2023-05-14

Fantasy Monster Gloryling Gremlin

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Gremlin, Gloryling

A big-headed, wide-chested imp with thing long arms and short legs. It wears a fancy but impractical helmet and it's jacket is covered with pieces of metal and colorful ribbons.

CR 2; XP 600

CN Tiny Fey
Init +6; Senses low-light vision; Perception +0

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 21 (6d6)
Fort +2, Ref +7, Will +5
Defensive Abilities blue falcon, evasion; DR 5/cold iron

Offense
Speed 40 ft.
Melee 2 claws +4 (1d3–1)
Special Attacks sneak attack 1d6, stolen valor
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 8, Dex 14, Con 10, Int 11, Wis 11, Cha 13
Base Atk +3; CMB +3; CMD 15
Feats Defensive Combat Training, Improved Initiative, Nimble Moves
Skills Acrobatics +11, Bluff +10, Knowledge (nobility) +9, Perform (oratory bragging) +10, Sleight Of Hand +11, Stealth +19
Languages Common, Sylvan
SQ desk jockey

Ecology
Environment urban, ruins
Organization solitary, pair feud
Treasure standard

Blue Falcon (Su) Whenever an enemy makes an attack opportunity, throws a splash weapon, or uses an area effect in gloryling's line of sight, the gremlin can attempt to redirect it as an immediate action. If the initiator fails a Will saving throw (DC 14), the attack of opportunity is directed against the attacker's ally within reach, while splash weapons and area effects automatically deviate 1d8 squares in random direction from their intended zone of effect. The saving throw DC is Charisma-based. Note that glorylings usually have a rather poor grasp of who is and isn't an enemy.

Desk Jockey (Su) Where gloryling roams, the supplies go missing or are left to spoil, crucial messages are delivered to wrong people, the books and accounts are misfiled or misplaced, and the the general logistics suffer. Any skill checks that involve administration, management, organization, etc., suffer –5 penalty. Any loses of supplies and materials due to mismanagement, poor maintenance, and spoilage are increased by 50%.

Stolen Valor (Su) When a creature within 60 feet of a gloryling receives a beneficial magical effect, the glorylin can hook up to its effects as an immediate action, splitting the healing or temporary hit points received, or other effects' duration in half between the original recipient and oneself.


Glorylings infest military camps and depots, armies on the move, castles, and outposts, usually trying to stay close to headquarters or quartermaster departments. Each and every gloryling is deeply convinced of its own tactical, operational, and strategic genius, and dedicated to make military organization around better—by meddling with the orders, schedules, plans, and written procedures. They also improve logistics by moving around supplies and materiel according to their own perception of the most optimal placement...

While they deeply desire the recognition and glory for their achievements and improvements they bring, they are well aware that jealous officers of lesser aptitude will attempt to thwart them, undermine their plans, and even rid of them if they act openly, forcing them to share the blessing of their immense military intellects secretly, and occasionally even underhandedly, despite the distress it causes to their pride and sense of dignity.

While obvious and undisputed masters of command and warfare, glorylings will happily admit they are not front line soldiers and will gladly leave actual combat to others, more suitable cannon fodder, thank you very much, avoiding violence by fleeing if they must.


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