Dreamsipper
A bat with four wings and four tentacles at the end of its snout.
CR 2; XP 600
N Tiny Aberration
N Tiny Aberration
Init +6; Senses blindsight 120 ft., darkvision 60 ft., low-light vision, trail dreams; Perception +5
Defense
AC 14, touch 14, flat-footed 11 (+2 Dex, +2 size)
hp 22 (4d8+4)
Fort +2; Ref +5; Will +5
Defensive Ability evasion; Immune sleep
Offense
Speed 5 ft., fly 50 ft. (good)
Melee tentacles +4 touch (2d6 nonlethal plus sip dreams)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tentacles)
Special Attacks sip dreams
Statistics
Str 8, Dex 14, Con 12, Int 2, Wis 13, Cha 13
Base Atk +3; CMB +5; CMD 12
Feats Improved Initiative, Lightning Reflexes
Skills Fly +14, Perception +5, Sense Motive +2, Stealth +14
SQ dreamsharing
Ecology
Environment any
Organization solitary, pair, flight (3—10)
Treasure incidental
Special Abilities
Dreamsharing (Su) A group of dreamsippers can share their stolen dreams with each other as long as they remain within 30 feet of each other. A dreamsipper familiar can share dreams of its master, weaving the threads stolen from dreams of others into the shared experience.
Sip Dreams (Su) A dreamsipper tentacles can deliver a mild mental shock that cause sense of overwhelming tiredness. When nonlethal damage exceeds the target's hit points after a dreamsipper's tentacle attack, the victim falls unconscious and asleep for 2d6 hours while dreaming intensely. Creatures that are incapable of dreaming are asleep for 1d4 hours. Victim can't be woken up until their nonlethal damage drop below their hit point value.
Trail Dreams (Su) A dreamsipper is vaguely aware of creatures dreaming nearby within approximately 1 mile, though it requires time and effort to actually find them. It can recognize a dreaming creature on sight and get a vague idea of complexity of its dreams discerning between sapient creatures, non-sapient ones, and entities that don't dream, but only while they are asleep.
Dreamsippers are night creatures that feed on sleeping creatures, sipping a bit of dream here and there, and then proceeding to return to their lairs where they digest them, weaving new dreams out of stolen threads while in a deep trance.
Dreamsippers find dreams of sapient beings a much richer and attractive than their usual fare of non-sapient dreams.
A dreamsipper can be taken for a familiar by a 7th level caster capable of dreaming with Improved Familiar feat.
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