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Scorchblin
A burning goblin runs around screaming.
CR 1; XP 400
CE Small Undead (goblinoid)
CE Small Undead (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +0
Aura running conflagration (10 ft.)
Defense
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 16 (3d8+3)
Fort +2; Ref +2; Will +3
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 16 (3d8+3)
Fort +2; Ref +2; Will +3
Defensive Abilities erratic stride; Resist cold 10, fire 10
Offense
Speed 30 ft.
Speed 30 ft.
Melee none
Statistics
Str 10, Dex 13, Con —, Int 5, Wis 11, Cha 13
Base Atk +1; CMB +1; CMD 11
Str 10, Dex 13, Con —, Int 5, Wis 11, Cha 13
Base Atk +1; CMB +1; CMD 11
Feats Nimble Moves, Run
Skills Acrobatics +2, Climb +4, Profession (demolitionist) +1
Languages blabbers in a mixture of Common and Goblin
Ecology
Environment urban, ruins, underground
Organization solitary or conflagration (2–16)
Treasure standard
Special Abilities
Environment urban, ruins, underground
Organization solitary or conflagration (2–16)
Treasure standard
Special Abilities
Erratic Stride (Ex) A scorchblin moves around in unpredictable and wobbly motion. All attacks of opportunity against scorchblin are made with –4 penalty.
Running Conflagration (Su) A scorchblin constantly burns producing waves of flames and heat. Anyone exposed to a scorchblin's aura suffers fire damage at the end of their turn on a failed Reflex saving throw (DC 12, or the highest DC among multiple triggering scorchblins)—they suffer 1d4 points of fire damage, added together, for each of the following circumstances: they started their turn within a scorchblin's aura, they struck a scorchblin with one or more non-reach melee attack since the end of their last turn, they end their turn within a scorchblin's aura. Flammable objects within the aura suffer 2d4 points of fire damage. A scorchblin also gives illumination comparable to a sunrod (30 ft. of bright light, increase illumination level by one step within another 30 feet). The saving throw DC is Charisma-based. Note that the aura inflicts damage at the end of the turn, even if the scorchblin emitting it is already destroyed.
When some goblins die in fire or explosion, they don't stop moving. Instead, they keep going on, spreading the lovely-lovely destructive fire around. While they operate mostly on destructive insanity, their retain enough of mental clarity to recognize potential flammables and explosives... And then they rush them and doing whatever they can to ignite them.
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