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Sniffer
A ball of fluffy fur with a visible snout rolls across the ground.
CR 2; XP 600
N Tiny Aberration
N Tiny Aberration
Init +2; Senses exceptional scent; Perception +10
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 19 (3d8+6)
Fort +3; Ref +3; Will +5
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 19 (3d8+6)
Fort +3; Ref +3; Will +5
Offense
Speed 20 ft., climb 20 ft.
Speed 20 ft., climb 20 ft.
Melee bite +4 (2d5)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 10, Dex 14, Con 14, Int 7, Wis 15, Cha 13
Base Atk +2; CMB +0; CMD 12
Str 10, Dex 14, Con 14, Int 7, Wis 15, Cha 13
Base Atk +2; CMB +0; CMD 12
Feats Alertness, Nimble Moves
Skills Climb +8, Perception +10, Sense Motive +10, Stealth +10
Language none; olfactory telepathy.
Ecology
Environment any
Organization solitary or pair
Treasure none
Special Abilities
Environment any
Organization solitary or pair
Treasure none
Special Abilities
Exceptional Scent (Ex) A sniffer sense of smell is so acute, it can detect creatures from 120 feet, and pinpoint their location from 20 feet, doubled upwind, halved downwind, and doubled again with intense smells. A sniffer can also make Perception checks to track by scent (DC 10 for a fresh trail, +2 per hour).
Olfactory Telepathy (Ex) A sniffer can sense and project feeling of base needs, wants, emotions, and experiences (e.g., "Hungry", "Play!", "Bored", "Wet!") through scents within 30 feet (or double that for sudden and extreme feelings like fear and pain).
Sniffers are strangely cute balls of fur with prominent snouts and an attitude that could only be described as aggressively friendly. They are curious, playful, and obsessed with new smells, as scent seems to be their main long-range sense. There are no bad smells for them, only exciting and boring, familiar and new. They lack sight or hearing, though their touch and taste seem to be quite acute as well.
A sniffer can become a familiar (Improved Familiar feat and 5th caster level required).
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