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Tree Of Sacrifice
A big twisted tree with withered leaves and bark stained black. Multiple long black nails stick out of its trunk.
CR 11; XP 12,800
NE Gargantuan Plant (evil)
NE Gargantuan Plant (evil)
Init +5; Senses low-light vision; Perception +25
Aura desecrate (20 ft.)
Defense
AC 25, touch 1315, flat-footed (+5 deflection, +2 Dex, +2 insight, +10 natural, –4 size)
hp 150 (20d8+60)
Fort +15; Ref +10; Will +11
DR 10/slashing and good; Immune plant traits; Resist cold 20, fire 20
Offense
Speed 20 ft., ignores natural difficult terrain
Melee 4 slams +17 (2d6+6 plus sip blood, 19–20/×2)
Ranged 2 acorn grenades +13 touch (thrown, 20 ft. increment, 10d4 fire plus 10 splash)
Space 20 ft.; Reach 20 ft.
Special Attacks sip blood
Spell-Like Abilities (CL 20th; concentration +25)
Constant—desecrate (centered on self, the tree counts as an evil shrine), shield of faith
At Will—commune with nature
Statistics
Str 22, Dex 14, Con 16, Int 15, Wis 21, Cha 21
Base Atk +15; CMB +25; CMD 45 (can't be tripped or overrun)
Str 22, Dex 14, Con 16, Int 15, Wis 21, Cha 21
Base Atk +15; CMB +25; CMD 45 (can't be tripped or overrun)
Feats Blind-Fight, Combat Reflexes, Defensive Combat Training, Diehard, Endurance, Improved Critical, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Vital Strike
Skills Intimidate +25, Knowledge (nature) +22, Knowledge (religion) +22, Perception +25
Language Abyssal, Aklo, Infernal, Common, Sylvan
SQ bloody sacrifice
Ecology
Environment rural groves, forests, wastelands
Organization solitary, pair, or trio
Treasure standard
Special Abilities
Environment rural groves, forests, wastelands
Organization solitary, pair, or trio
Treasure standard
Special Abilities
Bloody Sacrifice (Su) With the permission of the tree of sacrifice, a sapient being can be nailed to the tree's trunk as an offering. It takes about 10 rounds of work and chanting to affix a bound, helpless, or willing sacrifice. Once attached, the victim becomes fatigued and suffers 1 point of damage to each ability score each hour. Unconscious victim starts suffocating and dies soon after unless rescued. Once the victim dies, the tree can grant single effect chosen by the leader of the ceremony: atonement, awaken, commune (evil powers, related to blood, death, or plants), lesser planar ally (servants of evil), raise dead, or unhallow (CL 20th). Larger, older, and more powerful trees of sacrifice might offer more powerful spells. Participating in the sacrifice of a sapient being is a blatantly evil act.
Sip Blood (Su) Whenever a tree of sacrifice deals damage to a living creature that has blood with a slam attack, the tree heals for half the hit points lost by the target.
A tree of sacrifice is a living, sapient altar to death and suffering. Feed blood of thinking beings over and over again, it develops a malignant and cruel sentience, as well as the capability of rewarding those who maintain the cycle of sacrifices.
Each tree of sacrifice develops its own unique personality. Some of them start to view themselves akin to godlings themselves, others might be devoted worshipers of a particular evil power, and a number of them are very mercenary in their outlook, trading sacrifices for power, acting as intermediaries between evil deities and worshippers for a blood fee.