Slurrakh can also easily pass through almost any opening, though it takes a while to move such mass through openings of less than three feet across.
Quick Grab (Ex) Slurrakh can make a grapple check as a swift action against an already grappled creature.
Swallow (Ex) When Slurrakh pins a creature with a successful grapple check, it can choose to engulf the creature within own gelatinous body, freeing its appendages. At the beginning of its turn, Slurrakh can chose to deal 4d6 points of acid damage to the swallowed creature, heal it for 4d6 points of damage, hold the creature without harming it, or expel the victim from its body, pushing it 1d3 × 5 feet away in the direction of Slurrakh choice. Swallowed creature can try to escape the pin as normal, though Slurrakh's CMD is increased by 10 in such situation. Because of the composition of Slurrakh's gelatinous flesh, the swallowed creature doesn't suffocate, but it can't speak. Slurrakh can keep single Medium or four Small creatures swallowed at the same time.
Thrown Slime (Ex) Slurrakh can make ranged attacks by slinging bits of its own acidic excretions, making thrown attack rolls with range increment of 20 feet, and dealing 2d6 points of acid damage on hit. Creatures struck by the slime become entangled for 1d4 rounds unless they make a successful reflex saving throw (DC 18). The saving throw DC is Dexterity-based and includes a +2 racial bonus.