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Old Man HeatA tall, gnarly man clad in tatters weaves of dried straws, with a wide-brimmed straw hat.
CR 11; 1,600 XP
CN Medium Fey
Init +5; Senses low-light vision; Perception +38
Aura oppressive heat (100 ft.)
Defense
AC 25, touch 25, flat-footed 20 (+5 deflection, +5 Dex, +5 insight)
AC 25, touch 25, flat-footed 20 (+5 deflection, +5 Dex, +5 insight)
hp 132 (24d6+72); regeneration 10 (cold)
Fort +11, Ref +19, Will +15
Fort +11, Ref +19, Will +15
Defensive Abilities eternal summer; DR 10/cold iron and magic; Immune fire
Weakness hatred of cold
Offense
Speed 30 ft.
Speed 30 ft.
Melee staff +17 touch (10d6 nonlethal plus heatstroke)
Special Attacks heatstroke (DC 22)
Statistics
Str 10, Dex 20, Con 16, Int 11, Wis 13, Cha 11
Str 10, Dex 20, Con 16, Int 11, Wis 13, Cha 11
Base Atk +12; CMB +12; CMD
Feats Acrobatic Steps, Alertness, Combat Reflexes, Defensive Combat Training, Diehard, Endurance, Improved Initiative, Nimble Moves, Skill Focus (Knowledge [nature]), Skill Focus (Perception), Skill Focus (Sense Motive), Weapon Finesse
Feats Acrobatic Steps, Alertness, Combat Reflexes, Defensive Combat Training, Diehard, Endurance, Improved Initiative, Nimble Moves, Skill Focus (Knowledge [nature]), Skill Focus (Perception), Skill Focus (Sense Motive), Weapon Finesse
Skills Knowledge (nature) +33, Perception +38, Profession (agriculture) +28, Sense Motive +38, Stealth +32, Survival +28
Language Auran, Common, Sylvan
Eternal Summer (Ex) As long as Old Man Heat has a piece of summer itself, he will return, just like summer does every year.
Hatred Of Cold Old Man Heat hates being chilly. While he went far to shield himself from natural cold, he can still be forcibly exposed to magical coldness. When he fails a saving throw against cold effect he becomes staggered for 1d3 rounds. If the effect already causes staggered condition he becomes dazed for 1 round instead.
Heatstroke (Su) When Old Man Heat strikes anyone with his staff, he deals 10d6 points of nonlethal damage and the target becomes fatigued on a failed Fortitude saving throw (DC 22).
Oppressive Heat (Su) Old Man Heat is surrounded by a mantle of summer that fills the air with cloying, thick, humid heat, banishing fog and rain wherever he goes. All living creatures within area that lack protection against hot environment or 20 or more of fire resistance become fatigued until they leave the aura. All magical cold effects used within the area have to overcome spell resistance of 29.
Old Man Heat hates being cold, so he carries a piece of the hottest summer he ever experienced with him everywhere he goes. This way his aching joints don't have to experience the unbearable chill of winter, or fall, or spring.
While not outrightly malicious, Old Man Heat has little regard for wellbeing of others, either unwilling or incapable to understand that the heat he brings everywhere is too much for most people. He might lash angrily against anyone who would try to cool the area where he is as a reprieve — it might take a gentle touch and a bit of trickery to get him moving to liberate the local denizens from his presence.
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