Devil, Savoir-Fiend
This sharp-dressed androgynous gentlebeing with a pair of horns, red skin, and hooves has a serpentine tail extending from underneath their impeccable coat.
CR 4; XP 1,600
LE Medium Outsider (devil, evil, extraplanar, lawful)
Init +7; Senses darkvision 60 ft.; Perception +13
Defense
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 natural)
hp 37 (5d10+10)
Fort +3, Ref +7, Will +7
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 9
Offense
Speed 30 ft.
Melee two animated +1 flaming rapiers +6 (1d6+1/18–20 plus 1d6 fire)
Special Attacks berate, dueling proxies
Spell-Like Abilities (CL 5th, concentration +8)
At Will—create attire (2nd level, summons a set of exceptional clothing for personal use only for the next 24 hours, only one active at a time), ghost sound, message, prestidigitation, unseen servant
1/day—plane shift (back to hell only, transporting self, 50 lbs of equipment and up to seven additional willing targets), teleport (self and 50 lbs of equipment only)
Statistics
Str 10, Dex 16, Con 14, Int 15, Wis 13, Cha 17
Base Atk +5; CMB +5; CMD 18
Feats Improved Initiative, Iron Will, Nimble Moves
Skills Bluff +11, Diplomacy +11, Knowledge (nobility) +13, Knowledge (planes) +9, Perform (dance) +11, Perform (oratory) +11, Perception +13, Sense Motive +13; Racial Modifiers +4 Knowledge (nobility), Perception, Sense Motive
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
Ecology
Environment urban
Organization solitary
Treasure standard
Berate (Su) A savoir-fiend can verbally denigrate one sapient being within 30 feet that recently insulted the devil or otherwise took an action against them (including publicly speaking against them) or broke a locally accepted social rule (which probably include making a disturbance during the social gathering, speaking out of order, speaking against of higher standing, etc.—savoir-fiends are experts at finding the slightest infractions). On a failed Will saving throw (DC 15) the target suffers from one of the following effects, picked by the devil: fatigued, shaken, or silenced for 1d4 rounds, stops threatening anyone for 1d4 rounds (which prevents taking attacks of opportunity and providing flanking bonus) due to mild disorientation, drops anything held in hands that isn't a weapon and steps back 5 feet back away from the devil. Once the savoir-fair devil berated the target, a new offense has to be witnessed before the devil can berate the same target again. This is a language-dependent, mind-affecting compulsion effect. The saving throw DC is Charisma-based.
Dueling Proxies (Su) A savoir-fiend can summon a pair of animated +1 flaming rapiers as a standard action. Until they are destroyed or dismissed, the devil can command them to attack opponents within 30 feet with a swift action. As long as the devil can see the target, and there is enough space for the rapiers, they can ignore cover and concealment, striking from optimal angles. While they are objects, not creatures, they are blocked by protection against evil and similar effects as if they were summoned evil creatures.
Scathing Contempt (Su) After successfully berating the target three times within the same 24 hour period, the savoir-fiend can utter a curse upon the offender as a full-round action, bestowing –4 penalty to all Charisma-based ability and skill checks, to Knowledge and Profession checks related to customs and knowing the proper behavior, and to Sense Motive checks. This is a permanent evil curse effect that can be removed with a break enchantment, dispel evil or remove curse (DC 10+the devil's HD). It can also be reversed as a side effect of changing alignment to lawful evil via atonement spell temptation effect.
Savoir-fiends are devils that harness the restrictive bonds of social norms and obligations to enforce hierarchies, push mortals to cruelty, make them scorn each other, and turn to evil, both petty and grant. They use etiquette to deepen the divide and incite hatred between social classes, ethnic groups, and races.
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