2024-11-02

Twelve Years A Game Designer

I started this blog over twelve years ago, in anticipation of my first (English) publication and the first paid-one.

It was Commander, released by Amora Game exactly twelve years ago (or at least I posted about that on 2nd of November).

And it was funny, in that my first publication was sort-of-happy accident...

Wait... How do you get published accidentally?!

Oh, boy...

I was—just for funsies—designing a Captain class, in a forum posts on Paizo message boards. It was an attempt to capture the spirit of the class of the same name from Lord Of The Rings Online for Pathfinder (1st edition). And then, unexpectedly, I was contacted by Greg LaRose from Amora Game, who told me that he wanted to publish a similar class when he saw my creation and he wanted to use my work as the basis for rework of what he had in mind.

After shaking off the initial dazed condition, I somehow negotiated a very neat deal with Greg, and the commander was born as a fusion of what I had in mind, and what Greg had in mind...

After some less than stellar initial release, we went through revision that ended receiving four out of five stars from Endzeitgeist.

I collaborated with Greg multiple times after that over years, as well as doing some things for Green RoninJon Brazen Enterprise, Little Red Goblin GamesLPJ Designs, Wayward Rogue Publishing, and Zenith Games. I hope I haven't missed anyone.

I ended writing things for 1st edition of Pathfinder, 5th edition of Dungeons & Dragons, Chronicle System (that's Green Ronin's Saga Of Ice And Fire mechanics), and Savage Worlds.

With that said, it has been years since my last publication—currently I am doing little when it comes to designing beyond writing weekly blog posts, though I am in no way shape or form rejecting the possibility of more things coming in the future (I have no intention of dabbling in self-publishing).

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