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Demon, Ghost-Woe
An unnaturally slender, four-armed figure with large multi-faceted eyes, and multiple spectral arms extending from its back.
CR 5; XP 1,600
CE Medium Outsider (chaotic, demon, extraplanar, evil)
Init +7; Senses darkvision 60 ft., ghost-sense 60 ft.; Perception +10
Defense
AC 18, touch 16, flat-footed 15 (+3 deflection, +3 Dex, +2 natural)
hp 57 (6d10+24); fast healing 5
Fort +5; Ref +8; Will +6; +5 profane bonus vs. incorporeal undead and haunts
AC 18, touch 16, flat-footed 15 (+3 deflection, +3 Dex, +2 natural)
hp 57 (6d10+24); fast healing 5
Fort +5; Ref +8; Will +6; +5 profane bonus vs. incorporeal undead and haunts
Defensive Qualities ghost-mantle, ghost-trap; DR 5/cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10
Offense
Speed 30 ft., climb 30 ft.
Speed 30 ft., climb 30 ft.
Melee 4 claws +9 (1d4+3)
Special Attacks ghost-touch, +5 profane bonus to attack rolls and damage rolls vs incorporeal undead and haunts
Spell-Like Abilities (CL 6th, concentration +8)
Constant—shield of faith
Statistics
Str 16, Dex 16, Con 16, Int 13, Wis 13, Cha 15
Base Atk +6; CMB +9; CMD 25
Str 16, Dex 16, Con 16, Int 13, Wis 13, Cha 15
Base Atk +6; CMB +9; CMD 25
Feats Combat Reflexes, Improved Initiative, Toughness
Skills Bluff +11, Climb +11, Disguise +11, Intimidate +11, Knowledge (religion) +10, Perception +10, Sense Motive +10, Stealth +12
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
SQ ghost-woe blessing
Ecology
Environment urban, ruins
Organization solitary, pair, or a team (3–6)
Treasure standard
Environment urban, ruins
Organization solitary, pair, or a team (3–6)
Treasure standard
Ghost-Mantle (Su) A ghost-woe demon is particularly apt at fighting and hurting incorporeal undead. It has +5 profane bonus to attack rolls, damage rolls, saving throws, saving throw DCs, and AC against incorporeal Undead and haunts. Its natural attacks have ghost-touch weapon property and can deal damage to a haunt as if they were positive energy effect.
Ghost-Sense (Su) A ghost-woe demon senses presence and location of incorporeal Undead and haunts as if using blindsense. Gaseous and ethereal creatures give a false positive on this sense, though, and ghost-woe demons are too vain and obsessed with tormenting ghosts to contemplate being in such an error unless faced with irrefutable proof.
Ghost-Trap (Su) A ghost attempting to possess a ghost-woe demon (usually in response to some kind of the demon's trickery or provocation) is in for a nasty surprise. Unless the ghost succeeds a Will saving throw (DC 20), it is sucked into a pocket dimension inside the demon and imprisoned until the demon releases the entity. A ghost-woe demon can trap a total of four times its HD of ghost at a time and can release any of them as a full-round action. Normally, they only release ghosts once they are back in Abyss, unless they find a particularly promising prey while they are full with inferior spirits. Imprisoned ghosts can't do anything aside of communicating with each other or the demon—though the demon has enough control over the communication that it is never distracted by their whining and cries. The saving throw DC is Charisma-based and includes +5 profane bonus from ghost-mantle ability.
Ghost-Woe Blessing (Su) A ghost-woe demon can bless a single creature, granting its attacks and armor ghost-touch and bane (incorporeal undead) qualities, and protecting the recipient from possession until the demon revokes the power as a free action or travels to another plane. A ghost-woe demon can maintain single such blessing at a time.
Ghost-woe demons hunt and torment ghosts and other restless spirits for sport and amusement. While some simply enjoy tearing the ghostly ectoplasm time after time, until they got bored with a particular victim, other are more elaborate, learning the history of their prey so they can personalize their torments to inflict the most emotional suffering.
A few ghost-woe hunters disguise themselves as witch-doctors and exorcist–wearing weird masks and wrapping themselves into exotic robes—not only seeking ghosts to abuse, but also tricking living mortals into taking more and more unsavory actions to get rid of the restless spirit.
Occasionally, they offer their blessing to mortals going against powerful ghosts. Sometimes, they even let the mortal succeed, not withdrawing their blessing at the worst moment...
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