2022-03-20

Fantasy Monster: Atomic Moose

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Atomic Moose

A large but misshapen moose, with many cancerous growths, some of which glow with a weak blue-white luminescence in darkness.

CR 7; 3,200 XP
N Large Magical Beast
Init +1; Senses darkvision 60 ft., low-light vision, sense radiation; Perception +14
Aura medium radiation (20 ft.), light radiation (40 ft.)

Defense
AC 20, touch 10, flat-footed 19 ( +1 Dex, +10 natural, –1 size)
hp 85 (10d10+30)
Fort +10; Ref +10; Will +6
Immune radiation

Offense
Speed 50 ft.
Melee gore +13 (2d6+4), 2 hooves +8 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attack powerful charge (4d6+6)

Statistics
Str 18, Dex 13, Con 16, Int 1, Wis 13, Cha 7
Base Atk +10; CMB +15; CMD 26 (30 vs. trip)
Feats Acrobatic Steps, Iron Will, Lightning Reflexes, Nimble Moves, Run
Skills Perception +14

Ecology
Environment forest, marshes, post-nuclear ruins
Organization solitary or pair
Treasure none

Special Abilities

Aura Of Radiation (Ex)
 Atomic moose emit deadly ionizing radiation, being surrounded by zone of medium radiation (save Fort DC 17; initial effect 1d4 Con drain, secondary effect 1d4 Str damage per day) extending to 20 feet, and light radiation (
save Fort DC 13; initial effect 1 Con drain, secondary effect 1 Str damage per day) extending between 20 and 40 feet. Radiation counts as a poison effect.

Sense Radiation (Ex) Atomic moose can detect presence of radiation within 100 feet, preferring to stay within while resting or fleeing predators.


Atomic moose are lineages of moose that lived in zones contaminated with deadly radiation —by ancient wars and catastrophes — and adapted to thrive within. They are stronger and more durable than their mundane kin, but their main threat is the deadly emanation that can slowly, but surely kill predators and hunters who come too close to those beasts.


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