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Illhor The Painless
A vaporous silhouette of a distorted, vaguely humanoid figure.
CR 3; 800 XP
LE Medium Outsider (evil, lawful, kyton)
Init +6; Senses darkvision 60 ft.; Perception +12
Defense
AC 14, touch 14, flat-footed 12 (+2 deflection, +2 Dex)
AC 14, touch 14, flat-footed 12 (+2 deflection, +2 Dex)
hp 33 (6d10); regeneration 5 (good)
Fort +5, Ref +4, Will +8
Fort +5, Ref +4, Will +8
DR 10/magic; Immune cold, disease, pain, poison
Weakness susceptible to winds
Offense
Speed fly 20 ft. (perfect)
Speed fly 20 ft. (perfect)
Melee numbing touch +8 (numbness)
Special Attacks numbness (DC 15)
Statistics
Str —, Dex 14, Con 10, Int 13, Wis 13, Cha 15
Str —, Dex 14, Con 10, Int 13, Wis 13, Cha 15
Base Atk +6; CMB –; CMD —
Feats Alertness, Improved Initiative, Iron Will
Feats Alertness, Improved Initiative, Iron Will
Skills Fly +19, Bluff +11, Intimidate +11, Heal +10, Knowledge (planes) +10, Perception +12, Sense Motive +12
Language Common, Infernal; telepathy 100 ft.
SQ gaseous
Gaseous (Ex) Illhor The Painless can pass through the narrowest openings with ease and ignores difficult terrain even when moving along surface, but can't manipulate anything more solid than smoke, mist, and frost on solid surfaces.
Numbness (Su) Living creatures touched by Illhor The Painless suffer –2 penalty to attack rolls, skill checks, and AC for 1 round. On a failed Fortitude saving throw (DC 15) they also become staggered for 1d3 rounds and have any pain effect on them suppressed for the same time.
Susceptible To Winds Illhor The Painless is at mercy of magical winds, which blow her around like a wisp of smoke. She suffers one and half damage from wind-based attacks. Any wind-based effect that causes forced move moves her even on a successful save, or double that amount on a failed save, or if there is no save to resist in the first place.
Illhor became The Painless when she was conjured by a pair of magicians, a treacherous lot who bound her with magic, tore her heart out, and rendered her body into etheric salts, intending to make a magical drug. By her will alone, she managed to reconstitute a form, of sorts, but by then the culprits were gone with her heart. And with it, her ability to experience and savor pain—hers or others—was gone.
Now she is a vestige of her own self, not quite a ghost, deprived of suffering that was her essence. With her body being little more than a cloud of mist, she can't inflict suffering but she can still try trick or coerce mortals into hurting themselves or others, though it neither reliable nor truly satisfactory anymore. She seeks her heart or some other way to reignite the fires of pain within.
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