2022-08-21

Fantasy Monster: Electropus

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Electropus

A vivid blue octopoid creature covered with white and yellow patterns crackling and pulsating with energy.

CR 5; XP 1,600

N Small Aberration (aquatic)
Init +10; Senses darkvision 60 ft.; Perception +13

Defense

AC 18, touch 17, flat-footed 12 (+6 Dex, +1 natural, +1 size)
hp 52 (8d8+16)
Fort +4, Ref +8, Will +8
Defensive Abilities electric shield; Immune electricity

Offense
Speed 20 ft., climb 20 ft., swim 40 ft.
Melee bite +9 (1d4+2), 2 tentacles +7 touch (2d6 electricity)
Space 5 ft.; Reach 5 ft. (10 ft. with tentacles)
Special Attacks arcing pulse (30 ft., 5d6 and staggered, Fort 16 partial)

Statistics
Str 14, Dex 22, Con 14, Int 2, Wis 15, Cha 11
Base Atk +6; CMB +7; CMD 23 (can't be tripped)
Feats Combat Reflexes, Improved Initiative, Multiattack, Nimble Moves
Skills Climb +10, Perception +13, Stealth +10, Swim +10
SQ hold breath (1 hour)

Ecology
Environment any aquatic
Organization solitary, pair, or a group (3–6)
Treasure standard

Arcing Pulse (Ex) As a full-round action, an electropus can discharge electricity in a 30-ft. radius burst (or a 30-ft. radius sphere centered on the electropus underwater) dealing 5d6 points of electric damage and staggering exposed creatures for 1d4 rounds. A successful Fortitude saving throw (DC 16) halves the damage and prevents being staggered. After using this ability, an electropus can't use it again for one hour. The saving throw DC is Constitution-based.

Electric Shield (Ex) Any creature hitting an electropus with an unarmed strike, natural attack, or a non-reach melee weapon is struck back by a jolt of lightning dealing 2d6 points of electricity damage.


An electropus is a strange and exotic creature that seems to be related to more mundane octopuses, though it is obvious there is more to this creature—its body glows and crackles with electric charge. Electropuses are also capable of surviving in fresh water and occasionally come out of water for a short time, where they move much more vigorously than stranded cephalopods.

Young electropuses sometimes form swarms (CR 7, Tiny, AC 20, 12 HD, 90 hp, Fort +6, Ref + 10, Will +10, 3d6 swarm electric damage).


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