2020-08-09

Fantasy Monster: Soulcoil Devil

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Devil, Soulcoil 
A serpentine entity with a bearded fiendish head. Numerous dots of light are visible within its spectral form.

CR 9; XP 6,400
LE Large Outsider (devil, evil, extraplanar, incorporeal, lawful)
Init +11; Senses darkvision 60 ft., see in darkness, see invisiblePerception +20

Defense

AC 23, touch 23, flat-footed 16 (+7 Dex, +7 deflection, –1 size)
hp 105 (10d10+50); fast healing 5
Fort +8, Ref +14, Will +12
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20

Offense
Speed fly 50 ft. (perfect)
Melee spirit-bite +16 incorporeal touch (10d6)
Space 10 ft.; Reach 10 ft.
Special Attacks spirit-swallow
Spell-Like Abilities (CL 10th, concentration +17)
Constant—see invisible
At Will—greater teleport (self only), telekinesis (DC 22, +17 attack/CMB)

Statistics
Str —, Dex 24, Con 20, Int 17, Wis 17, Cha 24
Base Atk +10; CMB +11; CMD 35 (can't be tripped)
Feats Alertness, Combat Casting, Combat Reflexes, Improved Initiative, Iron Will
Skills Bluff +20, Diplomacy +20, Fly +13, Knowledge (arcana) +16, Knowledge (planes) +16, Knowledge (religion) +16, Perception +20, Sense Motive +20, Stealth +16, Spellcraft +16
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
SQ coiled gate, incorporeal

Ecology
Environment any (Hell)
Organization solitary, pair, or etheric expenditionary force (3—6)
Treasure standard

Coiled Gate (Sp) A soulcoil devil can form a circular gate between Material Plane and Ethereal Plane from its own form, lasting as long as the devil concentrates. It can slither through own gate closing it in the process. It takes a whole round to form the gate and it can be collapsed by disrupting the soulcoil devil's concentration. This is an equivalent of a 5th level teleportation spell. It doesn't work in places that have no connection between Material and Ethereal Planes or when teleportation effects are blocked (including dimension anchor affecting the devil itself).

Spirit-Bite (Su) A soulcoil devil bite has ghost-touch property, dealing its full damage to incorporeal creatures. It can also be used to attack haunts.

Spirit-Swallow (Su) When a soulcoil devil drops a haunt or an incorporeal creature below 0 hit points with its spirit-bite, it can swallow its essence, preventing its reformation until the devil disgorges its victim or is destroyed. Haunts, ghosts, and similar beings that are bound to a specific region become bound to the place where the soulcoil devil disgorges them, though ghosts capable of rejuvenation can resist this effect on a successful Will saving throw (DC 22). A soulcoil devil can carry a number of swallowed haunts and spirits equal to its Charisma bonus.


Soulcoil devils deal with ghosts and other incorporeal beings. They also occasionally roam Ethereal Plane seeking those who would seek refuge from infernal damnation there and, from time to time, advise infernal magicians about dealings with spirits and Ethereal Plane.

Soulcoil devils are known to collect interesting haunts, the more gruesome the better.

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