2022-01-30

Fantasy Monster: Kingkiller Mice

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Kingkiller Mice

A swarming throng of particularly big and aggressive mice.

CR 6; 2,400 XP
N Diminutive Animal (swarm)
Init +6Senses low-light vision, scentPerception +16

Defense
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 60 (11d8+11)
Fort +9, Ref +9, Will +4
Defensive Abilities swarm traits; Immune weapon damage
Weakness vulnerable to area effects

Offense
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee swarm (3d6 plus disease)
Space 10 ft.; Reach 0 ft.
Special Attacks disease, distraction (DC 15)

Statistics
Str 1, Dex 14, Con 10, Int 2, Wis 13, Cha 11
Base Atk +8; CMB —; CMD —
Feats Athletic, Endurance, Great Fortitude, Improved Initiative, Toughness, Skill Focus (Perception)
Skills Acrobatics +6, Climb +12, Perception +16, Stealth +18, Swim +12; Racial Modifiers use Dex to Climb and Swim

Disease (Ex) Filth fever: Swarm—injury; save Fort 15, onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.


Kingkiller mice swarms are a phenomenon that occurs infrequently—those hordes of aggressive and hungry mice can devastate an area. While they favor grains, they are not above consuming livestock or even humans.

Their name supposedly comes from the fact, that these swarms can quickly empty the granaries bringing famine and the accompanying popular unrest to the region, toppling careless dynasties easily. Or so the learned people say, dismissing a folk legend that a debauched and corrupt duke was devoured by a swarm of mice—spawned from unburied corpses of the kinfolk he murdered—despite the illusion of safety that his keep at a center of a deep lake gave him against the rebelling commoners. Obviously, the scholars say, the mice are a metaphor for common folk.

The less is said of even more frivolous stories of kingkiller mice coming to punish murderers of kings, the better. Certainly, the gods could do better than send a throng of mice to avenge fallen royalty.

The Legendary Kingkiller Mice have CR 7/MR 1 and an Agile mythic template (Init +26/+6, taking actions on both counts due to their dual initiative, AC 18, 68 hp, evasion, Speed 30 ft., climb 30 ft., swim 30 ft.).


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