2023-06-04

Fantasy NPC: Issar Of The Forge

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Issar Of The Forge

The stocky smith has dark bronze skin with a slight coppery tint and a 

CR 11; 12,800 XP
N Small or Large Humanoid (dwarf, giant)
Init +3 or +1Senses darkvision 60 ft.Perception +12

Defense
AC (Small) 25, touch 14, flat-footed 22 (+11 armor, +3 Dex, +1 size)
AC (Large) 25, touch 10, flat-footed 24 (+11 armor, +1 Dex, +4 natural, –1 size)
hp 150 (12d10+84)
Fort +18, Ref +12 or +10, Will +12
Defensive Abilities armor training 3, dwarf racial traits; Resist fire 30

Offense
Speed 20 ft. or 30 ft.
Melee (Small) +3 smithing hammer +21/+16/+11 (1d6+10, ×3)
Melee (Large) +3 smithing hammer +21/+16/+11 (2d6+12, ×3)
Ranged (Small) +3 light crossbow +19 (1d6+3, 19–20/×2)
Ranged(Large) +3 light crossbow +15 (2d6+3, 19–20/×2)
Space 5 ft.; Reach 5 ft. or Space 10 ft.; Reach 10 ft.
Special Attacks weapon training 2

Statistics
Str 16 or 20, Dex 16 or 12, Con 24, Int 15, Wis 17, Cha 13
Base Atk +12; CMB +14 or +18; CMD 27 or 29
Feats Craft Magic Arms And Armor, Diehard, Endurance, Iron Will, Lightning Reflexes, Master Craftsman, Point-Blank Shot, Skill Focus (Craft [armors]), Skill Focus (Craft [weapons]), Skill Focus (Profession [metallurgist]), Versatile Craftsman, Weapon Focus (hammer), Weapon Specialization (hammer)
Skills Craft (armors) +30, Craft (weapons) +30, Knowledge (arcana) +14, Profession (metallurgist) +29
Language Common, Dwarven, Giant, Ignan
SQ shifting size

Notable Gear +3 smithing hammer, +3 light crossbow, +3 glamered half plate, +3 ring of resistance, magical forge (+5 bonus to Issar's Craft and Profession skills), supplies, alchemical bolts, a handful of finished weapons and armors

Alchemical Bolts Issar usually fires regular bolts from his crossbow, but when pressed, he is willing to use vials of alchemical reagents that he normally uses as a part of his craft, as etching agent or galvanizing solution. Either works as a ranged touch attack directed against a creature or a specific grid intersection, like a splash weapon, and will deviate from the targeted point on a missed attack roll. Wherever it lands, alchemical bolt will explode dealing 10d6 points of acid (etching agent) or electricity (galvanizing solution) damage to everyone within 20 feet radius burst. All creatures exposed except the target of direct hit may halve the damage with a successful Reflex saving throw (DC 20). Issar always has a few vials of reagents of both types at hand.

Shifting Size (Ex) Issar appears as either a very small dwarf or a rather small, stocky giant, being either Small or Large–there seems to be not much rhyme or reason for his current size when he is encountered, aside of the situations where he expect violence to occur, welcoming the potentially hostile visitors in his Large form. When he actually works (he doesn't allow others to watch him work, but it can be done from hiding) his form fluidly shifts between those two sizes to match the part of the crafting process and the need of the moment. His weapons and armor resize with him.


Issar is a result of an union between a really adventurous dwarf and a fire giantess. Distrusted by both peoples from which is descendent, he lives in caverns of a volcano where he plies his trade, having drawn from smithing traditions of both dwarves and giants and merging them together.

While he might appear grumpy and unsociable when first met, he is actually a rather jolly fellow, though he has a rather dry wit, a deadpan delivery of steady supply of snarkiness, and little patience for those who think that they know his trade better than him. Surprisingly, he is rather forgiving toward actual fools as long as they are not overconfident. He also occasionally keeps a forge gremlin or two around as assistants, despite their detrimental impact on the work. He claims their meddling helps him remain sharp and careful.


New Feat: Versatile Craftsman
You can create a wider variety magic items without learning the secrets of spellcasting.
Prerequisites: Master Craftsman, 5 ranks in two or more Craft and/or Profession skills.
Benefit: You can apply effects of your Master Craftsman feat to one additional Craft or Profession skill, giving you a wider array of skills you can use while crafting items.
Special: You can select this feat multiple times, selecting a new skill to be used with Master Craftsman to create magic items.


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