2021-11-14

Fantasy Monster: Camelovulture

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Camelovulture

A creature with the body and limbs of a camel, neck and a head of a vulture, and a feathery tail.

CR 5; XP 1,600
N Large Magical Beast
Init +1; Senses darkvision 60 ft., low-light, scent; Perception +12

Defense

AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 52 (7d10+14)
Fort +7, Ref +8, Will +4
Defensive Abilities desert dweller; Immune disease, nausea, sickness

Offense
Speed 50 ft.
Melee bite +10 (2d6+6)
Ranged corrosive spit +7 touch (4d6 acid, 2d6 acid in following turn)

Statistics
Str 18, Dex 13, Con 14, Int 2, Wis 15, Cha 7
Base Atk +7; CMB +12; CMD 22 (26 vs. trip)
Feats Endurance, Lightning Reflexes, Run, Vital Strike
Skills Perception +12

Ecology
Environment warm and hot savannah and deserts
Organization solitary, pair, pack (2-5)
Treasure standard

Corrosive Spit (Ex) A camelovulture can spit acidic spittle as a standard action, dealing 4d6 points of acid damage on a successful ranged touch attack to a target within 30 feet. Corrosive spit deals additional 2d6 points of acid damage on the camelovulture's following turn unless washed of with water or removed with acid neutralizing effect.

Desert Dweller (Ex) A camelovulture withstands desert heat and nighttime cold with little complaint. It gorges itself on water and flesh whenever possible, potentially ignoring effects of starvation and thirst for a number of days equal to its Constitution score, as long as it had chance to consume adequate amount of feed and liquids.


Camelovultures are vicious and cunning scavengers of the desert that can be occasionally tamed and used by mounts... As long as the rider is up to dealing with a moody and unruly beast and the constant stench of rotting meat.

Packs of camelovultures occasionally "hunt" by calmly trailing the potential prey across the dry wastelands until the victim falls to thirst and heat.


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