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A thick-boned, big bellied, boar-headed sailor.
CR 8; XP 4,800
LE Medium Fey
LE Medium Fey
Init +1; Senses low-light vision, scent, weather sense; Perception +22
Aura customs of the sea (whole ship)
Defense
AC 21, touch 11, flat-footed 20 (+2 armor, +1 Dex, +8 natural)
hp 99 (18d6+36); regeneration 10 (cold iron)
Fort +8; Ref +12; Will +12
AC 21, touch 11, flat-footed 20 (+2 armor, +1 Dex, +8 natural)
hp 99 (18d6+36); regeneration 10 (cold iron)
Fort +8; Ref +12; Will +12
DR 10/cold iron; Immune nausea, sickness, any foodborne afflictions
Offense
Speed 30 ft., climb 15 ft., swim 15 ft.; sea legs
Speed 30 ft., climb 15 ft., swim 15 ft.; sea legs
Melee cleaver +15/+10 (1d6+5, ×3) or two cleavers +13/+8 (1d6+5, ×3)
Spell-Like Abilities (CL 18th, concentration +20)
At Will–dancing lights, mending, purify food and water
Statistics
Str 20, Dex 13, Con 14, Int 15, Wis 13, Cha 15
Base Atk +9; CMB +14; CMD 34
Str 20, Dex 13, Con 14, Int 15, Wis 13, Cha 15
Base Atk +9; CMB +14; CMD 34
Feats Blind-Fighting, Defensive Combat Training, Diehard, Double Slice, Endurance, Improved Initiative, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (cleaver)
Skills Bluff +23, Climb +13, Intimidate +20, Knowledge (geography) +23, Knowledge (nature) +23, Knowledge (religion) +20, Perception +22, Profession (cook) +19, Profession (sailor) +19, Swim +13
SQ change shape (porpoise; beast shape II)
Ecology
Environment ships, ports
Organization solitary, pair, or crew (5—20)
Treasure standard
Special Abilities
Environment ships, ports
Organization solitary, pair, or crew (5—20)
Treasure standard
Special Abilities
Customs Of The Sea (Su) Any vessel on which a boatswine serves is covered in a magical aura that enforces marine taboos and superstitions. Whenever anyone breaks one of them, all the boatswines present feel a stab of pain, and the whole ship and its crew pays the price, getting a cumulative –1 penalty to all skill checks made to operate the vessel and to the ship's saving throws. Additionally, each day there is a 1% chance per –1 accumulated that the ship suffers from some kind of marine misfortune. The penalty can be prevented from accumulating by throwing the offender aboard as quickly as possible. The whole accumulated penalty can be removed by the boatswine performing cleansing rites, which unfortunately require a feast made from at least one of the crew, passengers, or stowaways. This is a curse effect that can be reset with (limited) wish or break enchantment (DC 28).
Sea Legs (Ex) A boatswine easily moves across unsteady and slick decks, without need for
Acrobatics checks to avoid slipping and falling.
Weather Sense (Ex) A boatswine can sense incoming changes of weather over sea, ocean, large lakes, and coasts, up to 24 hours ahead, and general weather patterns for up to seven days ahead. They also always know when weather change is caused by supernatural means.
Boatswines are piggish fey that push their way onto sailing ships and similar vessels with skill, cunning, and occasional threats, and worm they way into positions of relative power: ship's cooks, navigators, or bosuns, or a combination thereof, though never seeking the role of ship's captain.
While their very presence turns sailors' superstitions into a real threat to the ship, they are also highly skilled sailors, tough combatants, and superb cooks – if definitely too eager to turn insolent sailors, problematic passengers, and stowaways they find into the next batch of stew. If the food supply grows really low, but the crew showed the proper respect to the boatswine and their advice, and reverence to the customs, the boatswines can even resort to cooking pieces of their own flesh, which regrows quickly enough, to keep the crew alive for a time.
Occasionally, multiple boatswines might act together as petty officers on otherworldly vessels, under fey lordlings playing sea captains.
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