You can now support Shaper Of Worlds on Patreon.
Broken Jughead
An anthropomorphic figure with a small amphora in place of head.
CR 4; XP 1,200
N Medium Construct
N Medium Construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +2
Defense
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 42 (4d10+20)
Fort +1; Ref +3; Will +3
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 42 (4d10+20)
Fort +1; Ref +3; Will +3
DR 5/bludgeoning; Immune construct traits; Resist acid 30
Offense
Speed 20 ft.
Speed 20 ft.
Melee 2 slams +6 (1d4+2) and acid splash +6 touch (2d6 acid)
Special Attacks acid spill (10-ft. cone, 4d6 acid, Reflex DC 14 for half)
Statistics
Str 14, Dex 14, Con —, Int —, Wis 15, Cha 11
Base Atk +4; CMB +6; CMD 18
Str 14, Dex 14, Con —, Int —, Wis 15, Cha 11
Base Atk +4; CMB +6; CMD 18
Skills Perception +2, Profession (server) +10, Stealth +2; Racial Modifiers +8 Profession (server)
Ecology
Environment urban, ruins
Organization solitary, pair, or service (3–10)
Treasure standard
Special Abilities
Environment urban, ruins
Organization solitary, pair, or service (3–10)
Treasure standard
Special Abilities
Acid Spill (Su) A broken jughead can suddenly spill a few gallons of acid from its head as a full-round action (or as an immediate action whenever it is tripped or otherwise knocked prone), covering its square and adjacent spaces with quickly evaporating acid that deals 4d6 points of acid damage to everything within the area (a successful Reflex DC 14 saving throw halves the initial damage). The corrosive puddle and fumes last for 1d4+1 rounds, dealing 2d6 points of acid damage to any creature that ends their turn in the affected area. A broken jughead can't use acid spill for the next 1d4+1 rounds, and it loses its acid splash attack during that time. The saving throw DC is Dexterity-based.
Acid Splash (Su) When a broken jughead takes a full-attack action, in addition to its normal slam attacks, it can splash an adjacent enemy with acid, dealing 2d6 points of acid damage on a successful melee touch attack. If the attack misses, it leaves a corrosive puddle on the square where the target stands, dealing 2d6 points of acid damage to any creature that ends their turn standing in the liquid, evaporating at the start of the jughead's next turn.
Brand new jugheads are fancy utility constructs made to provide water, using creative magic to serve water, or in case of more expensive models, either olive oil or even young wine.
When abandoned, damaged, or deprived of proper maintenance, jugheads quickly become erratic when it comes to following instructions, and their output is easily corrupted, turning refreshing drinks into corrosive sludge. They might try to perform their old tasks, get stuck on a single action, react completely randomly to instructions received, or fail to understand them. Even when they try to fulfill their functions, the noxious acid they produce instead of their original output can be easily lethal to unsuspecting user.
A full functional jugheads are CR 3, without acid splash and acid spill attacks, capable of producing about a gallon of icy cold, cool, room-temperature, hot, or boiling hot water per round on command, as set during their creation, and cost about 6,500 gp (8,500 gp for models capable of producing water of variable temperature, as commanded). Those that produce oil, vinegar or wine cost 12,500 gp. All models understand basic instructions in a single language set when they are created, though each additional language understood adds 500 gp to the price. A few really show off owners had them imbued with comprehend languages for 4,000 gp instead. Water, oil, and wine produced by jugheads evaporates after 24 hours if not consumed, just like products of create water spell.
No comments:
Post a Comment