You can now support Shaper Of Worlds on Patreon.
Chestnut Golem Swarm
An amassed legion of tiny manikins made out of chestnuts, with some of them even wearing chestnut shells as impromptu helmets.
CR 2; XP 2,400
N Diminutive Construct (swarm)
N Diminutive Construct (swarm)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 14, touch 14, flat-footed 14 (+4 size)
hp 22 (4d10)
Fort +1; Ref +1; Will +1
AC 14, touch 14, flat-footed 14 (+4 size)
hp 22 (4d10)
Fort +1; Ref +1; Will +1
Defensive Abilities multiplication, swarm traits; Immune construct traits, weapon damage
Weakness vulnerable to fire
Offense
Speed 15 ft., climb 15 ft.
Speed 15 ft., climb 15 ft.
Melee swarm attack (1d6)
Special Attacks distraction (DC 12), chestnut rain (3d6 nonlethal, Ref DC 13 negates)
Space 10 ft.; Reach 0 ft.
Statistics
Str 1, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB —; CMD —
Str 1, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB —; CMD —
Skills Climb +3, Perception +0, Stealth +12
Ecology
Environment urban, forests
Organization solitary, pair, or park (3–10)
Treasure standard
Special Abilities
Environment urban, forests
Organization solitary, pair, or park (3–10)
Treasure standard
Special Abilities
Chestnut Rain (Ex) A chestnut golem swarm can throw a rain of chestnuts as a standard action, striking 5-ft. radius burst within 15 feet. All the creatures within the area that fail a Reflex saving throw (DC 13) suffer 3d6 points of bludgeoning nonlethal damage. The chestnut golem swarm can't use this ability again until they move over the area that was bombarded by chestnut rain, or another space covered in chestnut and chestnut shells. The saving throw DC is Constitution-based and includes +1 racial bonus.
Multiplication (Su) A chestnut golem swarm is capable of creating more of individual chestnut golems to replenish the loses. A chestnut golem swarm standing within an area covered in chestnuts and chestnut shells may recovers 2d6 hit points as a standard action, clearing the area of chestnuts.
Individual chestnut golems are little more than home-made toys, seasonal poppets made for children by their magically-inclined caretakers that rarely last until the next year, being broken or lost long before the following fall.
However, when too many chestnut golems are made and gathered in a single area, either because too many children brough they seasonal toys, or because they ended being discarded at the same time, they might synchronize into small armies, moving together and building more of themselves. They often keep traversing parks and chestnut groves, fighting mock battles between each other, or actual battles against creatures that would steal chestnuts for food, ingredients, or trinkets. They might also attack entities that disturb chestnut trees, or even someone who unwittingly starts cleaning or gathering fallen leaves under which the swarm might hide.
Only rarely, chestnut golem swarms can survive more than a few months past the fall, though, replenishing their ranks until all the remaining chestnuts in the area that weren't buried are consumed.
An individual chestnut golem has a price of about 2 gp, and take Craft Wondrous Item feat prestidigitation spell, and about a minute to make. It takes approximately 1,500 chestnut golems to form a functional swarm.
No comments:
Post a Comment