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Skinneroid
Somethings seems slightly off with that person, as if they skin was not quite fitting...
CR 8; XP 4,800
CE Medium Construct
CE Medium Construct
Init +8; Senses darkvision 120 ft., low-light vision, scan meatbag 120 ft.; Perception +12
Defense
AC 21, touch 17, flat-footed 17 (+3 deflection, +4 Dex, +4 natural)
hp 96 (9d10+47); fast healing 10
Fort +9; Ref +13; Will +12
AC 21, touch 17, flat-footed 17 (+3 deflection, +4 Dex, +4 natural)
hp 96 (9d10+47); fast healing 10
Fort +9; Ref +13; Will +12
Defensive Abilities enhanced durability 3, enhanced protection 3; DR 5/slashing; Immune construct traits
Offense
Speed 30 ft.
Speed 30 ft.
Melee 2 slams +13 (2d6+4 plus humanoid bane)
Special Attacks humanoid bane (+2 enhancement bonus to attack and damage and +2d6 bonus damage against one subtype of humanoids examined with scan meatbag)
Statistics
Str 18, Dex 18, Con —, Int 19, Wis 17, Cha 13
Base Atk +9; CMB +13; CMD 30
Str 18, Dex 18, Con —, Int 19, Wis 17, Cha 13
Base Atk +9; CMB +13; CMD 30
Feats Acrobatic Steps, Combat Reflexes, Dirty Fighting, Improved Initiative, Nimble Moves
Skills Bluff +10, Disguise +10, Perception +12, Profession (tanner) +12, Sense Motive +12, Stealth +13
Language Common
Ecology
Environment any
Organization solitary, pair, or community (3–12)
Treasure standard
Special Abilities
Environment any
Organization solitary, pair, or community (3–12)
Treasure standard
Special Abilities
Enhanced Durability 3 (Ex) A skinneroid has +3 racial bonus to its saving throws and 3 additional hit points per HD.
Enhanced Protection 3 (Ex) A skinneroid has +3 deflection bonus to AC and +3 resistance bonus to saving throw.
Scan Meatbag (Ex) A skinneroid can scan single creature within 120 feet that it can see. If the target is humanoid, a skinneroid recognizes that, identifies target's subtype, resistances, and weaknesses, and adds humanoid bane property to its attacks suitable against the target's humanoid subtype(s).
Skin Suit (Ex) A skinneroid can sew pieces of humanoid skin into a fleshy coat and pretend to be a humanoid being itself. A skinneroid in a skin suit ignores Disguise penalties for wrong type, race, gender, or age category, and gains a competence bonus to Disguise checks equal to half the result of its Profession (tanner) check for making the skin suit in the first place. This bonus deteriorates by 1 each day or whenever skinneroid wearing a skin suit is damaged, potentially turning its modifier into penalty if the skin suits is worn for too long.
Skinneroids are ruthless, cruel machines obsessed with desire to thoroughly experience humanoid existence, and yet, completely devoid of any empathy, compassion, or remorse regarding their victims. They bludgeons suitable humanoids to death and turn their skins into disguises for themselves. They infiltrate humanoid communities, trying to engage in various pleasures and pains of mortal lives, and almost invariably become frustrated by their inability to truly feel and truly connect with anyone else, either going on a bloody rampage, or killing more humanoids to renew their failing disguise.
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