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Hag, Snail
A small, goblinesque crone with a lower body of a snail carrying a big spiral shell on her back.
CR 1; XP 400
NE Small Monstrous Humanoid
NE Small Monstrous Humanoid
Init +1; Senses darkvision 60 ft.; Perception +6
Defense
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 15 (2d10+4)
Fort +2; Ref +4; Will +4
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 15 (2d10+4)
Fort +2; Ref +4; Will +4
Defensive Abilities protective shell, sticky foot
Offense
Speed 15 ft.
Speed 15 ft.
Melee 2 claws +3 (1d4)
Ranged magic stone +5 (1d6+1)
Special Attacks spread mucus (DC 12)
Spell-Like Abilities (CL 2nd, concentration +3)
Constant—endure elements (while hiding in her shell)
At Will—magic stone (using empty shells and shell fragments, only one casting can be active at a time), mending
Statistics
Str 10, Dex 12, Con 14, Int 15, Wis 13, Cha 13
Base Atk +2; CMB +1; CMD 12 (16 against forced movement)
Str 10, Dex 12, Con 14, Int 15, Wis 13, Cha 13
Base Atk +2; CMB +1; CMD 12 (16 against forced movement)
Feats Endurance
Skills Climb +4, Knowledge (arcana) +4, Knowledge (nature) +4, Perception +6, Spellcraft +4, Stealth +9
Languages Aklo, Common, Giant, Sylvan
SQ hold breath (1 hour)
Ecology
Environment temperate forests, marshes, and riversides
Organization solitary, pair, or coven (3 hags of any kind)
Treasure standard
Special Abilities
Environment temperate forests, marshes, and riversides
Organization solitary, pair, or coven (3 hags of any kind)
Treasure standard
Special Abilities
Protective Shell (Ex) A snail hag can position the shell that she carries on her back creating a cover for herself. As a swift action she can designate a single side of her square, gaining cover against all attacks and effects coming from that side. When a snail hag uses total defense action, she squeezes herself into her shell gaining hardness 10 and +4 natural armor bonus until she moves out.
Spread Mucus (Ex) As a standard action, a snail hag can produce a puddle of mucus that covers area of 20-ft. radius spread centered on one of the corners of her space, until it evaporates 1d4+1 rounds later. The mucus is a difficulty terrain that is either very sticky or very slippery—everyone moving through the mucus either is entangled or falls prone on a failed Reflex saving throw (DC 13). The saving throw DC is Constitution-based.
Sticky Foot (Ex) Lower part of a snail hag, clearly resembling a snail's foot, which is surprisingly muscular and produces sticky mucus. A snail hag ignores slippery or difficult terrain and gains +4 bonus to her CMD against any attempts to move her. Any magical effects that forcibly move a snail hag, move her half the actual distance (rounded down to a multiple of 5 feet).
Snail hags are petty hags that live in moist, verdant regions, occasionally pestering local gnomes, halflings, goblins, and other small humanoids, similarly to bigger hags preying on bigger humanoids. They like collecting shiny shells and can be temporarily placated with gifts of those, but they are very picky, and don't like getting shells they already have in their collections.
A coven of snail hags can craft salve of slipperiness and sovereign glue as if they had Craft Wondrous Items feat and required spells, with +10 competence bonus to their Spellcraft check.