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Ragged Plantmann
This person is tightly wrapped in dirty old clothes, covered from toe to the head, with an old, mossy hood covering the face.
CR 3; 800 XP
N Medium Plant
Init +2; Senses low-light vision; Perception +11
Defense
AC 15, touch 13, flat-footed 12 (+2 Dex, +1 dodge, +2 natural)
AC 15, touch 13, flat-footed 12 (+2 Dex, +1 dodge, +2 natural)
hp 33 (6d8+6)
Fort +6, Ref +4, Will +4
Fort +6, Ref +4, Will +4
Defensive Abilities falling apart at seams; Immune plant trait
Offense
Speed 30 ft.
Speed 30 ft.
Melee 2 slams +6 (1d6+2)
Statistics
Str 14, Dex 14, Con 12, Int 13, Wis 15, Cha 11
Str 14, Dex 14, Con 12, Int 13, Wis 15, Cha 11
Base Atk +4; CMB +6; CMD 18
Feats Dodge, Mobility, Nimble Moves
Feats Dodge, Mobility, Nimble Moves
Skills Knowledge (nature) +7, Perception +11, Stealth +11
Language understands Common and Sylvan (doesn't speak); speak with plants allows caster to easily communicate with Ragged Plantmann for its duration
Falling Apart At Seams (Ex) When Ragged Plantmann drops to 0 or less hit points, the clothing that supports its form burst apart, leaving a patch of moss and vines on the ground—Ragged Plantmann's natural form. Ragged Plantmann can only creep slowly (approximately 5 feet per minute) until it finds some clothes and rags to fill in. Once Ragged Plantmann finds new clothing and rags to inhabit, it recovers all of its hit points over 1d4 hours. Burning Ragged Plantmann thoroughly in this state, or reducing it to 0 or less hit points with disintegration, blight, or similar effect that annihilates body or kills plants will kill it permanently.
Ragged Plantmann came into existence on a verdant trash heap, when someone threw away a bundle of rags and old clothing. Over time, mosses, fungi, and vines growing around filled the scraps of fabric and leather, taking on their shape, and somehow, growing into a semblance of sapience. This spontaneous awakening instilled a sense of self and a degree of curiosity, but also a strong desire for self-preservation—and Ragged Plantmann has to continue to add more and more layers of clothing and rags, wrapping them around itself as structural support to retain its shape and ability to meaningfully interact with the surrounding world as anything more than an overgrown patch of moss.
Ragged Plantmann is a timid being, already having experienced how easily humanoids mistake its shambling form for a monster, and yet, completely dependent on the old and discarded clothing they make to maintain its own anthropomorphic shape. Usually, it scavenges through garbage dumps, but occasionally, it succumbs to temptation and steals drying clothing—much more solid and durable than old rags.