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Agathion, Lepusal
An anthropomorphic bunny wearing the apron of a midwife, with a sash smelling of herbs and soap.
CR 1; XP 400
NG Small Outsider (agathion, extraplanar, good)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +8
Defense
AC 12, touch 14, flat-footed 15 (+1 Dex, +1 size)
hp 13 (2d10+2)
Fort +1, Ref +4, Will +6
Defensive Abilities mother's embrace; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 11
Offense
Speed 40 ft.; freerunner
Melee 2 kicks +3 (1d4)
Spell-Like Abilities (CL 2nd; concentration +4)
Constant—feather fall, speak with animals
At Will—create water (cold or warm), light, prestidigitation, unseen servant (1 active servant at a time)
At Will—create water (cold or warm), light, prestidigitation, unseen servant (1 active servant at a time)
3/days—create food and water (a thick milky syrup sufficient to feed up a baby for a day)
Statistics
Str 10, Dex 13, Con 12, Int 13, Wis 17, Cha 15
Base Atk +2; CMB +1; CMD 12
Feats Run
Skills Acrobatics +14 (+18 when leaping), Heal +16, Perception +8, Profession (midwife) +16, Sense Motive +8, Stealth +10; Racial Modifiers +8 Acrobatics, +8 Heal, +8 Profession (midwife)
Languages Celestial, Common, Draconic, Sylvan; speak with animals, truespeech
SQ change shape (Small humanoid, alter self), lay on hands 1d6 (3/day), recognize ward
Ecology
Environment any (Elysium)
Organization solitary or pair
Treasure standard (always carries medical, cleaning, and baby supplies)
Freerunner (Ex) A lepusal can run without stopping and without tiring, and without risking harm coming to the child they carry. They can make running jumps from stand still, bounce off the walls to change direction of their leaps, and make high jumps with double the usual height (DC is equal to twice the height in feet, instead of 4×).
Recognize Ward (Ex) A lepusal always recognizes a child they helped deliver or cared for, and will never mistake two newborn babies for each other.
Lepusals are celestial midwives, agathions serving to help mothers and newborns—especially those who are particularly threatened by forces of evil, with death or corruption, such as children of heroes, prophesized champions, or those with celestial or fiendish blood. They are not above stealing children if they think that it will be in the baby's best interest—such as to save a child from being raised by a tyrannical overlord as equally cruel heir, sacrificed by a dark magician, or killed by overzealous neighbor as demonic spawn. Lepusals are strong believers in nurture over nature, and willing to pass the child into hands of those who will actually care for the baby and raise them as good people.
Lepusals are no warriors, though, and while they might fight in defense of their wards, if there is absolutely no other option, their primary response is to take the child and run, seeking a safe place for the child. In extreme cases they might hide the child and then bait the enemies away, taking them on a wild pursuit and hoping they will be able to return later or someone else will find the child.
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